Str: -4 Dex: +1 Con: -1
Int: -4 Wis: +1 Cha: -2
Skills:
Stealth +3
Perception +3
Senses:
Darkvision 120ft
Passive Perception 13
Traits:
Flyby: The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Keen Hearing and Sight: The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.
As an action you can spend a craft slot and choose a beast that you can see within 30 feet of you. It must be able to see and hear you. Make a Wisdom (Animal Handling) check, contested by the target’s Wisdom (Insight) check. If you win the contest, the beast is charmed by you for 24 hours or until you or your companions do anything harmful to it. If you obtain a magical success and the target is a beast with a challenge rating of 1/8 or lower, you can make the beast permanently charmed by you, until you dismiss it, harm it, or make another beast permanently charmed by you. A beast automatically wins the contest if its Intelligence score is 4 or higher. When you reach 5th level, you can affect one additional beast, or two additional beasts at 9th level.
As a bonus action 2 times per long rest, you can choose 1 creature (including yourself) within 30ft. of you who can hear and understand you to gain 1 lore die (1d6).
Once within the next minute, the creature can roll the die and add the number rolled to once ability check, attach roll, or saving throw it makes. The creature can wait until after seeing the roll before deciding to use the Lore die, but must decide before the Loremaster says whether the roll succeeds or fails. Once the Lore die is rolled, it is lost. A creature can only have one Lore die at a time
Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. While meditating, you can dream after a fashion, such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit as from 8 hours of sleep.
By virtue of their birthright, Elves are capable of reaching levels of finesse unattainable by mortals. If you are not miserable and make an ability check that lets you add your proficiency bonus, you can obtain a magical success. You can do so a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Possessing a talent or artefact capable of unlocking a magical success on an ability check grants a Player-hero automatic success, regardless of the DC and ignoring conditions. During contests, a Player-hero who obtains a magical success automatically wins the contest, unless the other participant also obtains a magical success. Whenever it is necessary to know the exact result of the roll, a Player-hero who achieves a magical success counts as having rolled a 20 on the d20.
You have proficiency in the Perception skill, and dim light doesn’t impose disadvantage on your Wisdom (Perception) checks relying on sight.
When aboard ship, you study the skies and predict the weather. With much practice, you became adept at this, and can detect a storm brewing hundreds of miles away. Now, when you are at home in the Havens, you notice strange movements in the air coming from the south-east, where lies Mordor, the Land of Shadows.
Skill Proficiencies: Explore, Nature
Tool Proficiency: Navigator’s tools
Distinctive Features: Patient, Wary