or carry more than 10 pounds. ;Conjuration
the first time you hit with a melee attack on your next turn
or thunder for the type of orb you create
the damage increases by 1d6 for each slot level above 1st. ;Enchantment
or someone uses an action to shake or slap the sleeper awake. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.
Undead and creatures immune to being charmed aren't affected by this spell.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher
the creature can make a Wisdom check against your spell save DC to steel its resolve and end this spell.;Evocation
you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper
the spell ends when the subject finishes what it was asked to do.
You can also specify conditions that will trigger a special activity during the duration. For example
or ceiling
not both. Regardless of the creature's abilities or magic items
are replaced by the statistics of the chosen beast. It retains its alignment and personality.
The target assumes the hit points of its new form. When it reverts to its normal form
which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
The creature is an ally to you and your companions. In combat
and the demon disappears when it drops to 0 hit points or when the spell ends.
Roll initiative for the demon
bit of nail
expending spell slots for both
or those too large to fit inside the area