You touch one large or smaller object that isn't being worn or carried by someone else. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.
A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. ,
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
As you hit a target, it takes an extra 1d6 Fire damage from the attack. At the start of each of its turns until the spell ends, the target takes ad6 Fire damage and thenmakes a Constitution saving throw. On a failed save, the spll continues. On a successful save, the spell ends.,
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the initial extra damage dealt by the attack increases by 1d6 for each slot above the 1st.