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Alphinius’ Gooey Finger

  • casting time1 action
  • range60 ft

  • componentsV
  • duration S

M (vial of sampled ooze)

1 round Transmutation

Armor of the Veil

  • casting time1 action
  • rangeSelf

  • componentsV
  • duration S

M (a small circle of mitrium inscribed with an elemental rune)

1 hour Abjuration

Arrow of Seeing

  • casting time1 action
  • rangeTouch

  • componentsV
  • duration S

M (a peacock feather and an arrow

crossbow bolt Divination

Barscald’s Comfort

  • casting time1 action
  • rangeTouch

  • componentsV
  • duration M (a drop of water and a speck of sulfur on asmall tuft of wood which is consumed by the spell)

1 hour

crossbow bolt Transmutation

Beast Bolt

  • casting time1 action
  • range60 ft

  • componentsV
  • duration S

Instantaneous

crossbow bolt Conjuration

Beast Claws

  • casting time1 action
  • rangeSelf

  • componentsV
  • duration S

Instantaneous

With a flick of your wrists Transmutation

Befoul Food and Drink [R]

  • casting time1 action
  • range10 ft

  • componentsV
  • duration S

Instantaneous

With a flick of your wrists Transmutation

Burst Pods [R]

  • casting time1 minute
  • rangeTouch

  • componentsV
  • duration S

M (a painted seed)

8 hours Transmutation

the target and all creatures within 5 feet of it must succeed on a Dexterity saving throw or take 1d6 fire damage. Flammable ob jects within 5 feet of the target ignite if not being worn or carried.

8 hours

Cantrip Cantrip
1st 1st
1st 1st
Cantrip Cantrip
Cantrip Cantrip
Cantrip Cantrip
1st 1st
1st 1st
Fire. On a hit the target takes 2d6 fire damage. On a hit or a miss Fire. On a hit the target takes 2d6 fire damage. On a hit or a miss

the target and all creatures within 5 feet of it must succeed on a Constitution saving throw or take 1d6 cold damage and have its speed reduced by 10 feet until the end of its next turn.

8 hours

the target and all creatures within 5 feet of it must succeed on a Constitution saving throw or take 1d6 poison damage and be poisoned until the end of its next turn.

8 hours

the target and all creatures within 5 feet of it must succeed on a Constitution saving throw or take 1d6 thunder damage and be deafened until the end of its next turn. Creatures made of stone

  • casting time or metal have disadvantage on this saving throw.
  • range

8 hours crystal

Cocoon

  • casting time1 action
  • range30 ft

  • componentsV
  • duration S

M (an insect cocoon)

Concentration Conjuration

Confound Languages

  • casting time1 action
  • rangeTouch

  • componentsV
  • duration S

1 hour

Concentration Enchantment

Condruse's Mad Musing

  • casting time1 action
  • range60 ft

  • componentsV
  • duration S

Instantaneous

When you cast this spell Enchantment

Dim The Light

  • casting time1 action
  • range30 ft

  • componentsV
  • duration S

M (a piece of sheer black cloth)

Instantaneous Transmutation

Dri’Vreth’s Flashing Hands

  • casting time1 action
  • range60 ft

  • componentsV
  • duration S

M (pinch of crushed crystals)

Instantaneous Evocation

Energize Flowstone Core

  • casting time1 action
  • rangeTouch

  • componentsV
  • duration S

Instantaneous

Instantaneous Evocation

Ice. On a hit the target takes 1d6 bludgeoning plus 1d6 cold damage. On a hit or a miss Ice. On a hit the target takes 1d6 bludgeoning plus 1d6 cold damage. On a hit or a miss
Poison. On a hit the target takes 1d6 piercing damage plus 1d6 poi son damage. On a hit or a miss Poison. On a hit the target takes 1d6 piercing damage plus 1d6 poi son damage. On a hit or a miss
Thunder. On a hit the target takes 2d6 thunder damage. On a hit or a miss Thunder. On a hit the target takes 2d6 thunder damage. On a hit or a miss
1st 1st
1st 1st
Cantrip Cantrip
Cantrip Cantrip
Cantrip Cantrip
1st 1st

Etch

  • casting time1 action
  • rangeTouch

  • componentsV
  • duration M

M (silver needle)

Instantaneous Transmutation

Ever-Present Hat

  • casting time1 action
  • rangeSelf

  • componentsV
  • duration S

M (a piece of fabric)

1 hour Illusion

Evrodonn’s Retaliatory Smite

  • casting time1 bonus action
  • rangeSelf

  • componentsV
  • duration S

M (a small piece of granite)

Instantaneous Evocation

Flowblade

  • casting time1 bonus action
  • range60 ft

  • componentsV
  • duration S

Concentration

up to 1 minute Evocation

you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. When a creature takes damage from the Flowblade it must suc ceed on a Dexterity saving throw or it cannot take reactions until the start of its next turn.

up to 1 minute

Force Dart

  • casting time1 action
  • range30 ft

  • componentsV
  • duration S

M (a pin or needle)

Instantaneous Evocation

Geva’arlijkeding’s Fear Seeker

  • casting time1 bonus action
  • range30 ft

  • componentsV
  • duration S

M (drop of urine)

Instantaneous Divination

Glittering Stardust

  • casting time1 action
  • rangeSelf (15-foot cone)

  • componentsV
  • duration S

Instantaneous

Instantaneous Evocation

Healing Hum

  • casting time1 action
  • range15 ft

  • componentsV
  • duration S

M (a cats whisker)

Concentration Evocation

Cantrip Cantrip
Cantrip Cantrip
1st 1st
1st 1st
As a bonus action on your turn As a bonus action on your turn
Cantrip Cantrip
1st 1st
1st 1st
1st 1st

Hepatic Lance

  • casting time1 action
  • range60 ft

  • componentsV
  • duration S

M (gall bladder of a small animal)

Instantaneous Conjuration

N’Fernea’s Fist

  • casting time1 action
  • rangeTouch

  • componentsV
  • duration S

Instantaneous

Instantaneous Evocation

Pantsing

  • casting time1 action
  • range60 ft

  • componentsV
  • duration S

Instantaneous

With a flourished gesture Transmutation

north

  • casting time south
  • range 3

  • components east
  • duration 4

west. This movement doesn’t provoke opportunity attacks

and if the direction rolled is blocked 2

Pleochroic Bullets

  • casting time1 action
  • rangeTouch

  • componentsV
  • duration S

1 hour

and if the direction rolled is blocked Transmutation

Protection from Disease

  • casting time1 action
  • rangeTouch

  • componentsV
  • duration S

M (paste made from acorn

holly berry Abjuration

Prysmatic Lightshow

  • casting time1 action
  • rangeSelf (15-foot cone)

  • componentsV
  • duration S

Instantaneous

holly berry Evocation

Radean’s Bright Beam

  • casting time1 action
  • range60 ft

  • componentsV
  • duration S

Instantaneous

holly berry Evocation

Radiant Flames

  • casting time1 action
  • range10 ft radius sphere

  • components 60 ft
  • durationV

S

Instantaneous Evocation

Cantrip Cantrip
1st 1st
Cantrip Cantrip
3 Move five feet in a random direction if it can move and its speed is at least 5 feet. Roll a d4 for the direction: 1 3 Move five feet in a random direction if it can move and its speed is at least 5 feet. Roll a d4 for the direction: 1
1st 1st
1st 1st
1st 1st
Cantrip Cantrip
1st 1st

Recoil In Fear

  • casting time1 action
  • range10 ft

  • componentsV
  • durationInstantaneous

You utter the vilest words and your appearance becomes momentarily horrific. One creature within range who can see you must succeed on a Wisdom saving throw. On a fail the creature must move up to 10 feet away from you if able.

Instantaneous Illusion

Repair

  • casting time1 action
  • rangeTouch

  • componentsV
  • duration S

M (a small piece of mitrium)

Instantaneous Transmutation

Restore Undead

  • casting time1 action
  • rangeTouch

  • componentsV
  • duration S

M (a pinch of grave dust)

Instantaneous Necromancy

Rolf’s Hairball

  • casting time1 action
  • range30 ft

  • componentsV
  • duration S

M (a pinch of cat fur)

1 minute Conjuration

Rycroft’s Regal Raiments

  • casting time1 action
  • range30 ft

  • componentsV
  • duration S

M (a needle and a bit of thread)

4 hours Illusion

Sanguine Slime

  • casting time1 action
  • range30 ft

  • componentsV
  • duration S

Concentration

up to 1 minute Conjuration

Scent Blocker

  • casting time1 action
  • rangeTouch

  • componentsV
  • duration S

M (a bit of mud and a piece of soap)

Concentration Illusion

Shelter from the Elements

  • casting time1 reaction
  • range which you take when you are hit by an attack that deals acid

  • components cold
  • duration fire

lightning

or thunder damage. Abjuration

Silwasp’s Sting

  • casting time1 bonus action
  • rangeSelf

  • componentsV
  • duration S

M (a silwasp stinger)

Concentration Transmutation

Cantrip Cantrip
1st 1st
1st 1st
1st 1st
1st 1st
1st 1st
1st 1st
1st 1st
1st 1st

Skin Of Green

  • casting time1 action
  • rangeTouch

  • componentsV
  • duration S

M (a fresh green leaf)

8 hours Transmutation

Snow Running

  • casting time1 action
  • rangeTouch

  • componentsV
  • duration S

M (a rabbits foot)

Concentration Transmutation

Spider Strike

  • casting time1 bonus action
  • rangeSelf

  • componentsV
  • durationConcentration

up to 1 minute

Concentration Conjuration

Stoneblast

  • casting time1 action
  • rangeSelf (20-foot cone)

  • componentsV
  • duration S

Instantaneous

Throwing your palm forward Conjuration

Stutter Step

  • casting time1 action
  • range60 ft

  • componentsV
  • duration S

Instantaneous

Throwing your palm forward Transmutation

Ten Minute Masquerade

  • casting time1 action
  • rangeTouch

  • componentsV
  • duration S

10 minutes

Throwing your palm forward Illusion

Tintinnabulation

  • casting time1 action
  • rangeSelf (20-foot cone)

  • componentsV
  • duration S

M (a small bell)

Concentration Evocation

Vixen’s Darting Distraction

  • casting time1 action
  • range60 ft

  • componentsV
  • duration S

Instantaneous

Concentration Evocation

Zol’dothryn’s Fearful Projection

  • casting time1 action
  • range120 ft

  • componentsV
  • duration S

Instantaneous

Concentration Enchantment

1st 1st
1st 1st
1st 1st
1st 1st
Cantrip Cantrip
1st 1st
1st 1st
Cantrip Cantrip
Cantrip Cantrip

Zythic Darts

  • casting time1 action
  • range120 ft

  • componentsV
  • duration S

Instantaneous

Upon casting Evocation

Zythic Flowjectiles

  • casting time1 action
  • range120 ft

  • componentsV
  • duration S

M (gemstone dust worth at least 10 Golds

see description) Evocation

silvery orbs with trailing silver-blue tails that do 1d4+1 force damage per Flowjectile. (Moissanite)

see description)

yellow-green shards with trail ing yellow tails that do 1d4 force damage per Flowjectile. In addition

  • casting time taking an additional 1d4 poison damage per Flowjectile on a failed save
  • range note the target makes a single save

  • components regardless of the number of Flowjectiles that strike them at one time. (Torbernite)
  • duration

see description) the target must make a Constitution saving throw

the target

  • casting time etc. could also be set on fire with appropriate conse quences. (Garnet)
  • range

see description) their clothing

doing 1d4+1 radiant damage per Flowjectile. (Sunstone)

see description)

hot blobs of acidic goo trailing acrid

  • casting time the target must make a Dexterity saving throw
  • range taking an additional 1d4 acid damage per Flowjectile on a failed save

  • components note the target makes a single save
  • duration regardless of the number of Flowjectiles that strike them at one time. (Peridot)

see description) greenish steam behind them that do 1d4 force dam age per Flowjectile. In addition

dripping

  • casting time the target must make a Constitution saving throw
  • range taking an additional 1d4 necrotic damage per Flowjectile on a failed save

  • components note the tar get makes a single save
  • duration regardless of the number of Flow jectiles that strike them at one time. These Flowjectiles have no effect on constructs or undead creatures. If you target a plant creature or a magical plant

the Constitution save is made with disadvantage

see description) skull-shaped orbs that trail greenish-gray fog behind them and do 1d4 force damage per Flowjectile. In addition

you know a number of Flowjectile types equal to your level. If you do not know all of the Flowjectile types

see description) you learn an additional type each time you gain a level. All of the Zythic Flowjectiles must be of the same type for each casting of the spell. An additional 5 Golds of gemstone dust per spell slot level is required.

1st 1st
1st 1st
• Force Flowjectiles: Shining • Force Flowjectiles: Shining
• Poison Flowjectiles: Small • Poison Flowjectiles: Small
• Fire Flowjectiles: Burning orbs of brimstone trailing fire and smoke behind them that do 1d4+1 fire damage per Flowjectile. At the GMs discretion • Fire Flowjectiles: Burning orbs of brimstone trailing fire and smoke behind them that do 1d4+1 fire damage per Flowjectile. At the GMs discretion
• Radiant Flowjectiles: Extremely bright darts of light that are very effective against undead and some planar beings (neutral and evil aligned) • Radiant Flowjectiles: Extremely bright darts of light that are very effective against undead and some planar beings (neutral and evil aligned)
• Gooey Flowjectiles: Small • Gooey Flowjectiles: Small
• Necrotic Flowjectiles: Small • Necrotic Flowjectiles: Small
Note: When you first learn the Zythic Flowjectiles spell Note: When you first learn the Zythic Flowjectiles spell