(n/a) You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
(n/a) As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.
(n/a) You can enter a rage as a bonus action. You gain the following benefits not wearing heavy armor:
*You have advantage on Strength checks/saving throws.
*When you make a melee weapon attack using Strength, you gain a bonus to the damage roll.
*You have resistance to bludgeoning, piercing, and slashing damage.
You can't cast spells while raging.
Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you have neither attacked a hostile creature since your last turn nor taken damage since then. You can also end your rage on your turn as a bonus action.
Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.
(n/a) You have attracted admiration among spectators, fellow athletes, and trainers in the region that hosted your past athletic victories. When visiting any settlement within 100 miles of where you grew up, there is a 50 percent chance you can find someone there who admires you and is willing to provide information or temporary shelter.
Between adventures, you might compete in athletic events sufficient enough to maintain a comfortable lifestyle, as per the Practicing a Profession downtime activity in chapter 8 of the Player's Handbook .