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Lay On Hands

  • casting timeBonus Action
  • rangeTouch

  • componentsHealing Pool
  • durationInstantaneous

You have a pool of healing power equal to 5 x your Paladin level. As a bonus action you can touch a creature and restore a number of hit points up to the total remaining in your pool.
Alternatively you can expend 5 hit points from your pool to cure the target of one disease or neutralize one poison. Your pool of healing power replenishes when you take a long rest.Paladin

Paladin Class Feature

Divine Smite

  • casting timeAction
  • range5 feet

  • componentsSpell Slot
  • durationInstantaneous

When you hit a creature with a melee attack you can expend one spell slot to deal radiant damage in addition to the weapon's damage. The extra damage is 2d8 (+ 1d8 for each spell slot level beyond 1st) maximum of 5d8. The damage increases by 1d8 if the target is an undead or fiend.

Paladin Class Feature

Divine Sense

  • casting timeBonus Action
  • range60 feet

  • componentsChannel Divinity
  • duration10 minutes

As a bonus action you can open your awareness to detect Celestials Fiends and Undead. For the next 10 minutes you know the location of any creature of those types within 60 feet of yourself. Within the same radius you also detect the presence of any place or object that has been consecrated or desecrated.Paladin

Paladin Class Feature

Abjure Enemy

  • casting timeAction
  • range60 feet

  • componentsChannel Divinity
  • durationInstantaneous

As an action you can use Channel Divinity to present your holy symbol and speak a prayer of denunciation. Choose one creature within 60 feet of you that you can see. That creature must make a Wisdom saving throw unless it is immune to being frightened. Fiends and undead have Disadvantage on this saving throw.
On a failed save the creature is frightened for 1 minute or until it takes any damage. While frightened the creature's speed is 0 and it can't benefit from any bonus to its speed.
On a successful save the creature's speed is halved for 1 minute or until it takes damage.Paladin (Vengeance)

Paladin (Oath of Vengeance) Subclass Feature

Vow of Enmity

  • casting timeBonus Action
  • range10 feet

  • componentsChannel Divinity
  • durationInstantaneous

As a bonus action you can utter a vow of enmity against a creature you can see within 10 feet of you using your Channel Divinity. You gain Advantage on attack rolls made against the creature for 1 minute or until it drops to 0 hitpoints or falls unconscious.

Paladin (Oath of Vengeance) Subclass Feature