Level from: to








custom background URL

custom background icons
Back to default icons

Change class color:
Back to default color


I disabled ads for you!
Download PDF
Liked it?
Support on Boosty

Support on Patreon

Contacts:
Twitter with update log: @angrygazebo
if you have any ideas, email me
In Tobolar we trust!
Last spellbooks:
ArtificerWizardSorcererBardClericDruidPaladinRangerWarlockOtherw40k
What do you think?
http://beta.hardcodex.ru :3
A4 portrait 9 cards
on page

Eyebite (1/2)

  • casting time 1 action
  • range Self

  • components V, S
  • duration Concentration, up to 1 minute

- Sickened. The target has disadvantage on attack rolls and ability checks. At the end of each of its turns, it can make another Wisdom saving throw. If it succeeds, the effect ends.

Eye of Horizons 6th level Necromancy

Eyebite (1/2)

  • casting time 1 action
  • range Self

  • components V, S
  • duration Concentration, up to 1 minute

For the spell's duration, your eyes become an inky void imbued with dread of power. One creature of your choice within 60 feet of you that you can see must succeed on a Wisdom saving throw or be affected by one of the following effects of your choice for the duration. On each of your turns until the spell ends, you can use your action to target another creature but can't target a creature again if it has succeeded on a saving throw against this casting of eyebite.

- Asleep. The target falls unconscious. It wakes up if it takes any damage or if another creature uses its action to shake the sleeper awake

- Panicked. The target is frightened of you. One each of its turns, the frightened creature must take the Dash action and move away from you by the safest and shortest available route, unless there is nowhere to move. If the target moves to a place at least 60 feet away from you where it can no longer see you, this effect ends.

Eye of Horizons 6th level Necromancy

Locate Creature

  • casting time 1 action
  • range Self

  • components V, S, M
  • duration Concentration, up to 1 hour

a bit of fur from a bloodhound

Describe or name a creature that is familiar to you. You sense the direction to the creature's location, as long as that creature is within 1,000 feet of you. If the creature is moving, you know the direction of its movement.

The spell can locate a specific creature known to you, or the nearest creature of a specific kind (such as a human or a unicorn), so long as you have seen such a creature up close - within 30 feet - at least once. If the creature you described or named is in a different form, such as being under the effects of a polymorph spell, the spell doesn't locate the creature.

This spell can't locate a creature if running water at least 10 feet wide blocks a direct path between you and the creature.

Eye of Horizons 4th level Divination

Arcane Eye

  • casting time 1 action
  • range 30 feet

  • components V, S, M
  • duration Concentration, up to 1 hour

a bit of fur

You create an invisible, magical eye within range that hovers in the air for the duration. You mentally receive visual information from the eye, which has normal vision and darkvision our to 30 feet. The eye can look in every direction.

As an action you can move the eye up to 30 feet in any direction. There is no limit to how far away from you the eye can move, but it can't enter another plane of existence. A solid barrier blocks the eye's movement, but the eye can pass through an opening as small as 1 inch in diameter.

Eye of Horizons 4th level Divination

Scrying (2/2)

  • casting time 10 minutes
  • range Self

  • components V, S, M
  • duration Concentration, up to 10 minutes

a focus worth at least 1,000 gp such as a crystal ball, a silver mirror, or a font filled with holy water

On a failed save, the spell creates an invisible sensor within 10 feet of the target. you can see and hear through the sensor as if you were there. The sensor moves with the target remaining within 10 feet of it for the duration. A creature that can see invisible objects sees the sensor as a luminous orb about the size of your fist.

Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

Eye of Horizons 5th level Divination

Scrying (1/2)

  • casting time 10 minutes
  • range Self

  • components V, S, M
  • duration Concentration, up to 10 minutes

a focus worth at least 1,000 gp such as a crystal ball, a silver mirror, or a font filled with holy water

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

Knowledge ---------------------------- Save Modifier
Secondhand (you have heard of the target): .... +5
Firsthand (you have met the target): ................... +0
Familiar (you know the target well): ..................... -5

Connection --------------------------- Save Modifier
Likeness or picture: ..................................................... -2
Possession or garment: .............................................. -4
Body part, lock of hair, bit of nail, or the like: .. -10

On a successful save, the target isn't affected, and you can't use this spell agaist it again for 24 hours.

Eye of Horizons 5th level Divination

6 6
6 6
4 4
4 4
5 5
5 5