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Pomoc

  • casting timeAkcja
  • range9 m

  • componentsW, S, R
  • duration8 godzin

(pasek biaego ubrania) Wybierz maksymalnie trzy stworzenia w zasigu wzroku. Maksymalna liczba punktw wytrzymaoci kadego celu i aktualna liczba punktw wytrzymaoci wzrastaj o 5 na czas dziaania.

Druid Poziom 2 Odpychanie

Druid (2024)

Druid

Animal Friendship

  • casting timeAction
  • range30 feet

  • componentsV, S, M
  • duration24 hours

a morsel of food

Target a Beast that you can see within range. The target must succeed on a Wisdom saving throw or have the Charmed condition for the duration. If you or one of your allies deals damage to the target, the spells ends.
Using a Higher-Level Spell Slot. You can target one additional Beast for each spell slot level above 1.

Druid (2024) Level 1 Enchantment

Zwierzcy posaniec

  • casting timeAkcja lub rytua
  • range9 m

  • componentsW, S, R
  • duration24 godziny

(ks jedzenia) Wybrana przez ciebie maa bestia, ktr widzisz w zasigu wzroku, musi odnie sukces po rzucie obronnym na Charyzm lub prbuje dostarczy wysan przez ciebie wiadomo (jeli ocena wyzwania celu nie wynosi 0, automatycznie si powiedzie). Okrelasz odwiedzone miejsce i odbiorc, ktry pasuje do oglnego opisu, np. osoba ubrana w mundur stray miejskiej lub rudowosy krasnolud w spiczastym kapeluszu. Przekazujesz rwnie wiadomo skadajc si z maksymalnie dwudziestu piciu sw. Bestia podruje przez okrelony czas w kierunku okrelonego miejsca, pokonujc okoo 40 km w cigu 24 godzin lub 80 km, jeli Bestia moe lata.

Druid (2024) Poziom 2 Urok

Druid (2024)

Druid (2024)

Animal Shapes

  • casting timeAction
  • range30 feet

  • componentsV, S
  • duration24 hours

Choose any number of willing creatures that you can see within range. Each target shape-shifts into a Large or smaller Beast of your choice that has a Challenge Rating of 4 or lower. You can choose a different form for each target. On later turns, you can take a Magic action to transform the targets again.
A target’s game statistics are replaced by the chosen Beast’s statistics, but the target retains its creature type

Hit Points Level 8 Transmutation

Antilife Shell

  • casting timeAction
  • rangeSelf

  • componentsV, S
  • durationConcentration, up to 1 hour

An aura extends from you in a 10-foot Emanation for the duration. The aura prevents creatures other than Constructs and Undead from passing or reaching through it. An affected creature can cast spells or make attacks with Ranged or Reach weapons through the barrier.
If you move so that an affected creature is forced to pass through the barrier, the spell ends.

Druid (2024) Level 5 Abjuration

Antipathy/Sympathy [1/2]

  • casting time1 hour
  • range60 feet

  • componentsV, S, M
  • duration10 days

a mix of vinegar and honey

As you cast the spell, choose whether it creates antipathy or sympathy, and target one creature or object that is Huge or smaller. Then specify a kind of creature, such as red dragons, goblins, or vampires. A creature of the chosen kind makes a Wisdom saving throw when it comes within 120 feet of the target. Your choice of antipathy or sympathy determines what happens to a creature when it fails that save:
Antipathy. The creature has the Frightened condition. The Frightened creature must use its movement on its turns to get as far away as possible from the target, moving by the safest route.
Sympathy. The creature has the Charmed condition. The Charmed creature must use its movement on its turns to get as close as possible to the target, moving by the safest route. If the creature is within 5 feet of the target, the creature can’t willingly move away. If the target damages the Charmed creature, that creature can make a Wisdom saving throw to end the effect, as described below.
Ending the Effect. If the Frightened or

Druid (2024) Level 8 Enchantment

Antipathy/Sympathy [2/2]

  • casting time1 hour
  • range60 feet

  • componentsV, S, M
  • duration10 days

a mix of vinegar and honey

Charmed creature ends its turn more than 120 feet away from the target, the creature makes a Wisdom saving throw. On a successful save, the creature is no longer affected by the target. A creature that successfully saves against this effect is immune to it for 1 minute, after which it can be affected again.

Druid (2024) Level 8 Enchantment

2 2
Korzystanie z miejsca na zaklcie wyszego poziomu. Punkty wytrzymaoci kadego celu wzrastaj o 5 za kady poziom miejsca na zaklcie powyej 2. Korzystanie z miejsca na zaklcie wyszego poziomu. Punkty wytrzymaoci kadego celu wzrastaj o 5 za kady poziom miejsca na zaklcie powyej 2.
1 1
2 2
Korzystanie z miejsca na zaklcie wyszego poziomu. Czas trwania zaklcia wydua si o 48 godzin za kady poziom miejsca na zaklcie powyej 2. Korzystanie z miejsca na zaklcie wyszego poziomu. Czas trwania zaklcia wydua si o 48 godzin za kady poziom miejsca na zaklcie powyej 2.
8 8
5 5
8 8
8 8

Omen

  • casting timeAkcja 1 min lub rytua
  • rangeNa siebie

  • componentsW, S, R
  • durationNatychmiastowy

(specjalnie oznaczone kije, koci, karty lub inne etony wrbiarskie o wartoci 25+ GP) Otrzymujesz omen od istoty z innego wiata o wynikach dziaania, ktre planujesz podj w cigu najbliszych 30 minut. DM wybiera omen z tabeli Omenw. Szczcie - dobry, Biada - Zy, Szczcie i nieszczcie - Dobry i Zy, Obojtno - ani dobrze ani le. Zaklcie nie bierze pod uwag okolicznoci, takich jak inne zaklcia, ktre mog zmieni wyniki.

Druid (2024) Poziom 2 Wieszczenie

Druid (2024)

Druid (2024)

Aura witalnoci

  • casting timeAkcja
  • rangeNa siebie

  • componentsW
  • durationKoncentracja, 1 min

Przez cay czas trwania aury promieniuje z ciebie w 30-metrowej aura. Kiedy stworzysz aur i na pocztku kadej tury, gdy bdzie si utrzymywa, moesz przywrci 2k6 punktw wytrzymaoci jednemu stworzeniu w niej.

Druid (2024) Poziom 3 Odpychanie

Awaken

  • casting time8 hours
  • rangeTouch

  • componentsV, S, M
  • durationInstantaneous

an agate worth 1,000+ GP, which the spell consumes

You spend the casting time tracing magical pathways within a precious gemstone, and then touch the target. The target must be either a Beast or Plant creature with an Intelligence of 3 or less or a natural plant that isn’t a creature. The target gains an Intelligence of 10 and the ability to speak one language you know. If the target is a natural plant, it becomes a Plant creature and gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to a human’s. The DM chooses statistics appropriate for the awakened Plant, such as the statistics for the Awakened Shrub or Awakened Tree in the Monster Manual.
The awakened target has the Charmed condition for 30 days or until you or your allies deal damage to it. When that condition ends, the awakened creature chooses its attitude toward you.

Druid (2024) Level 5 Transmutation

Korowa skra

  • casting timeAkcja dodatkowa
  • rangeDotyk

  • componentsW, S, R
  • duration1 godzina

(gar kory dbu) Dotykasz chtnego stworzenia. Dopki zaklcie si nie skoczy, skra celu nabiera wygldu przypominajcego kor, a cel ma klas pancerza 17, jeli jego AC jest nisze.

Druid (2024) Poziom 2 Przemiany

Zwierzce zmysy

  • casting timeAkcja lub rytua
  • rangeDotyk

  • componentsS
  • durationKoncentracja, 10 minut

Dotykasz chtnej Bestii. Przez cay czas trwania moesz postrzega zarwno poprzez zmysy Bestii, jak i swoje wasne. Kiedy postrzegasz poprzez zmysy Bestii, korzystasz z wszelkich specjalnych zmysw, ktre posiada.

Druid (2024) Poziom 2 Wieszczenie

Befuddlement

  • casting timeAction
  • range150 feet

  • componentsV, S, M
  • durationInstantaneous

a key ring with no keys

You blast the mind of a creature that you can see within range. The target makes an Intelligence saving throw.
On a failed save, the target takes 10d12 Psychic damage and can’t cast spells or take the Magic action. At the end of every 30 days, the target repeats the save, ending the effect on a success. The effect can also be ended by the Greater Restoration, Heal, or Wish spell.
On a successful save, the target takes half as much damage only.

Druid (2024) Level 8 Enchantment

Blight

  • casting timeAction
  • range30 feet

  • componentsV, S
  • durationInstantaneous

A creature that you can see within range makes a Constitution saving throw, taking 8d8 Necrotic damage on a failed save or half as much damage on a successful one. A Plant creature automatically fails the save.
Alternatively, target a nonmagical plant that isn’t a creature, such as a tree or shrub. It doesn’t make a save

Druid (2024) Level 4 Necromancy

Wezwanie byskawicy

  • casting timeAkcja
  • range37 m

  • componentsW, S
  • durationKoncentracja, 10 min

Chmura burzowa pojawia si w punkcie w zasigu, ktry moesz zobaczy nad sob. Przyjmuje ksztat cylindra o wysokoci 3 m i promieniu 18 m.

Druid (2024) Poziom 3 Przywoywanie

2 2
Jeli rzucisz zaklcie wicej ni raz przed zakoczeniem dugiego odpoczynku, istnieje skumulowane 25 procent szans na kade rzucenie po pierwszym, e nie otrzymasz odpowiedzi. Jeli rzucisz zaklcie wicej ni raz przed zakoczeniem dugiego odpoczynku, istnieje skumulowane 25 procent szans na kade rzucenie po pierwszym, e nie otrzymasz odpowiedzi.
3 3
5 5
2 2
2 2
8 8
4 4
3 3

Druid (2024)

Druid (2024)

Charm Monster

  • casting timeAction
  • range30 feet

  • componentsV, S
  • duration1 hour

One creature you can see within range makes a Wisdom saving throw. It does so with Advantage if you or your allies are fighting it. On a failed save, the target has the Charmed condition until the spell ends or until you or your allies damage it. The Charmed creature is Friendly to you. When the spell ends, the target knows it was Charmed by you.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 4.

Druid (2024) Level 4 Enchantment

Charm Person

  • casting timeAction
  • range30 feet

  • componentsV, S
  • duration1 hour

One Humanoid you can see within range makes a Wisdom saving throw. It does so with Advantage if you or your allies are fighting it. On a failed save, the target has the Charmed condition until the spell ends or until you or your allies damage it. The Charmed creature is Friendly to you. When the spell ends, the target knows it was Charmed by you.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.

Druid (2024) Level 1 Enchantment

Commune with Nature

  • casting time1 minute or Ritual
  • rangeSelf

  • componentsV, S
  • durationInstantaneous

You commune with nature spirits and gain knowledge of the surrounding area. In the outdoors, the spell gives you knowledge of the area within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn’t function where nature has been replaced by construction, such as in castles and settlements.
Choose three of the following facts

Druid (2024) Level 5 Divination

Cone of Cold

  • casting timeAction
  • rangeSelf

  • componentsV, S, M
  • durationInstantaneous

a small crystal or glass cone

You unleash a blast of cold air. Each creature in a 60-foot Cone originating from you makes a Constitution saving throw, taking 8d8 Cold damage on a failed save or half as much damage on a successful one. A creature killed by this spell becomes a frozen statue until it thaws.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 5.

Druid (2024) Level 5 Evocation

Confusion

  • casting timeAction
  • range90 feet

  • componentsV, S, M
  • durationConcentration, up to 1 minute

three nut shells

Each creature in a 10-foot-radius Sphere centered on a point you choose within range must succeed on a Wisdom saving throw, or that target can’t take Bonus Actions or Reactions and must roll 1d10 at the start of each of its turns to determine its behavior for that turn, consulting the table below.
1d10Behavior for the Turn1The target doesn’t take an action, and it uses all its movement to move. Roll 1d4 for the direction: 1, north

2, east Level 4 Enchantment

Przywoanie zwierzt

  • casting timeAkcja
  • range18 m

  • componentsW, S
  • durationKoncentracja, 10 min

Przywoujesz duchy natury, ktre pojawiaj si jako dua stado widmowych, nieuchwytnych zwierzt w pustej przestrzeni w zasigu twojego wzroku. Wybierasz zwierzc form duchw, tak jak wilki, we lub ptaki.

2, east Poziom 3 Przywoywanie

Druid (2024)

2, east

Conjure Elemental

  • casting timeAction
  • range60 feet

  • componentsV, S
  • durationConcentration, up to 10 minutes

You conjure a Large, intangible spirit from the Elemental Planes that appears in an unoccupied space within range. Choose the spirit’s element, which determines its damage type: air (Lightning), earth (Thunder), fire (Fire), or water (Cold). The spirit lasts for the duration.
Whenever a creature you can see enters the spirit’s space or starts its turn within 5 feet of the spirit, you can force that creature to make a Dexterity saving throw if the spirit has no creature Restrained. On failed save, the target takes 8d8 damage of the spirit’s type, and the target has the Restrained condition until the spell ends. At the start of each of its turns, the Restrained target repeats the save. On a failed save, the target takes 4d8 damage of the spirit’s type. On a successful save, the target isn’t Restrained by the spirit.
Using a Higher-Level Spell Slot. The damage increases by 2d8 for each spell slot level above 5.

Druid (2024) Level 5 Conjuration

Korzystanie z miejsca na zaklcie wyszego poziomu. Obraenia zwikszaj si o 1k10 za kady poziom miejsca na zaklcie powyej 3. Korzystanie z miejsca na zaklcie wyszego poziomu. Obraenia zwikszaj si o 1k10 za kady poziom miejsca na zaklcie powyej 3.
4 4
1 1
5 5
5 5
4 4
3 3
Korzystanie z miejsca na zaklcie wyszego poziomu. Obraenia zwikszaj si o 1k10 za kady poziom miejsca na zaklcie powyej 3. Korzystanie z miejsca na zaklcie wyszego poziomu. Obraenia zwikszaj si o 1k10 za kady poziom miejsca na zaklcie powyej 3.
5 5

Conjure Fey

  • casting timeAction
  • range60 feet

  • componentsV, S
  • durationConcentration, up to 10 minutes

You conjure a Medium spirit from the Feywild in an unoccupied space you can see within range. The spirit lasts for the duration, and it looks like a Fey creature of your choice. When the spirit appears, you can make one melee spell attack against a creature within 5 feet of it. On a hit, the target takes Psychic damage equal to 3d12 plus your spellcasting ability modifier, and the target has the Frightened condition until the start of your next turn, with both you and the spirit as the source of the fear.
As a Bonus Action on your later turns, you can teleport the spirit to an unoccupied space you can see within 30 feet of the space it left and make the attack against a creature within 5 feet of it.
Using a Higher-Level Spell Slot. The damage increases by 2d12 for each spell slot level above 6.

Druid (2024) Level 6 Conjuration

Conjure Minor Elementals

  • casting timeAction
  • rangeSelf

  • componentsV, S
  • durationConcentration, up to 10 minutes

You conjure spirits from the Elemental Planes that flit around you in a 15-foot Emanation for the duration. Until the spell ends, any attack you make deals an extra 2d8 damage when you hit a creature in the Emanation. This damage is Acid, Cold, Fire, or Lightning (your choice when you make the attack).
In addition, the ground in the Emanation is Difficult Terrain for your enemies.
Using a Higher-Level Spell Slot. The damage increases by 2d8 for each spell slot level above 4.

Druid (2024) Level 4 Conjuration

Conjure Woodland Beings

  • casting timeAction
  • rangeSelf

  • componentsV, S
  • durationConcentration, up to 10 minutes

You conjure nature spirits that flit around you in a 10-foot Emanation for the duration. Whenever the Emanation enters the space of a creature you can see and whenever a creature you can see enters the Emanation or ends its turn there, you can force that creature to make a Wisdom saving throw. The creature takes 5d8 Force damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn.
In addition, you can take the Disengage action as a Bonus Action for the spell’s duration.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 4.

Druid (2024) Level 4 Conjuration

Contagion

  • casting timeAction
  • rangeTouch

  • componentsV, S
  • duration7 days

Your touch inflicts a magical contagion. The target must succeed on a Constitution saving throw or take 11d8 Necrotic damage and have the Poisoned condition. Also, choose one ability when you cast the spell. While Poisoned, the target has Disadvantage on saving throws made with the chosen ability.
The target must repeat the saving throw at the end of each of its turns until it gets three successes or failures. If the target succeeds on three of these saves, the spell ends on the target. If the target fails three of the saves, the spell lasts for 7 days on it.
Whenever the Poisoned target receives an effect that would end the Poisoned condition, the target must succeed on a Constitution saving throw, or the Poisoned condition doesn’t end on it.

Druid (2024) Level 5 Necromancy

Nieprzewany pomie

  • casting timeAkcja
  • rangeDotyk

  • componentsW, S, R
  • durationDopki nie zostanie rozproszone

(rubinowy py o wartoci 50+ GP, ktry zuywa zaklcie) Pomie wypywa z przedmiotu, ktrego dotkniesz. Efekt rzuca jasne wiato w promieniu 6 m i przyciemnione wiato na dodatkowe 6 m. Wyglda jak zwyky pomie, ale nie wytwarza ciepa i nie zuywa paliwa. Pomie moe by zakryty lub ukryty, ale nie stumiony ani ugaszony.

Druid (2024) Poziom 2 Wywoywanie

Control Water [1/2]

  • casting timeAction
  • range300 feet

  • componentsV, S, M
  • durationConcentration, up to 10 minutes

a mixture of water and dust

Until the spell ends, you control any water inside an area you choose that is a Cube up to 100 feet on a side, using one of the following effects. As a Magic action on your later turns, you can repeat the same effect or choose a different one.
Flood. You cause the water level of all standing water in the area to rise by as much as 20 feet. If you choose an area in a large body of water, you instead create a 20-foot tall wave that travels from one side of the area to the other and then crashes. Any Huge or smaller vehicles in the wave’s path are carried with it to the other side. Any Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing.
The water level remains elevated until the spell ends or you choose a different effect. If this effect produced a wave, the wave repeats on the start of your next turn while the flood effect lasts.
Part Water. You part water in the area and create a trench. The trench extends across the spell’s area, and the separated water forms a wall to either side. The

Druid (2024) Level 4 Transmutation

Control Water [2/2]

  • casting timeAction
  • range300 feet

  • componentsV, S, M
  • durationConcentration, up to 10 minutes

a mixture of water and dust

trench remains until the spell ends or you choose a different effect. The water then slowly fills in the trench over the course of the next round until the normal water level is restored.
Whirlpool. You cause a whirlpool to form in the center of the area, which must be at least 50 feet square and 25 feet deep. The whirlpool lasts until you choose a different effect or the spell ends. The whirlpool is 5 feet wide at the base, up to 50 feet wide at the top, and 25 feet tall. Any creature in the water and within 25 feet of the whirlpool is pulled 10 feet toward it. When a creature enters the whirlpool for the first time on a turn or ends its turn there, it makes a Strength saving throw. On a failed save, the creature takes 2d8 Bludgeoning damage. On a successful save, the creature takes half as much damage. A creature can swim away from the whirlpool only if it first takes an action to pull away and succeeds on a Strength (Athletics) check against your spell save DC.

Druid (2024) Level 4 Transmutation

Control Weather

  • casting time10 minutes
  • rangeSelf

  • componentsV, S, M
  • durationConcentration, up to 8 hours

burning incense

You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell, and it ends early if you go indoors.
When you cast the spell, you change the current weather conditions, which are determined by the DM. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.
When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.
PrecipitationStageCondition1Clear2Light clouds3Overcast or ground fog4Rain, hail, or snow5Torrential rain, driving hail, or blizzard
WindStageCondition1Calm2Moderate wind3Strong wind4Gale5Storm

Druid (2024) Level 8 Transmutation

Create or Destroy Water

  • casting timeAction
  • range30 feet

  • componentsV, S, M
  • durationInstantaneous

a mix of water and sand

You do one of the following:
Create Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot Cube within range, extinguishing exposed flames there.
Destroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot Cube within range.
Using a Higher-Level Spell Slot. You create or destroy 10 additional gallons of water, or the size of the Cube increases by 5 feet, for each spell slot level above 1.

Druid (2024) Level 1 Transmutation

6 6
4 4
4 4
5 5
2 2
4 4
4 4
8 8
1 1

Cure Wounds

  • casting timeAction
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

A creature you touch regains a number of Hit Points equal to 2d8 plus your spellcasting ability modifier.
Using a Higher-Level Spell Slot. The healing increases by 2d8 for each spell slot level above 1.

Druid (2024) Level 1 Abjuration

Widzenie w ciemnoci

  • casting timeAkcja
  • rangeDotyk

  • componentsW, S, R
  • duration8 godzin

(Suszona marchew) Na ten czas chtne stworzenie, ktrego dotkniesz, ma widzenie w ciemnoci o zasigu 46 m.

Druid (2024) Poziom 2 Przemiany

wiato dnia

  • casting timeAkcja
  • range18 m

  • componentsW, S
  • duration1 godz

Przez czas trwania zaklcia wiato soneczne rozprzestrzenia si z punktu znajdujcego si w zasigu wzroku i wypenia sfer o promieniu 18 m. Obszar wiata sonecznego jest jasnym wiatem i rzuca przyciemnione wiato na dodatkowe 18 m.

Druid (2024) Poziom 3 Wywoywanie

Druid (2024)

Druid (2024)

Detect Magic

  • casting timeAction or Ritual
  • rangeSelf

  • componentsV, S
  • durationConcentration, up to 10 minutes

For the duration, you sense the presence of magical effects within 30 feet of yourself. If you sense such effects, you can take the Magic action to see a faint aura around any visible creature or object in the area that bears the magic, and if an effect was created by a spell, you learn the spell’s school of magic.
The spell is blocked by 1 foot of stone, dirt, or wood

1 inch of metal Level 1 Divination

Detect Poison and Disease

  • casting timeAction or Ritual
  • rangeSelf

  • componentsV, S, M
  • durationConcentration, up to 10 minutes

a yew leaf

For the duration, you sense the location of poisons, poisonous or venomous creatures, and magical contagions within 30 feet of yourself. You sense the kind of poison, creature, or contagion in each case.
The spell is blocked by 1 foot of stone, dirt, or wood

1 inch of metal Level 1 Divination

Rozproszenie Magii

  • casting timeAkcja
  • range37 m

  • componentsW, S
  • durationNatychmiastowy

Wybierz jedno stworzenie, przedmiot lub magiczny efekt w zasigu. Koczy si kade trwajce zaklcie i efekt magiczny poziomu 3 lub niszego na celu. Za kade trwajce zaklcie na poziomie 4 lub wyszym na celu, wykonaj test umiejtnoci za pomoc swojej umiejtnoci rzucania zakl (DC 10 plus poziom tego zaklcia). Po pomylnym sprawdzeniu zaklcie si koczy.

1 inch of metal Poziom 3 Odpychanie

Druid (2024)

1 inch of metal

Divination

  • casting timeAction or Ritual
  • rangeSelf

  • componentsV, S, M
  • durationInstantaneous

incense worth 25+ GP, which the spell consumes

This spell puts you in contact with a god or a god’s servants. You ask one question about a specific goal, event, or activity to occur within 7 days. The DM offers a truthful reply, which might be a short phrase or cryptic rhyme. The spell doesn’t account for circumstances that might change the answer, such as the casting of other spells.
If you cast the spell more than once before finishing a Long Rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer.

Druid (2024) Level 4 Divination

1 1
2 2
3 3
Jeli ktrykolwiek obszar tego zaklcia pokrywa si z obszarem ciemnoci utworzonym przez zaklcie poziomu 3 lub niszego, to inne zaklcie zostanie rozproszone. Jeli ktrykolwiek obszar tego zaklcia pokrywa si z obszarem ciemnoci utworzonym przez zaklcie poziomu 3 lub niszego, to inne zaklcie zostanie rozproszone.
1 1
1 1
3 3
Korzystanie z miejsca na zaklcie wyszego poziomu. Automatycznie koczysz zaklcie na celu, jeli poziom zaklcia jest rwny lub niszy ni poziom miejsca na zaklcie, ktrego uywasz. Korzystanie z miejsca na zaklcie wyszego poziomu. Automatycznie koczysz zaklcie na celu, jeli poziom zaklcia jest rwny lub niszy ni poziom miejsca na zaklcie, ktrego uywasz.
4 4

Dominate Beast

  • casting timeAction
  • range60 feet

  • componentsV, S
  • durationConcentration, up to 1 minute

One Beast you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for the duration. The target has Advantage on the save if you or your allies are fighting it. Whenever the target takes damage, it repeats the save, ending the spell on itself on a success.
You have a telepathic link with the Charmed target while the two of you are on the same plane of existence. On your turn, you can use this link to issue commands to the target (no action required), such as “Attack that creature,” “Move over there,” or “Fetch that object.” The target does its best to obey on its turn. If it completes an order and doesn’t receive further direction from you, it acts and moves as it likes, focusing on protecting itself.
You can command the target to take a Reaction but must take your own Reaction to do so.
Using a Higher-Level Spell Slot. Your Concentration can last longer with a spell slot of level 5 (up to 10 minutes), 6 (up to 1 hour), or 7+ (up to 8 hours).

Druid (2024) Level 4 Enchantment

Druidcraft

  • casting timeAction
  • range30 feet

  • componentsV, S
  • durationInstantaneous

Whispering to the spirits of nature, you create one of the following effects within range.
OLGA DREBASA sprite casts Druidcraftto make flowers blossom
Weather Sensor. You create a Tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round.
Bloom. You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.
Fire Play. You light or snuff out a candle, a torch, or a campfire.

Druid (2024) Transmutation Cantrip

Earthquake [1/2]

  • casting timeAction
  • range500 feet

  • componentsV, S, M
  • durationConcentration, up to 1 minute

a fractured rock

Choose a point on the ground that you can see within range. For the duration, an intense tremor rips through the ground in a 100-foot-radius circle centered on that point. The ground there is Difficult Terrain.
When you cast this spell and at the end of each of your turns for the duration, each creature on the ground in the area makes a Dexterity saving throw. On a failed save, a creature has the Prone condition, and its Concentration is broken.
You can also cause the effects below.
Fissures. A total of 1d6 fissures open in the spell’s area at the end of the turn you cast it. You choose the fissures’ locations, which can’t be under structures. Each fissure is 1d10 × 10 feet deep and 10 feet wide, and it extends from one edge of the spell’s area to another edge. A creature in the same space as a fissure must succeed on a Dexterity saving throw or fall in. A creature that successfully saves moves with the fissure’s edge as it opens.
A creature within a distance from a collapsing structure equal to half the

Druid (2024) Level 8 Transmutation

Earthquake [2/2]

  • casting timeAction
  • range500 feet

  • componentsV, S, M
  • durationConcentration, up to 1 minute

a fractured rock

structure’s height makes a Dexterity saving throw. On a failed save, the creature takes 12d6 Bludgeoning damage, has the Prone condition, and is buried in the rubble, requiring a DC 20 Strength (Athletics) check as an action to escape. On a successful save, the creature takes half as much damage only.

Druid (2024) Level 8 Transmutation

Elementalism

  • casting timeAction
  • range30 feet

  • componentsV, S
  • durationInstantaneous

You exert control over the elements, creating one of the following effects within range.
Beckon Air. You create a breeze strong enough to ripple cloth, stir dust, rustle leaves, and close open doors and shutters, all in a 5-foot Cube. Doors and shutters being held open by someone or something aren’t affected.
Beckon Earth. You create a thin shroud of dust or sand that covers surfaces in a 5-foot-square area, or you cause a single word to appear in your handwriting in a patch of dirt or sand.
Beckon Fire. You create a thin cloud of harmless embers and colored, scented smoke in a 5-foot Cube. You choose the color and scent, and the embers can light candles, torches, or lamps in that area. The smoke’s scent lingers for 1 minute.
Sculpt Element. You cause dirt, sand, fire, smoke, mist, or water that can fit in a 1-foot Cube to assume a crude shape (such as that of a creature) for 1 hour.

Druid (2024) Transmutation Cantrip

Bro ywiow

  • casting timeAkcja
  • rangeDotyk

  • componentsW, S
  • durationKoncentracja, 1 godz

Niemagiczna bro, ktrej dotkniesz, staje si broni magiczn. Wybierz jeden z nastpujcych typw obrae: Kwas, Zimno, Ogie, Byskawica lub Grzmot. Przez cay czas trwania bro ma premi +1 do rzutw na atak i zadaje dodatkowe 1k4 obrae wybranego typu, gdy trafi.

Druid (2024) Poziom 3 Przemiany

Druid (2024)

Druid (2024)

Zwikszenie cechy

  • casting timeAkcja
  • rangeDotyk

  • componentsW, S, R
  • durationKoncentracja, 1 godzina

(futro lub piro) Dotykasz stworzenia i wybierasz Si, Zrczno, Inteligencj, Mdro lub Charyzm. Przez cay czas trwania cel ma przewag w testach umiejtnoci przy uyciu wybranej zdolnoci.

Druid (2024) Poziom 2 Przemiany

Druid (2024)

Druid (2024)

4 4
0 0
8 8
8 8
0 0
3 3
Korzystanie z miejsca na zaklcie wyszego poziomu. Jeli uyjesz miejsca na zaklcie poziomu 56, premia do rzutw na atak wzronie do +2, a dodatkowe obraenia wzrosn do 2k4. Jeli uyjesz miejsca na zaklcie poziomu 7+, premia wzronie do +3, a dodatkowe obraenia wzrosn do 3k4. Korzystanie z miejsca na zaklcie wyszego poziomu. Jeli uyjesz miejsca na zaklcie poziomu 56, premia do rzutw na atak wzronie do +2, a dodatkowe obraenia wzrosn do 2k4. Jeli uyjesz miejsca na zaklcie poziomu 7+, premia wzronie do +3, a dodatkowe obraenia wzrosn do 3k4.
2 2
Korzystanie z miejsca na zaklcie wyszego poziomu. Moesz obra za cel jedno dodatkowe stworzenie na kady poziom miejsca na zaklcie powyej 2. Moesz wybra inn umiejtno dla kadego celu. Korzystanie z miejsca na zaklcie wyszego poziomu. Moesz obra za cel jedno dodatkowe stworzenie na kady poziom miejsca na zaklcie powyej 2. Moesz wybra inn umiejtno dla kadego celu.

Powikszenie/Zmniejszenie

  • casting timeAkcja
  • range9 m

  • componentsW, S, R
  • durationKoncentracja, 1 minuta

Na czas trwania zaklcia powiksza lub zmniejsza stworzenie lub obiekt, ktry widzisz w zasigu (zobacz wybrany efekt poniej). Przedmiot bdcy celem nie moe by noszony ani przenoszony. Jeli cel jest niechtnym stworzeniem, moe wykona rzut obronny na Kondycj. Po udanym rzucie obronnym zaklcie nie ma adnego efektu. Wszystko, co ma na sobie i nosi wybrane stworzenie, zmienia rozmiar wraz z nim. Kady upuszczony przedmiot natychmiast wraca do normalnego rozmiaru. Rzucona bro lub amunicja powraca do normalnego rozmiaru natychmiast po trafieniu lub chybieniu celu.

Druid (2024) Poziom 2 Przemiany

Druid (2024)

Druid (2024)

Entangle

  • casting timeAction
  • range90 feet

  • componentsV, S
  • durationConcentration, up to 1 minute

Grasping plants sprout from the ground in a 20-foot square within range. For the duration, these plants turn the ground in the area into Difficult Terrain. They disappear when the spell ends.
Each creature (other than you) in the area when you cast the spell must succeed on a Strength saving throw or have the Restrained condition until the spell ends. A Restrained creature can take an action to make a Strength (Athletics) check against your spell save DC. On a success, it frees itself from the grasping plants and is no longer Restrained by them.

Druid (2024) Level 1 Conjuration

Faerie Fire

  • casting timeAction
  • range60 feet

  • componentsV
  • durationConcentration, up to 1 minute

Objects in a 20-foot Cube within range are outlined in blue, green, or violet light (your choice). Each creature in the Cube is also outlined if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed Dim Light in a 10-foot radius and can’t benefit from the Invisible condition.
Attack rolls against an affected creature or object have Advantage if the attacker can see it.

Druid (2024) Level 1 Evocation

Pozory mierci

  • casting timeAkcja lub rytua
  • rangeDotyk

  • componentsW, S, R
  • duration1 godz

(szczypta cmentarnej ziemi) Dotykasz chtnego stworzenia i wprowadzasz je w stan kataleptyczny, ktry jest nie do odrnienia od mierci. Przez cay ten czas cel wydaje si martwy dla zewntrznych ogldzin i zakl uywanych do okrelenia statusu celu. Cel znajduje si w stanie olepienia i obezwadnienia, a jego prdko wynosi 0.

Druid (2024) Poziom 3 Nekromancja

Druid (2024)

Druid (2024)

Find the Path

  • casting time1 minute
  • rangeSelf

  • componentsV, S, M
  • durationConcentration, up to 1 day

a set of divination tools—such as cards or runes—worth 100+ GP

You magically sense the most direct physical route to a location you name. You must be familiar with the location, and the spell fails if you name a destination on another plane of existence, a moving destination (such as a mobile fortress), or an unspecific destination (such as “a green dragon’s lair”).
For the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. Whenever you face a choice of paths along the way there, you know which path is the most direct.

Druid (2024) Level 6 Divination

Wykrycie puapek

  • casting timeAkcja
  • range37 m

  • componentsW, S
  • durationNatychmiastowy

Wyczuwasz kad puapk ktra znajduje si w zasigu wzroku. Puapka, na potrzeby tego zaklcia, obejmuje kady przedmiot lub mechanizm, ktry zosta stworzony w celu spowodowania obrae lub innego niebezpieczestwa. W ten sposb zaklcie wyczuwaoby zaklcie Alarm lub Glif Ochrony lub mechaniczn puapk, ale nie ujawniaoby naturalnej saboci podogi, niestabilnego sufitu ani ukrytego zapadliska. To zaklcie ujawnia, e puapka jest obecna, ale nie jej lokalizacj. Uczysz si oglnej natury niebezpieczestwa, jakie stwarza puapka, ktr wyczuwasz.

Druid (2024) Poziom 2 Wieszczenie

Druid (2024)

Druid (2024)

2 2
Zmniejszy. Rozmiar celu zmniejsza si o jedn kategori na przykad ze redniego do Maego. Cel ma rwnie Niekorzystn sytuacj w testach Siy i rzutach obronnych na Si. Ataki celu ze zmniejszon broni lub Uderzeniami Nieuzbrojonymi zadaj 1k4 mniej obrae przy trafieniu (nie moe to zmniejszy obrae poniej 1). Zmniejszy. Rozmiar celu zmniejsza si o jedn kategori na przykad ze redniego do Maego. Cel ma rwnie Niekorzystn sytuacj w testach Siy i rzutach obronnych na Si. Ataki celu ze zmniejszon broni lub Uderzeniami Nieuzbrojonymi zadaj 1k4 mniej obrae przy trafieniu (nie moe to zmniejszy obrae poniej 1).
1 1
1 1
3 3
Cel ma rwnie odporno na wszystkie obraenia z wyjtkiem obrae psychicznych i ma odporno na stan zatrucia. Cel ma rwnie odporno na wszystkie obraenia z wyjtkiem obrae psychicznych i ma odporno na stan zatrucia.
6 6
2 2

Fire Shield

  • casting timeAction
  • rangeSelf

  • componentsV, S, M
  • duration10 minutes

a bit of phosphorus or a firefly

Wispy flames wreathe your body for the duration, shedding Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
The flames provide you with a warm shield or a chill shield, as you choose. The warm shield grants you Resistance to Cold damage, and the chill shield grants you Resistance to Fire damage.
In addition, whenever a creature within 5 feet of you hits you with a melee attack roll, the shield erupts with flame. The attacker takes 2d8 Fire damage from a warm shield or 2d8 Cold damage from a chill shield.

Druid (2024) Level 4 Evocation

Fire Storm

  • casting timeAction
  • range150 feet

  • componentsV, S
  • durationInstantaneous

A storm of fire appears within range. The area of the storm consists of up to ten 10-foot Cubes, which you arrange as you like. Each Cube must be contiguous with at least one other Cube. Each creature in the area makes a Dexterity saving throw, taking 7d10 Fire damage on a failed save or half as much damage on a successful one.
Flammable objects in the area that aren’t being worn or carried start burning.

Druid (2024) Level 7 Evocation

Ponce ostrze

  • casting timeAkcja dodatkowa
  • rangeNa siebie

  • componentsW, S, R
  • durationKoncentracja, 10 minut

(li sumaka) Przywoujesz ogniste ostrze w swojej wolnej rce. Ostrze jest podobne pod wzgldem wielkoci i ksztatu do buatu i wystarcza na czas trwania. Jeli pucisz ostrze, zniknie, ale moesz je ponownie przywoa jako Akcj Bonusow.

Druid (2024) Poziom 2 Wywoywanie

Druid (2024)

Druid (2024)

Ponca kula

  • casting timeAkcja
  • range19 m

  • componentsW, S, R
  • durationKoncentracja, 1 minuta

(kulka wosku) Tworzysz kul ognia o rednicy 1.5 m w pustej przestrzeni na ziemi w zasigu wzroku. Kade stworzenie, ktre zakoczy swoj tur w odlegoci 1.5m od kuli, wykonuje rzut obronny na zrczno, otrzymujc 2k6 obrae od ognia przy nieudanym rzucie lub o poow mniej obrae po udanym.

Druid (2024) Poziom 2 Przywoanie

Druid (2024)

Druid (2024)

Flesh to Stone

  • casting timeAction
  • range60 feet

  • componentsV, S, M
  • durationConcentration, up to 1 minute

a cockatrice feather

You attempt to turn one creature that you can see within range into stone. The target makes a Constitution saving throw. On a failed save, it has the Restrained condition for the duration. On a successful save, its Speed is 0 until the start of your next turn. Constructs automatically succeed on the save.
A Restrained target makes another Constitution saving throw at the end of each of its turns. If it successfully saves against this spell three times, the spell ends. If it fails its saves three times, it is turned to stone and has the Petrified condition for the duration. The successes and failures needn’t be consecutive

Druid (2024) Level 6 Transmutation

Fog Cloud

  • casting timeAction
  • range120 feet

  • componentsV, S
  • durationConcentration, up to 1 hour

You create a 20-foot-radius Sphere of fog centered on a point within range. The Sphere is Heavily Obscured. It lasts for the duration or until a strong wind (such as one created by Gust of Wind) disperses it.
Using a Higher-Level Spell Slot. The fog’s radius increases by 20 feet for each spell slot level above 1.

Druid (2024) Level 1 Conjuration

Foresight

  • casting time1 minute
  • rangeTouch

  • componentsV, S, M
  • duration8 hours

a hummingbird feather

You touch a willing creature and bestow a limited ability to see into the immediate future. For the duration, the target has Advantage on D20 Tests, and other creatures have Disadvantage on attack rolls against it. The spell ends early if you cast it again.

Druid (2024) Level 9 Divination

4 4
7 7
2 2
Korzystanie z miejsca na zaklcie wyszego poziomu. Obraenia zwikszaj si o 1k6 za kady poziom miejsca na zaklcie powyej 2. Korzystanie z miejsca na zaklcie wyszego poziomu. Obraenia zwikszaj si o 1k6 za kady poziom miejsca na zaklcie powyej 2.
2 2
Korzystanie z miejsca na zaklcie wyszego poziomu. Obraenia zwikszaj si o 1k6 za kady poziom miejsca na zaklcie powyej 2. Korzystanie z miejsca na zaklcie wyszego poziomu. Obraenia zwikszaj si o 1k6 za kady poziom miejsca na zaklcie powyej 2.
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1 1
9 9

Fount of Moonlight

  • casting timeAction
  • rangeSelf

  • componentsV, S
  • durationConcentration, up to 10 minutes

A cool light wreathes your body for the duration, emitting Bright Light in a 20-foot radius and Dim Light for an additional 20 feet.
Until the spell ends, you have Resistance to Radiant damage, and your melee attacks deal an extra 2d6 Radiant damage on a hit.
In addition, immediately after you take damage from a creature you can see within 60 feet of yourself, you can take a Reaction to force the creature to make a Constitution saving throw. On a failed save, the creature has the Blinded condition until the end of your next turn.

Druid (2024) Level 4 Evocation

Freedom of Movement

  • casting timeAction
  • rangeTouch

  • componentsV, S, M
  • duration1 hour

a leather strap

You touch a willing creature. For the duration, the target’s movement is unaffected by Difficult Terrain, and spells and other magical effects can neither reduce the target’s Speed nor cause the target to have the Paralyzed or Restrained conditions. The target also has a Swim Speed equal to its Speed.
In addition, the target can spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature imposing the Grappled condition on it.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 4.

Druid (2024) Level 4 Abjuration

Geas

  • casting time1 minute
  • range60 feet

  • componentsV
  • duration30 days

You give a verbal command to a creature that you can see within range, ordering it to carry out some service or refrain from an action or a course of activity as you decide. The target must succeed on a Wisdom saving throw or have the Charmed condition for the duration. The target automatically succeeds if it can’t understand your command.
While Charmed, the creature takes 5d10 Psychic damage if it acts in a manner directly counter to your command. It takes this damage no more than once each day.
You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.
A Remove Curse, Greater Restoration, or Wish spell ends this spell.
Using a Higher-Level Spell Slot. If you use a level 7 or 8 spell slot, the duration is 365 days. If you use a level 9 spell slot, the spell lasts until it is ended by one of the spells mentioned above.

Druid (2024) Level 5 Enchantment

Giant Insect

  • casting timeAction
  • range60 feet

  • componentsV, S
  • durationConcentration, up to 10 minutes

You summon a giant centipede, spider, or wasp (chosen when you cast the spell). It manifests in an unoccupied space you can see within range and uses the Giant Insect stat block. The form you choose determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.
The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger.
Using a Higher-Level Spell Slot. Use the spell slot’s level for the spell’s level in the stat block.
Giant InsectLarge Beast, UnalignedAC 11 + the spell’s levelHP 30 + 10 for each spell level above 4Speed 40 ft., Climb 40 ft., Fly 40 ft. (Wasp only)ModSaveSTR17+3+3DEX13+1+1CON15+2+2ModSaveINT4−3−3WIS14+2+2CHA3−4−4Senses Darkvision 60 ft., Passive Perception 12Languages Understands the languages you knowCR None (XP 0

Druid (2024) Level 4 Conjuration

Goodberry

  • casting timeAction
  • rangeSelf

  • componentsV, S, M
  • duration24 hours

a sprig of mistletoe

Ten berries appear in your hand and are infused with magic for the duration. A creature can take a Bonus Action to eat one berry. Eating a berry restores 1 Hit Point, and the berry provides enough nourishment to sustain a creature for one day.
Uneaten berries disappear when the spell ends.

Druid (2024) Level 1 Conjuration

Grasping Vine

  • casting timeBonus Action
  • range60 feet

  • componentsV, S
  • durationConcentration, up to 1 minute

You conjure a vine that sprouts from a surface in an unoccupied space that you can see within range. The vine lasts for the duration.
Make a melee spell attack against a creature within 30 feet of the vine. On a hit, the target takes 4d8 Bludgeoning damage and is pulled up to 30 feet toward the vine

Druid (2024) Level 4 Conjuration

Greater Restoration

  • casting timeAction
  • rangeTouch

  • componentsV, S, M
  • durationInstantaneous

diamond dust worth 100+ GP, which the spell consumes

You touch a creature and magically remove one of the following effects from it:
1 Exhaustion levelThe Charmed or Petrified conditionA curse, including the target’s Attunement to a cursed magic itemAny reduction to one of the target’s ability scoresAny reduction to the target’s Hit Point maximum

Druid (2024) Level 5 Abjuration

Guidance

  • casting timeAction
  • rangeTouch

  • componentsV, S
  • durationConcentration, up to 1 minute

You touch a willing creature and choose a skill. Until the spell ends, the creature adds 1d4 to any ability check using the chosen skill.

Druid (2024) Divination Cantrip

Poryw wiatru

  • casting timeAkcja
  • rangeNa siebie

  • componentsW, S, R
  • durationKoncentracja, 1 minuta

(nasiona rolin strczkowych) Linia silnego wiatru o dugoci 18 m i szerokoci 3 m wieje od ciebie w wybranym przez ciebie kierunku przez czay czas trwania zaklcia. Kade stworzenie w Linii musi odnie sukces w rzucie obronnym na Si lub zosta odepchnite 5 m od ciebie w kierunku podajcym za Lini. Stwr, ktry zakoczy swoj tur w linii, musi wykona ten sam rzut obronny. Kade stworzenie w linii musi powici 1 m ruchu na kad 0,5 m, ktr si porusza, gdy zblia si do ciebie.

Druid (2024) Poziom 2 Wywoanie

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4 4
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5 5
0 0
2 2

Druid (2024)

Druid (2024)

Hallucinatory Terrain

  • casting time10 minutes
  • range300 feet

  • componentsV, S, M
  • duration24 hours

a mushroom

You make natural terrain in a 150-foot Cube in range look, sound, and smell like another sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Manufactured structures, equipment, and creatures within the area aren’t changed.
The tactile characteristics of the terrain are unchanged, so creatures entering the area are likely to notice the illusion. If the difference isn’t obvious by touch, a creature examining the illusion can take the Study action to make an Intelligence (Investigation) check against your spell save DC to disbelieve it. If a creature discerns that the terrain is illusory, the creature sees a vague image superimposed on the real terrain.

Druid (2024) Level 4 Illusion

Heal

  • casting timeAction
  • range60 feet

  • componentsV, S
  • durationInstantaneous

Choose a creature that you can see within range. Positive energy washes through the target, restoring 70 Hit Points. This spell also ends the Blinded, Deafened, and Poisoned conditions on the target.
Using a Higher-Level Spell Slot. The healing increases by 10 for each spell slot level above 6.

Druid (2024) Level 6 Abjuration

Healing Word

  • casting timeBonus Action
  • range60 feet

  • componentsV
  • durationInstantaneous

A creature of your choice that you can see within range regains Hit Points equal to 2d4 plus your spellcasting ability modifier.
Using a Higher-Level Spell Slot. The healing increases by 2d4 for each spell slot level above 1.

Druid (2024) Level 1 Abjuration

Rozgrzanie metalu

  • casting timeAkcja
  • range19 m

  • componentsW, S, R
  • durationKoncentracja, 1 minuta

(kawaek elaza i pomie) Wybierz wyprodukowany metalowy przedmiot, taki jak metalowa bro lub ciki lub redni metalowy pancerz, ktry moesz zobaczy w zasigu wzroku. Powodujesz, e obiekt wieci do czerwonoci. Kade stworzenie majce fizyczny kontakt z obiektem otrzymuje 2k8 obrae od ognia, gdy rzucisz zaklcie. Dopki zaklcie si nie skoczy, moesz wykona dodatkow akcj w kadej z pniejszych tur, aby ponownie zada te obraenia, jeli obiekt znajduje si w zasigu. Jeli stworzenie trzyma lub nosi przedmiot i otrzymuje od niego obraenia, musi wykona rzut obronny na Kondycj lub upuci przedmiot, jeli moe. Jeli nie upuci obiektu, ma Niekorzystn pozycj w rzutach ataku i testach umiejtnoci a do rozpoczcia nastpnej tury.

Druid (2024) Poziom 2 Przemiany

Druid (2024)

Druid (2024)

Heroes’ Feast

  • casting time10 minutes
  • rangeSelf

  • componentsV, S, M
  • durationInstantaneous

a gem-encrusted bowl worth 1,000+ GP, which the spell consumes

You conjure a feast that appears on a surface in an unoccupied 10-foot Cube next to you. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects don’t set in until this hour is over. Up to twelve creatures can partake of the feast.
A creature that partakes gains several benefits, which last for 24 hours. The creature has Resistance to Poison damage, and it has Immunity to the Frightened and Poisoned conditions. Its Hit Point maximum also increases by 2d10, and it gains the same number of Hit Points.

Druid (2024) Level 6 Conjuration

Unieruchomienie osoby

  • casting timeAkcja
  • range19 m

  • componentsW, S, R
  • durationKoncentracja, 1 minuta

(prosty kawaek elaza) Wybierz humanoida, ktrego widzisz w zasigu. Cel musi wykona rzut obronny na Mdro lub by sparaliowany przez cay czas dziaania. Na koniec kadej tury cel powtarza rzut obronny, koczc zaklcie na sobie w przypadku powodzenia.

Druid (2024) Poziom 2 Urok

Druid (2024)

Druid (2024)

W ramach dodatkowej akcji w pniejszych turach moesz zmieni kierunek, w ktrym linia wystrzeliwuje z ciebie. W ramach dodatkowej akcji w pniejszych turach moesz zmieni kierunek, w ktrym linia wystrzeliwuje z ciebie.
4 4
6 6
1 1
2 2
Korzystanie z miejsca na zaklcie wyszego poziomu. Obraenia zwikszaj si o 1k8 za kady poziom miejsca na zaklcie powyej 2. Korzystanie z miejsca na zaklcie wyszego poziomu. Obraenia zwikszaj si o 1k8 za kady poziom miejsca na zaklcie powyej 2.
6 6
2 2
Korzystanie z miejsca na zaklcie wyszego poziomu. Moesz obra za cel jednego dodatkowego humanoida na kady poziom miejsca na zaklcie powyej 2. Korzystanie z miejsca na zaklcie wyszego poziomu. Moesz obra za cel jednego dodatkowego humanoida na kady poziom miejsca na zaklcie powyej 2.

Ice Knife

  • casting timeAction
  • range60 feet

  • componentsS, M
  • durationInstantaneous

a drop of water or a piece of ice

You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 Piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 Cold damage.

Druid (2024) Level 1 Conjuration

Ice Storm

  • casting timeAction
  • range300 feet

  • componentsV, S, M
  • durationInstantaneous

a mitten

Hail falls in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range. Each creature in the Cylinder makes a Dexterity saving throw. A creature takes 2d10 Bludgeoning damage and 4d6 Cold damage on a failed save or half as much damage on a successful one.
Hailstones turn ground in the Cylinder into Difficult Terrain until the end of your next turn.
Using a Higher-Level Spell Slot. The Bludgeoning damage increases by 1d10 for each spell slot level above 4.

Druid (2024) Level 4 Evocation

Incendiary Cloud

  • casting timeAction
  • range150 feet

  • componentsV, S
  • durationConcentration, up to 1 minute

A swirling cloud of embers and smoke fills a 20-foot-radius Sphere centered on a point within range. The cloud’s area is Heavily Obscured. It lasts for the duration or until a strong wind (like that created by Gust of Wind) disperses it.
When the cloud appears, each creature in it makes a Dexterity saving throw, taking 10d8 Fire damage on a failed save or half as much damage on a successful one. A creature must also make this save when the Sphere moves into its space and when it enters the Sphere or ends its turn there. A creature makes this save only once per turn.
The cloud moves 10 feet away from you in a direction you choose at the start of each of your turns.

Druid (2024) Level 8 Conjuration

Insect Plague

  • casting timeAction
  • range300 feet

  • componentsV, S, M
  • durationConcentration, up to 10 minutes

a locust

Swarming locusts fill a 20-foot-radius Sphere centered on a point you choose within range. The Sphere remains for the duration, and its area is Lightly Obscured and Difficult Terrain.
When the swarm appears, each creature in it makes a Constitution saving throw, taking 4d10 Piercing damage on a failed save or half as much damage on a successful one. A creature also makes this save when it enters the spell’s area for the first time on a turn or ends its turn there. A creature makes this save only once per turn.
Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 5.

Druid (2024) Level 5 Conjuration

Jump

  • casting timeBonus Action
  • rangeTouch

  • componentsV, S, M
  • duration1 minute

a grasshopper’s hind leg

You touch a willing creature. Once on each of its turns until the spell ends, that creature can jump up to 30 feet by spending 10 feet of movement.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.

Druid (2024) Level 1 Transmutation

Mniejsze odnowienie

  • casting timeAkcja dodatkowa
  • rangeDotyk

  • componentsW, S
  • durationNatychmiastowy

Dotykasz stworzenia i koczysz na nim jeden warunek: Olepienie, Oguszenie, Sparaliowanie lub Zatrucie.

Druid (2024) Poziom 2 Odpychanie

Lokalizowanie Zwierzt lub rolin

  • casting timeAkcja lub rytua
  • rangeNa siebie

  • componentsW, S, R
  • durationNatychmiastowy

(futro psa goczego) Opisz lub nazwij konkretny rodzaj bestii, roliny lub roliny niemagicznej. Uczysz si kierunku i odlegoci do najbliszego stworzenia lub roliny tego rodzaju w promieniu 8 km, jeli takie s obecne.

Druid (2024) Poziom 2 Wieszczenie

Locate Creature

  • casting timeAction
  • rangeSelf

  • componentsV, S, M
  • durationConcentration, up to 1 hour

fur from a bloodhound

Describe or name a creature that is familiar to you. You sense the direction to the creature’s location if that creature is within 1,000 feet of you. If the creature is moving, you know the direction of its movement.
The spell can locate a specific creature known to you or the nearest creature of a specific kind (such as a human or a unicorn) if you have seen such a creature up close—within 30 feet—at least once. If the creature you described or named is in a different form, such as under the effects of a Flesh to Stone or Polymorph spell, this spell doesn’t locate the creature.
This spell can’t locate a creature if any thickness of lead blocks a direct path between you and the creature.

Druid (2024) Level 4 Divination

Lokalizowanie obiektu

  • casting timeAkcja
  • rangeNa siebie

  • componentsW, S, R
  • durationKoncentracja, 10 minut

(rozwidlona gazka) Opisz lub nazwij obiekt, ktry jest Ci znany. Wyczuwasz kierunek do lokalizacji obiektu, jeli ten obiekt znajduje si w odlegoci 305 m od Ciebie. Jeli obiekt jest w ruchu, znasz kierunek jego ruchu. Zaklcie moe zlokalizowa konkretny obiekt, ktry znasz, jeli widziae go z bliska w promieniu 9 m przynajmniej raz. Alternatywnie, zaklcie moe zlokalizowa najbliszy przedmiot okrelonego rodzaju, taki jak okrelony rodzaj odziey, biuterii, mebli, narzdzia lub broni.

Druid (2024) Poziom 2 Wieszczenie

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2 2

Druid (2024)

Druid (2024)

Longstrider

  • casting timeAction
  • rangeTouch

  • componentsV, S, M
  • duration1 hour

a pinch of dirt

You touch a creature. The target’s Speed increases by 10 feet until the spell ends.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.

Druid (2024) Level 1 Transmutation

Mass Cure Wounds

  • casting timeAction
  • range60 feet

  • componentsV, S
  • durationInstantaneous

A wave of healing energy washes out from a point you can see within range. Choose up to six creatures in a 30-foot-radius Sphere centered on that point. Each target regains Hit Points equal to 5d8 plus your spellcasting ability modifier.
Using a Higher-Level Spell Slot. The healing increases by 1d8 for each spell slot level above 5.

Druid (2024) Level 5 Abjuration

Wtopienie w kamie

  • casting timeAkcja lub rytua
  • rangeDotyk

  • componentsW, S
  • duration8 godz

Wchodzisz w kamienny obiekt lub powierzchni wystarczajco du, aby w peni pomieci twoje ciao, czc siebie i swj ekwipunek z kamieniem na czas trwania kamienia. Aby to zrobi, musisz dotkn kamienia. Nic z twojej obecnoci nie pozostaje widoczne ani w inny sposb wykrywalne przez niemagiczne zmysy.

Druid (2024) Poziom 3 Przemiany

Druid (2024)

Druid (2024)

Mending

  • casting time1 minute
  • rangeTouch

  • componentsV, S, M
  • durationInstantaneous

two lodestones

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.
This spell can physically repair a magic item, but it can’t restore magic to such an object.

Druid (2024) Transmutation Cantrip

Message

  • casting timeAction
  • range120 feet

  • componentsS, M
  • duration1 round

a copper wire

You point toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.
You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence

1 foot of stone, metal, or wood Transmutation Cantrip

Mirage Arcane

  • casting time10 minutes
  • rangeSight

  • componentsV, S
  • duration10 days

You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain. Open fields or a road could be made to resemble a swamp, hill, crevasse, or some other rough or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road.
Similarly, you can alter the appearance of structures or add them where none are present. The spell doesn’t disguise, conceal, or add creatures.
The illusion includes audible, visual, tactile, and olfactory elements, so it can turn clear ground into Difficult Terrain (or vice versa) or otherwise impede movement through the area. Any piece of the illusory terrain (such as a rock or stick) that is removed from the spell’s area disappears immediately.
Creatures with Truesight can see through the illusion to the terrain’s true form

1 foot of stone, metal, or wood Level 7 Illusion

Ksiycowy promie

  • casting timeAkcja
  • range37 m

  • componentsW, S, R
  • durationKoncentracja, 1 minuta

(li ksiycowy) Srebrzysty promie bladego wiata wieci w d w promieniu 1.5 m, wysokim na 12 m cylindrze, wyrodkowanym w punkcie w zasigu. Dopki zaklcie si nie skoczy, przymione wiato wypenia sup, a w pniejszych turach moesz wykona magiczn akcj, aby przesun sup wiata na odlego do 18 m. Kiedy pojawi si promie ksiycowy, kade stworzenie w nim wykonuje rzut obronny na Kondycj. Po nieudanym rzucie obronnym stwr otrzymuje 2k10 obrae od promieniowania, a jeli stwr zostanie zmieniony (na przykad w wyniku zaklcia Polimorfii), powrci do swojej prawdziwej formy i nie moe zmieni ksztatu, dopki nie opuci promienia ksiycowego. Przy udanym rzucie obronnym stwr otrzymuje o poow mniej obrae. Stworzenie wykonuje ten rzut obronny rwnie wtedy, gdy obszar zaklcia przesunie si w jego obszar i gdy wejdzie w obszar zaklcia lub zakoczy tam swoj tur. Stwr wykonuje ten rzut obronny tylko raz na tur.

1 foot of stone, metal, or wood Poziom 2 Wywoywanie

To zaklcie nie moe zlokalizowa obiektu, jeli jakakolwiek grubo oowiu blokuje bezporedni drog midzy tob a obiektem. To zaklcie nie moe zlokalizowa obiektu, jeli jakakolwiek grubo oowiu blokuje bezporedni drog midzy tob a obiektem.
1 1
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3 3
Drobne fizyczne uszkodzenie kamienia nie szkodzi ci, ale jego czciowe zniszczenie lub zmiana jego ksztatu (do tego stopnia, e ju si w nim nie miecisz) wyrzuca ci i zadaje ci 6k6 obrae Mocy. Cakowite zniszczenie kamienia (lub transmutacja w inn substancj) wyrzuca ci i zadaje ci 50 pkt. obrae od Mocy. Jeli zostaniesz wydalony, przenosisz si do niezajtego miejsca najbliej miejsca, w ktrym wszede po raz pierwszy i masz stan leenia. Drobne fizyczne uszkodzenie kamienia nie szkodzi ci, ale jego czciowe zniszczenie lub zmiana jego ksztatu (do tego stopnia, e ju si w nim nie miecisz) wyrzuca ci i zadaje ci 6k6 obrae Mocy. Cakowite zniszczenie kamienia (lub transmutacja w inn substancj) wyrzuca ci i zadaje ci 50 pkt. obrae od Mocy. Jeli zostaniesz wydalony, przenosisz si do niezajtego miejsca najbliej miejsca, w ktrym wszede po raz pierwszy i masz stan leenia.
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Druid (2024)

1 foot of stone, metal, or wood

Move Earth [1/2]

  • casting timeAction
  • range120 feet

  • componentsV, S, M
  • durationConcentration, up to 2 hours

a miniature shovel

Choose an area of terrain no larger than 40 feet on a side within range. You can reshape dirt, sand, or clay in the area in any manner you choose for the duration. You can raise or lower the area’s elevation, create or fill in a trench, erect or flatten a wall, or form a pillar. The extent of any such changes can’t exceed half the area’s largest dimension. For example, if you affect a 40-foot square, you can create a pillar up to 20 feet high, raise or lower the square’s elevation by up to 20 feet, dig a trench up to 20 feet deep, and so on. It takes 10 minutes for these changes to complete. Because the terrain’s transformation occurs slowly, creatures in the area can’t usually be trapped or injured by the ground’s movement.
At the end of every 10 minutes you spend concentrating on the spell, you can choose a new area of terrain to affect within range.
This spell can’t manipulate natural stone or stone construction. Rocks and structures shift to accommodate the new terrain. If the way you shape the terrain

Druid (2024) Level 6 Transmutation

Move Earth [2/2]

  • casting timeAction
  • range120 feet

  • componentsV, S, M
  • durationConcentration, up to 2 hours

a miniature shovel

would make a structure unstable, it might collapse.
Similarly, this spell doesn’t directly affect plant growth. The moved earth carries any plants along with it.

Druid (2024) Level 6 Transmutation

Przejcie bez ladu

  • casting timeAkcja
  • rangeNa siebie

  • componentsW, S, R
  • durationKoncentracja, 1 godzina

(popi spalonej jemioy) Na czas trwania emanacji wydzielasz ukryt aur w emanacji o wysokoci 9 m. Bdc w aurze, ty i kade stworzenie, ktre wybierzesz, macie premi +10 do testw zrcznoci (skradania si) i nie pozostawiacie adnych ladw.

Druid (2024) Poziom 2 Odpychanie

Planar Binding [1/2]

  • casting time1 hour
  • range60 feet

  • componentsV, S, M
  • duration24 hours

a jewel worth 1,000+ GP, which the spell consumes

You attempt to bind a Celestial, an Elemental, a Fey, or a Fiend to your service. The creature must be within range for the entire casting of the spell. (Typically, the creature is first summoned into the center of the inverted version of the Magic Circle spell to trap it while this spell is cast.) At the completion of the casting, the target must succeed on a Charisma saving throw or be bound to serve you for the duration. If the creature was summoned or created by another spell, that spell’s duration is extended to match the duration of this spell.
A bound creature must follow your commands to the best of its ability. You might command the creature to accompany you on an adventure, to guard a location, or to deliver a message. If the creature is Hostile, it strives to twist your commands to achieve its own objectives. If the creature carries out your commands completely before the spell ends, it travels to you to report this fact if you are on the same plane of existence. If you are on a different plane, it returns to the

Druid (2024) Level 5 Abjuration

Planar Binding [2/2]

  • casting time1 hour
  • range60 feet

  • componentsV, S, M
  • duration24 hours

a jewel worth 1,000+ GP, which the spell consumes

place where you bound it and remains there until the spell ends.
Using a Higher-Level Spell Slot. The duration increases with a spell slot of level 6 (10 days), 7 (30 days), 8 (180 days), and 9 (366 days).

Druid (2024) Level 5 Abjuration

Plane Shift

  • casting timeAction
  • rangeTouch

  • componentsV, S, M
  • durationInstantaneous

a forked, metal rod worth 250+ GP and attuned to a plane of existence

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination, as determined by the DM.
Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

Druid (2024) Level 7 Conjuration

Wzrost rolin

  • casting timeAkcja
  • range47 m

  • componentsW, S
  • durationNatychmiastowy

To zaklcie kieruje witalno w roliny. Czas rzucania, ktrego uywasz, okrela, czy zaklcie ma efekt Przerostu czy Wzbogacenia poniej. * - Akcja (Przyrost) lub 8 godz (Obrodzenie)

Druid (2024) Poziom 3 Przemiany

Druid (2024)

Druid (2024)

Korzystanie z miejsca na zaklcie wyszego poziomu. Obraenia zwikszaj si o 1k10 za kady poziom miejsca na zaklcie powyej 2. Korzystanie z miejsca na zaklcie wyszego poziomu. Obraenia zwikszaj si o 1k10 za kady poziom miejsca na zaklcie powyej 2.
6 6
6 6
2 2
5 5
5 5
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3 3
Obrodzenie. Wszystkie roliny w promieniu kilometra obrodz si przez 365 dni. Roliny daj dwa razy wicej pokarmu ni normalnie podczas zbiorw. Mona korzysta tylko z jednego wzrostu rolin w cigu roku. Obrodzenie. Wszystkie roliny w promieniu kilometra obrodz si przez 365 dni. Roliny daj dwa razy wicej pokarmu ni normalnie podczas zbiorw. Mona korzysta tylko z jednego wzrostu rolin w cigu roku.

Poison Spray

  • casting timeAction
  • range30 feet

  • componentsV, S
  • durationInstantaneous

You spray toxic mist at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d12 Poison damage.
Cantrip Upgrade. The damage increases by 1d12 when you reach levels 5 (2d12), 11 (3d12), and 17 (4d12).

Druid (2024) Necromancy Cantrip

Polymorph

  • casting timeAction
  • range60 feet

  • componentsV, S, M
  • durationConcentration, up to 1 hour

a caterpillar cocoon

You attempt to transform a creature that you can see within range into a Beast. The target must succeed on a Wisdom saving throw or shape-shift into Beast form for the duration. That form can be any Beast you choose that has a Challenge Rating equal to or less than the target’s (or the target’s level if it doesn’t have a Challenge Rating). The target’s game statistics are replaced by the stat block of the chosen Beast, but the target retains its alignment, personality, creature type, Hit Points, and Hit Point Dice.
The target gains a number of Temporary Hit Points equal to the Hit Points of the Beast form. The spell ends early on the target if it has no Temporary Hit Points left.
The target is limited in the actions it can perform by the anatomy of its new form, and it can’t speak or cast spells.
The target’s gear melds into the new form. The creature can’t use or otherwise benefit from any of that equipment.

Druid (2024) Level 4 Transmutation

Produce Flame

  • casting timeBonus Action
  • rangeSelf

  • componentsV, S
  • duration10 minutes

A flickering flame appears in your hand and remains there for the duration. While there, the flame emits no heat and ignites nothing, and it sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. The spell ends if you cast it again.
Until the spell ends, you can take a Magic action to hurl fire at a creature or an object within 60 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 Fire damage.
Cantrip Upgrade. The damage increases by 1d8 when you reach levels 5 (2d8), 11 (3d8), and 17 (4d8).

Druid (2024) Conjuration Cantrip

Ochrona przed energi

  • casting timeAkcja
  • rangeDotyk

  • componentsW, S
  • durationKoncentracja, 1 godz

Przez cay czas trwania ochotniczego stworzenia, ktrego dotkniesz, ma odporno na jeden z wybranych przez ciebie rodzajw obrae: kwas, zimno, ogie, byskawice lub grzmoty.

Druid (2024) Poziom 3 Odpychanie

Protection from Evil and Good

  • casting timeAction
  • rangeTouch

  • componentsV, S, M
  • durationConcentration up to 10 minutes

a flask of Holy Water worth 25+ GP, which the spell consumes

Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead. The protection grants several benefits. Creatures of those types have Disadvantage on attack rolls against the target. The target also can’t be possessed by or gain the Charmed or Frightened conditions from them. If the target is already possessed, Charmed, or Frightened by such a creature, the target has Advantage on any new saving throw against the relevant effect.

Druid (2024) Level 1 Abjuration

Ochrona przed trucizn

  • casting timeAkcja
  • rangeDotyk

  • componentsW, S
  • duration1 godzina

Dotykasz stworzenia i koczysz na nim stan zatrucia. Przez cay czas trwania cel ma przewag w rzutach obronnych, aby unikn lub zakoczy stan zatrucia, a take ma odporno na obraenia od trucizny.

Druid (2024) Poziom 2 Odpychanie

Purify Food and Drink

  • casting timeAction or Ritual
  • range10 feet

  • componentsV, S
  • durationInstantaneous

You remove poison and rot from nonmagical food and drink in a 5-foot-radius Sphere centered on a point within range.

Druid (2024) Level 1 Transmutation

Regenerate

  • casting time1 minute
  • rangeTouch

  • componentsV, S, M
  • duration1 hour

a prayer wheel

A creature you touch regains 4d8 + 15 Hit Points. For the duration, the target regains 1 Hit Point at the start of each of its turns, and any severed body parts regrow after 2 minutes.

Druid (2024) Level 7 Transmutation

Reincarnate

  • casting time1 hour
  • rangeTouch

  • componentsV, S, M
  • durationInstantaneous

rare oils worth 1,000+ GP, which the spell consumes

You touch a dead Humanoid or a piece of one. If the creature has been dead no longer than 10 days, the spell forms a new body for it and calls the soul to enter that body. Roll 1d10 and consult the table below to determine the body’s species, or the DM chooses another playable species.
1d10Species1Aasimar2Dragonborn3Dwarf4Elf5Gnome6Goliath7Halfling8Human9Orc10Tiefling
The reincarnated creature makes any choices that a species’ description offers, and the creature recalls its former life. It retains the capabilities it had in its original form, except it loses the traits of its previous species and gains the traits of its new one.

Druid (2024) Level 5 Necromancy

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Resistance

  • casting timeAction
  • rangeTouch

  • componentsV, S
  • durationConcentration, up to 1 minute

You touch a willing creature and choose a damage type: Acid, Bludgeoning, Cold, Fire, Lightning, Necrotic, Piercing, Poison, Radiant, Slashing, or Thunder. When the creature takes damage of the chosen type before the spell ends, the creature reduces the total damage taken by 1d4. A creature can benefit from this spell only once per turn.

Druid (2024) Abjuration Cantrip

Reverse Gravity

  • casting timeAction
  • range100 feet

  • componentsV, S, M
  • durationConcentration, up to 1 minute

a lodestone and iron filings

This spell reverses gravity in a 50-foot-radius, 100-foot high Cylinder centered on a point within range. All creatures and objects in that area that aren’t anchored to the ground fall upward and reach the top of the Cylinder. A creature can make a Dexterity saving throw to grab a fixed object it can reach, thus avoiding the fall upward.
If a ceiling or an anchored object is encountered in this upward fall, creatures and objects strike it just as they would during a downward fall. If an affected creature or object reaches the Cylinder’s top without striking anything, it hovers there for the duration. When the spell ends, affected objects and creatures fall downward.

Druid (2024) Level 7 Transmutation

Oywienie

  • casting timeAkcja
  • rangeDotyk

  • componentsW, S, R
  • durationNatychmiastowy

(diament o wartoci 300+ PG, ktry zuywa zaklcie) Dotykasz stworzenia, ktre zmaro w cigu ostatniej minuty. Ten stwr oywia si z 1 punktem ycia. To zaklcie nie moe oywi stworzenia, ktre zmaro ze staroci, ani nie przywraca adnych brakujcych czci ciaa.

Druid (2024) Poziom 3 Nekromancja

Scrying

  • casting time10 minutes
  • rangeSelf

  • componentsV, S, M
  • durationConcentration, up to 10 minutes

a focus worth 1,000+ GP, such as a crystal ball, mirror, or water-filled font

You can see and hear a creature you choose that is on the same plane of existence as you. The target makes a Wisdom saving throw, which is modified (see the tables below) by how well you know the target and the sort of physical connection you have to it. The target doesn’t know what it is making the save against, only that it feels uneasy.
Your Knowledge of the Target Is...Save ModifierSecondhand (heard of the target)+5Firsthand (met the target)+0Extensive (know the target well)−5
You Have the Target’s...Save ModifierPicture or other likeness−2Garment or other possession−4Body part, lock of hair, or bit of nail−10
On a successful save, the target isn’t affected, and you can’t use this spell on it again for 24 hours.
Instead of targeting a creature, you can target a location you have seen. When you do so, the sensor appears at that location and doesn’t move.

Druid (2024) Level 5 Divination

Shapechange

  • casting timeAction
  • rangeSelf

  • componentsV, S, M
  • durationConcentration, up to 1 hour

a jade circlet worth 1,500+ GP

You shape-shift into another creature for the duration or until you take a Magic action to shape-shift into a different eligible form. The new form must be of a creature that has a Challenge Rating no higher than your level or Challenge Rating. You must have seen the sort of creature before, and it can’t be a Construct or an Undead.
When you shape-shift, you gain a number of Temporary Hit Points equal to the Hit Points of the form. The spell ends early if you have no Temporary Hit Points left.
Your game statistics are replaced by the stat block of the chosen form, but you retain your creature type

alignment Level 9 Transmutation

Shillelagh

  • casting timeBonus Action
  • rangeSelf

  • componentsV, S, M
  • duration1 minute

mistletoe

A Club or Quarterstaff you are holding is imbued with nature’s power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon’s damage die becomes a d8. If the attack deals damage, it can be Force damage or the weapon’s normal damage type (your choice).
The spell ends early if you cast it again or if you let go of the weapon.
Cantrip Upgrade. The damage die changes when you reach levels 5 (d10), 11 (d12), and 17 (2d6).

Druid (2024) Transmutation Cantrip

Burza niena

  • casting timeAkcja
  • range47 m

  • componentsW, S, R
  • durationKoncentracja, 1 min

(miniaturowy parasol) Dopki zaklcie si nie skoczy, deszcz ze niegiem pada w cylindrze o wysokoci 12 m i promieniu 6 m, w wybranym przez ciebie punkcie w zasigu wzroku. Odsonite pomienie w tym obszarze s gaszone. Ziemia w zasigu staje si trudnym terenem. Kiedy stworzenie wejdzie w obszar burzy po raz pierwszy w danej turze lub tam rozpocznie swoj tur, musi odnie sukces w rzucie obronnym na zrczno lub by w stanie leenia i straci koncentracj.

Druid (2024) Poziom 3 Przywoywanie

Spare the Dying

  • casting timeAction
  • range15 feet

  • componentsV, S
  • durationInstantaneous

Choose a creature within range that has 0 Hit Points and isn’t dead. The creature becomes Stable.
Cantrip Upgrade. The range doubles when you reach levels 5 (30 feet), 11 (60 feet), and 17 (120 feet).

Druid (2024) Necromancy Cantrip

Speak with Animals

  • casting timeAction or Ritual
  • rangeSelf

  • componentsV, S
  • duration10 minutes

For the duration, you can comprehend and verbally communicate with Beasts, and you can use any of the Influence action’s skill options with them.
Most Beasts have little to say about topics that don’t pertain to survival or companionship, but at minimum, a Beast can give you information about nearby locations and monsters, including whatever it has perceived within the past day.
JESPER EJSINGA human Druid uses Speak with Animals to chat with his best bear friend

Druid (2024) Level 1 Divination

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Rozmowa z rolinami

  • casting timeAkcja
  • rangeNa siebie

  • componentsW, S
  • duration10 min

Nasycasz roliny w nieruchomej 9-metrowej aurze ograniczon wiadomoci i animacj, dajc im moliwo komunikowania si z tob i wykonywania twoich prostych polece. Moesz wypytywa roliny o wydarzenia na obszarze dziaania zaklcia w cigu ostatniego dnia, zdobywajc informacje o stworzeniach, ktre przeszy, pogodzie i innych okolicznociach. Moesz take przeksztaci trudny teren spowodowany wzrostem rolin (taki jak zarola i zarola) w zwyky teren, ktry utrzymuje si przez okrelony czas. Moesz te zamieni zwyky teren, na ktrym znajduj si roliny, w trudny teren, ktry utrzymuje si przez okrelony czas.

Druid (2024) Poziom 3 Przemiany

Druid (2024)

Druid (2024)

Wzrost kolcw

  • casting timeAkcja
  • range46 m

  • componentsW, S, R
  • durationKoncentracja, 10 minut

(7 cierni) Ziemia w kuli o promieniu 6 m, wyrodkowana w punkcie w zasigu, wypuszcza twarde kolce i ciernie. Na czas trwania obszaru ten staje si trudnym terenem. Kiedy stwr porusza si na tym obszarze lub w jego obrbie, otrzymuje 2k4 obrae kutych za kade 5 stp, ktre przebdzie.

Druid (2024) Poziom 2 Przemiany

Druid (2024)

Druid (2024)

Starry Wisp

  • casting timeAction
  • range60 feet

  • componentsV, S
  • durationInstantaneous

You launch a mote of light at one creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d8 Radiant damage, and until the end of your next turn, it emits Dim Light in a 10-foot radius and can’t benefit from the Invisible condition.
Cantrip Upgrade. The damage increases by 1d8 when you reach levels 5 (2d8), 11 (3d8), and 17 (4d8).

Druid (2024) Evocation Cantrip

Stone Shape

  • casting timeAction
  • rangeTouch

  • componentsV, S, M
  • durationInstantaneous

soft clay

You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape you like. For example, you could shape a large rock into a weapon, statue, or coffer, or you could make a small passage through a wall that is 5 feet thick. You could also shape a stone door or its frame to seal the door shut. The object you create can have up to two hinges and a latch, but finer mechanical detail isn’t possible.

Druid (2024) Level 4 Transmutation

Stoneskin

  • casting timeAction
  • rangeTouch

  • componentsV, S, M
  • durationConcentration, up to 1 hour

diamond dust worth 100+ GP, which the spell consumes

Until the spell ends, one willing creature you touch has Resistance to Bludgeoning, Piercing, and Slashing damage.

Druid (2024) Level 4 Transmutation

Storm of Vengeance

  • casting timeAction
  • range1 mile

  • componentsV, S
  • durationConcentration, up to 1 minute

A churning storm cloud forms for the duration, centered on a point within range and spreading to a radius of 300 feet. Each creature under the cloud when it appears must succeed on a Constitution saving throw or take 2d6 Thunder damage and have the Deafened condition for the duration.
At the start of each of your later turns, the storm produces different effects, as detailed below.
Turn 2. Acidic rain falls. Each creature and object under the cloud takes 4d6 Acid damage.
Turn 3. You call six bolts of lightning from the cloud to strike six different creatures or objects beneath it. Each target makes a Dexterity saving throw, taking 10d6 Lightning damage on a failed save or half as much damage on a successful one.
Turns 5–10. Gusts and freezing rain assail the area under the cloud. Each creature there takes 1d6 Cold damage. Until the spell ends, the area is Difficult Terrain and Heavily Obscured, ranged attacks with weapons are impossible there, and strong wind blows through the area.

Druid (2024) Level 9 Conjuration

Przywoanie bestii

  • casting timeAkcja
  • range27 m

  • componentsW, S, R
  • durationKoncentracja, 1 godzina

(piro, kpka futra i rybi ogon w pozacanym odziu o wartoci 200+ GP) Przywoujesz zwierzcego ducha. Pojawia si w pustym miejscu, ktre widzisz w zasigu i wykorzystuje blok statystyk Bestial Spirit. Kiedy rzucasz zaklcie, wybierz rodowisko: Powietrze, Ld lub Woda. Stwr przypomina wybrane przez ciebie zwierz, ktre jest rodzime dla wybranego rodowiska, co okrela pewne szczegy w jego bloku statystyk. Stwr znika, gdy spadnie do 0 punktw wytrzymaoci lub gdy zaklcie dobiegnie koca.

Druid (2024) Poziom 2 Przywoanie

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Zaklcie nie pozwala rolinom wyrwa si z korzeniami i porusza, ale mog przesuwa za ciebie swoje gazie, wsy i odygi. Jeli w okolicy znajduje si rolina, moesz si z ni komunikowa tak, jakbycie mieli wsplny jzyk. Zaklcie nie pozwala rolinom wyrwa si z korzeniami i porusza, ale mog przesuwa za ciebie swoje gazie, wsy i odygi. Jeli w okolicy znajduje si rolina, moesz si z ni komunikowa tak, jakbycie mieli wsplny jzyk.
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Transformacja podoa jest zakamuflowana, aby wygldaa naturalnie. Kade stworzenie, ktre nie widzi obszaru w momencie rzucenia zaklcia, musi wykona akcj Szukaj i odnie sukces w tecie Mdroci (Percepcji lub Przetrwania) przeciwko twojemu zapisowi zakl DC, aby rozpozna teren jako niebezpieczny przed wejciem na niego. Transformacja podoa jest zakamuflowana, aby wygldaa naturalnie. Kade stworzenie, ktre nie widzi obszaru w momencie rzucenia zaklcia, musi wykona akcj Szukaj i odnie sukces w tecie Mdroci (Percepcji lub Przetrwania) przeciwko twojemu zapisowi zakl DC, aby rozpozna teren jako niebezpieczny przed wejciem na niego.
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Climb 30 ft. (Land only)

Druid (2024)

Summon Elemental

  • casting timeAction
  • range90 feet

  • componentsV, S, M
  • durationConcentration, up to 1 hour

air, a pebble, ash, and water inside a gold-inlaid vial worth 400+ GP

You call forth an Elemental spirit. It manifests in an unoccupied space that you can see within range and uses the Elemental Spirit stat block. When you cast the spell, choose an element: Air, Earth, Fire, or Water. The creature resembles a bipedal form wreathed in the chosen element, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.
The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger.
Using a Higher-Level Spell Slot. Use the spell slot’s level for the spell’s level in the stat block.
Elemental SpiritMedium Elemental, NeutralAC 11 + the spell’s levelHP 50 + 10 for each spell level above 4Speed 40 ft.

Burrow 40 ft. (Earth only) Level 4 Conjuration

Przywoanie Fey

  • casting timeAkcja
  • range27 m

  • componentsW, S, R
  • durationKoncentracja, 1 godz

(pozacany kwiat o wartoci 300+ GP)) Przywoujesz ducha Fey. Pojawia si w pustym miejscu, ktre widzisz w zasigu wzroku i wykorzystuje blok statystyk Ducha Fey. Kiedy rzucasz zaklcie, wybierz nastrj: Wcieky, Wesoy lub Podstpny. Stwr przypomina wybranego przez ciebie stwora Fey, oznaczonego wybranym przez ciebie nastrojem, ktry okrela pewne szczegy w jego bloku statystyk. Stwr znika, gdy spadnie do 0 punktw wytrzymaoci lub gdy zaklcie dobiegnie koca. Stwr jest sprzymierzecem ciebie i twoich sojusznikw. W walce stwr dzieli z tob liczb inicjatywy, ale zaczyna swoj tur natychmiast po twojej. Jest posuszny Twoim poleceniom sownym (nie wymaga od Ciebie adnego dziaania). Jeli ich nie wydasz, podejmie akcj Unik i uyje swojego ruchu, aby unikn niebezpieczestwa.

Burrow 40 ft. (Earth only) Poziom 3 Przywoywanie

Burrow 40 ft. (Earth only)

Burrow 40 ft. (Earth only)

Sunbeam

  • casting timeAction
  • rangeSelf

  • componentsV, S, M
  • durationConcentration, up to 1 minute

a magnifying glass

You launch a sunbeam in a 5-foot-wide, 60-foot-long Line. Each creature in the Line makes a Constitution saving throw. On a failed save, a creature takes 6d8 Radiant damage and has the Blinded condition until the start of your next turn. On a successful save, it takes half as much damage only.
Until the spell ends, you can take a Magic action to create a new Line of radiance.
For the duration, a mote of brilliant radiance shines above you. It sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. This light is sunlight.

Druid (2024) Level 6 Evocation

Sunburst

  • casting timeAction
  • range150 feet

  • componentsV, S, M
  • durationInstantaneous

a piece of sunstone

Brilliant sunlight flashes in a 60-foot-radius Sphere centered on a point you choose within range. Each creature in the Sphere makes a Constitution saving throw. On a failed save, a creature takes 12d6 Radiant damage and has the Blinded condition for 1 minute. On a successful save, it takes half as much damage only.
A creature Blinded by this spell makes another Constitution saving throw at the end of each of its turns, ending the effect on itself on a success.
This spell dispels Darkness in its area that was created by any spell.

Druid (2024) Level 8 Evocation

Symbol

  • casting time1 minute
  • rangeTouch

  • componentsV, S, M
  • durationUntil dispelled or triggered

powdered diamond worth 1,000+ GP, which the spell consumes

You inscribe a harmful glyph either on a surface (such as a section of floor or wall) or within an object that can be closed (such as a book or chest). The glyph can cover an area no larger than 10 feet in diameter. If you choose an object, it must remain in place

Druid (2024) Level 7 Abjuration

Thorn Whip

  • casting timeAction
  • range30 feet

  • componentsV, S, M
  • durationInstantaneous

the stem of a thorny plant

You create a vine-like whip covered in thorns that lashes out at your command toward a creature in range. Make a melee spell attack against the target. On a hit, the target takes 1d6 Piercing damage, and if it is Large or smaller, you can pull it up to 10 feet closer to you.
Cantrip Upgrade. The damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6).

Druid (2024) Transmutation Cantrip

Thunderclap

  • casting timeAction
  • rangeSelf

  • componentsS
  • durationInstantaneous

Each creature in a 5-foot Emanation originating from you must succeed on a Constitution saving throw or take 1d6 Thunder damage. The spell’s thunderous sound can be heard up to 100 feet away.
Cantrip Upgrade. The damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6).

Druid (2024) Evocation Cantrip

Korzystanie z miejsca na zaklcie wyszego poziomu. Uyj poziomu miejsca na zaklcie, aby okreli poziom zaklcia w bloku statystyk. Korzystanie z miejsca na zaklcie wyszego poziomu. Uyj poziomu miejsca na zaklcie, aby okreli poziom zaklcia w bloku statystyk.
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Korzystanie z miejsca na zaklcie wyszego poziomu. Uyj poziomu miejsca na zaklcie, aby okreli poziom zaklcia w bloku statystyk. Korzystanie z miejsca na zaklcie wyszego poziomu. Uyj poziomu miejsca na zaklcie, aby okreli poziom zaklcia w bloku statystyk.
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Thunderwave

  • casting timeAction
  • rangeSelf

  • componentsV, S
  • durationInstantaneous

You unleash a wave of thunderous energy. Each creature in a 15-foot Cube originating from you makes a Constitution saving throw. On a failed save, a creature takes 2d8 Thunder damage and is pushed 10 feet away from you. On a successful save, a creature takes half as much damage only.
In addition, unsecured objects that are entirely within the Cube are pushed 10 feet away from you, and a thunderous boom is audible within 300 feet.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 1.

Druid (2024) Level 1 Evocation

Transport via Plants

  • casting timeAction
  • range10 feet

  • componentsV, S
  • duration1 minute

This spell creates a magical link between a Large or larger inanimate plant within range and another plant, at any distance, on the same plane of existence. You must have seen or touched the destination plant at least once before. For the duration, any creature can step into the target plant and exit from the destination plant by using 5 feet of movement.

Druid (2024) Level 6 Conjuration

Tree Stride

  • casting timeAction
  • rangeSelf

  • componentsV, S
  • durationConcentration, up to 1 minute

You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet. Both trees must be living and at least the same size as you. You must use 5 feet of movement to enter a tree. You instantly know the location of all other trees of the same kind within 500 feet and, as part of the move used to enter the tree, can either pass into one of those trees or step out of the tree you’re in. You appear in a spot of your choice within 5 feet of the destination tree, using another 5 feet of movement. If you have no movement left, you appear within 5 feet of the tree you entered.
You can use this transportation ability only once on each of your turns. You must end each turn outside a tree.

Druid (2024) Level 5 Conjuration

True Resurrection

  • casting time1 hour
  • rangeTouch

  • componentsV, S, M
  • durationInstantaneous

diamonds worth 25,000+ GP, which the spell consumes

You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. The creature is revived with all its Hit Points.
This spell closes all wounds, neutralizes any poison, cures all magical contagions, and lifts any curses affecting the creature when it died. The spell replaces damaged or missing organs and limbs. If the creature was Undead, it is restored to its non-Undead form.
The spell can provide a new body if the original no longer exists, in which case you must speak the creature’s name. The creature then appears in an unoccupied space you choose within 10 feet of you.

Druid (2024) Level 9 Necromancy

Tsunami

  • casting time1 minute
  • range1 mile

  • componentsV, S
  • durationConcentration, up to 6 rounds

A wall of water springs into existence at a point you choose within range. You can make the wall up to 300 feet long, 300 feet high, and 50 feet thick. The wall lasts for the duration.
When the wall appears, each creature in its area makes a Strength saving throw, taking 6d10 Bludgeoning damage on a failed save or half as much damage on a successful one.
At the start of each of your turns after the wall appears, the wall, along with any creatures in it, moves 50 feet away from you. Any Huge or smaller creature inside the wall or whose space the wall enters when it moves must succeed on a Strength saving throw or take 5d10 Bludgeoning damage. A creature can take this damage only once per round. At the end of the turn, the wall’s height is reduced by 50 feet, and the damage the wall deals on later rounds is reduced by 1d10. When the wall reaches 0 feet in height, the spell ends.
A creature caught in the wall can move by swimming. Because of the wave’s force, though, the creature must succeed on a Strength (Athletics) check against your spell save DC to move at all. If it fails the check, it can’t move. A creature that moves out of the wall falls to the ground.

Druid (2024) Level 8 Conjuration

Wall of Fire

  • casting timeAction
  • range120 feet

  • componentsV, S, M
  • durationConcentration, up to 1 minute

a piece of charcoal

You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.
When the wall appears, each creature in its area makes a Dexterity saving throw, taking 5d8 Fire damage on a failed save or half as much damage on a successful one.
One side of the wall, selected by you when you cast this spell, deals 5d8 Fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 4.

Druid (2024) Level 4 Evocation

Wall of Stone [1/2]

  • casting timeAction
  • range120 feet

  • componentsV, S, M
  • durationConcentration, up to 10 minutes

a cube of granite

A nonmagical wall of solid stone springs into existence at a point you choose within range. The wall is 6 inches thick and is composed of ten 10-foot-by-10-foot panels. Each panel must be contiguous with another panel. Alternatively, you can create 10-foot-by-20-foot panels that are only 3 inches thick.
If the wall cuts through a creature’s space when it appears, the creature is pushed to one side of the wall (you choose which side). If a creature would be surrounded on all sides by the wall (or the wall and another solid surface), that creature can make a Dexterity saving throw. On a success, it can use its Reaction to move up to its Speed so that it is no longer enclosed by the wall.
The wall can have any shape you desire, though it can’t occupy the same space as a creature or object. The wall doesn’t need to be vertical or rest on a firm foundation. It must, however, merge with and be solidly supported by existing stone. Thus, you can use this spell to bridge a chasm or create a ramp.
If you create a span greater

Druid (2024) Level 5 Evocation

Wall of Stone [2/2]

  • casting timeAction
  • range120 feet

  • componentsV, S, M
  • durationConcentration, up to 10 minutes

a cube of granite

than 20 feet in length, you must halve the size of each panel to create supports. You can crudely shape the wall to create battlements and the like.
If you maintain your Concentration on this spell for its full duration, the wall becomes permanent and can’t be dispelled. Otherwise, the wall disappears when the spell ends.

Druid (2024) Level 5 Evocation

Wall of Thorns [1/2]

  • casting timeAction
  • range120 feet

  • componentsV, S, M
  • durationConcentration, up to 10 minutes

a handful of thorns

You create a wall of tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight.
When the wall appears, each creature in its area makes a Dexterity saving throw, taking 7d8 Piercing damage on a failed save or half as much damage on a successful one.
A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters a space in the wall on a turn or ends its turn there, the creature makes a Dexterity saving throw, taking 7d8 Slashing damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn.
Using a Higher-Level Spell Slot. Both types of damage increase by 1d8 for each spell slot level

Druid (2024) Level 6 Conjuration

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Wall of Thorns [2/2]

  • casting timeAction
  • range120 feet

  • componentsV, S, M
  • durationConcentration, up to 10 minutes

a handful of thorns

above 6.

Druid (2024) Level 6 Conjuration

Oddychanie pod wod

  • casting timeAkcja lub rytua
  • range9 m

  • componentsW, S, R
  • duration24 godz

To zaklcie daje maksymalnie dziesiciu chtnym stworzeniom wybranym przez ciebie w zasigu moliwo oddychania pod wod, dopki zaklcie si nie skoczy. Dotknite chorob stworzenia zachowuj rwnie swj normalny tryb oddychania.

Druid (2024) Poziom 3 Przemiany

Wind Walk

  • casting time1 minute
  • range30 feet

  • componentsV, S, M
  • duration8 hours

a candle

You and up to ten willing creatures of your choice within range assume gaseous forms for the duration, appearing as wisps of cloud. While in this cloud form, a target has a Fly Speed of 300 feet and can hover

it has Immunity to the Prone condition Level 6 Transmutation

ciana wiatru

  • casting timeAkcja
  • range37 m

  • componentsW, S, R
  • durationKoncentracja, 1 min

(wachlarz i pirko) ciana silnego wiatru wznosi si z ziemi w wybranym przez Ciebie punkcie w zasigu wzroku. Moesz sprawi, by ciana miaa do 15 m dugoci, 4.5 m wysokoci i 0,5 m gruboci. Moesz ksztatowa cian w dowolny sposb, o ile tworzy jedn cig ciek wzdu ziemi. ciana trwa przez cay czas trwania zaklcia.

it has Immunity to the Prone condition Poziom 3 Wywoywanie

Druid (2024)

it has Immunity to the Prone condition

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