Illusions of flaming chartreuse light appear around the wearer's hands or weapons. The illusions are shaped like the strigoi claws.
Make a melee spell attack against a creature within 5 feet of you that you can see. On a hit, the target takes 1d10 acid damage. After this attack, the illusions disappear.
This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
You summon a magical sofa that looks particularly comfortable. As long as the couch is unoccupied, any creature that begins its turn within 5 feet of the bench must make a Wisdom saving throw.
On a failed saving throw, the creature cannot resist the urge to sit on the couch. The creature's speed is reduced to 0 and it cannot take any action, bonus action or reaction until the start of its next turn.
Creatures with Legendary Actions and creatures immune to the charmed condition automatically succeed on this saving throw.
Choose a space within range that you can see, that is occupied by a creature. The floor or ground becomes icy cold, which moves upward toward the creature occupying the space.
The creature must make a Constitution saving throw. On a failed saving throw, the creature takes 1d6 cold damage. Additionally, it has disadvantage on the next attack it makes with a weapon before the end of its next turn.
This spell has no effect on incorporeal creatures, and on creatures that do not make contact with the ground.
This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).