You attack a creature you can see within range using your scythes or claws. Make a Physical attack roll. On a hit, you deal 2d4 Bug damage. Each consecutive turn you use this move, the damage die increases by 2d4, to a maximum of 10d4. (resets on miss?)
Innate Upgrade. The base and maximum damage increases by 1d4 when you reach levels 5 (3d4, to a maximum of 11d4), 11 (4d4, to a maximum of 12d4), and 17 (5d4, to a maximum of 13d4).
You attack a creature you can see within range using your scythes or claws. Make a Physical attack roll. On a hit, you deal 2d4 Bug damage. Each consecutive turn you use this move, the damage die increases by 2d4, to a maximum of 10d4. (resets on miss?)
Innate Upgrade. The base and maximum damage increases by 1d4 when you reach levels 5 (3d4, to a maximum of 11d4), 11 (4d4, to a maximum of 12d4), and 17 (5d4, to a maximum of 13d4).
You attack a creature you can see within range using your scythes or claws. Make a Physical attack roll. On a hit, you deal 2d4 Bug damage. Each consecutive turn you use this move, the damage die increases by 2d4, to a maximum of 10d4. (resets on miss?)
Innate Upgrade. The base and maximum damage increases by 1d4 when you reach levels 5 (3d4, to a maximum of 11d4), 11 (4d4, to a maximum of 12d4), and 17 (5d4, to a maximum of 13d4).
You attack a creature you can see within range using your scythes or claws. Make a Physical attack roll. On a hit, you deal 2d4 Bug damage. Each consecutive turn you use this move, the damage die increases by 2d4, to a maximum of 10d4. (resets on miss?)
Innate Upgrade. The base and maximum damage increases by 1d4 when you reach levels 5 (3d4, to a maximum of 11d4), 11 (4d4, to a maximum of 12d4), and 17 (5d4, to a maximum of 13d4).
You spit silk thread to slow your opponents. Each target must succeed on a Speed/Dexterity saving throw or be grappled and restrained.
On each of its turns, a restrained target can use the Escape a Grapple Action to attempt end the restraint on itself.
You pounce onto a creature you can see within range. Make a Finesse attack roll. On a hit, the target takes 1d8 Bug damage and has it's Speed reduced by 1 stage. After using this move, position yourself within 5 feet of the target.
You pounce onto a creature you can see within range. Make a Finesse attack roll. On a hit, the target takes 1d8 Bug damage and has it's Speed reduced by 1 stage. After using this move, position yourself within 5 feet of the target.
You pounce onto a creature you can see within range. Make a Finesse attack roll. On a hit, the target takes 1d8 Bug damage and has it's Speed reduced by 1 stage. After using this move, position yourself within 5 feet of the target.
You pounce onto a creature you can see within range. Make a Finesse attack roll. On a hit, the target takes 1d8 Bug damage and has it's Speed reduced by 1 stage. After using this move, position yourself within 5 feet of the target.
While resisting, you attack a creature you can see within range. Make a Special Attack roll. On a hit, the target takes 1d8 Bug damage and has it's Special Attack reduced by 1 stage for 1 minute.
Using a Higher-Level Move Slot. The damage increases by 1d8 for each move slot level above 1. If you use a move slot level of 4+, the target must make a Special Defense/Wisdom saving throw taking full (5d8) damage on a failed save, or half as much damage on a successful save.
You bite at a creature you can see within range. Make a Finesse attack roll. On a hit, the target takes 2d6 Bug damage and if it is holding a berry, you eat it and gain it's effects.
You bite at a creature you can see within range. Make a Finesse attack roll. On a hit, the target takes 2d6 Bug damage and if it is holding a berry, you eat it and gain it's effects.
You skitter behind a creature you can see within range. Make a Physical attack roll. On a hit, the target takes 2d8 Bug damage and has it's Special Attack reduced by 1 stage for 1 minute. After using this move, position yourself behind the target.
You lunge at a creature you can see within range, attacking with full force. Make a Finesse attack roll. On a hit, the target takes 4d6 Bug damage and has it's Attack reduced by 1 stage.
Using a Higher-Level Move Slot. The damage increases by 1d6 for each move slot level above 4.
You vibrate to generate a damaging sound wave. All creatures within range make make a Special Defense/Constitution saving throw taking 5d8 Bug damage on a failed save, or half as much damamge on a successful one. The target also has it's Special Defense reduced by 1 stage on a failed natural roll of 2-.
Using a Higher-Level Move Slot. The damage increases by 2d8 for each move slot level above 5.