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Lay on Hands

  • casting time Instant
  • range Touch

  • components -
  • duration Instant

Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level × 5.

You can use 5 Points to neutralize one poison or disease.

Paladin

Divine Smite

  • casting time Instant
  • range -

  • components Melee Attack
  • duration Instant

Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.

Paladin Level 2

Divine Smite

  • casting time Instant
  • range -

  • components Melee Attack
  • duration Instant

Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.

Paladin Level 2

Claws

  • casting time Instant
  • range 5 Feet

  • components Paws
  • duration Instant

Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you can deal slashing damage equal to 1d4 + your Strength modifier.

Leonin

Daunting Roar

  • casting time Instant
  • range 10 Feet

  • components Lion
  • duration 1 Turn

As a bonus action, you can let out an especially menacing roar. Creatures of your choice within 10 feet of you that can hear you must succeed on a Wisdom saving throw or become frightened of you until the end of your next turn. The DC of the save equals 8 + your proficiency bonus + your Constitution modifier. Once you use this trait, you can’t use it again until you finish a short or long rest.

Leonin

Bite

  • casting time Instant
  • range 5 Feet

  • components Lion
  • duration Instant

Your teeth are natural weapons, which you can use to make unarmed strikes. If you bite with them, you can deal piercing damage equal to 1d4 + your Strength modifier.

Warhammer

  • casting time Instant
  • range 5 Feet

  • components Hammer
  • duration Instant

1d8+1d4 bludgeoning damage

kann Spectre angreifen

Berd

  • casting time -
  • range 5 Feet

  • components -
  • duration -

Berd is a talking shield carved from a magical talking door. Berd provides +2AC when equipped and has a Spike at the bottom which cam deal 1d4 + Strengh Modifier Damage on a sucessful roll.

Talking Shield Wood

Darkvision

  • casting time -
  • range 60 Feet

  • components Lion
  • duration Always

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Leonin

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Interception

  • casting time Reaction
  • range 5 Feet

  • components -
  • duration Always

When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.

Paladin Fighting Style

Character Lyra

  • casting time
  • range

  • components
  • duration

Race - Leonin
Background - Acolyte
Alignment - True Neutral
Fighting Style - Interception
Sacred Oath - Watcher

Alarm

  • casting time 1 minute
  • range 30 feet

  • components V, S, M
  • duration 8 hours

a tiny bell and a piece of fine silver wire

You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won’t set off the alarm. You also choose whether the alarm is mental or audible.

A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping. An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet.

Paladin Oath Watcher

Detect magic

  • casting time 1 action
  • range Self

  • components V, S
  • duration up to 10 minutes

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

Paladin Oath Watcher

Channel Divinity - Watcher's Will

  • casting time 1 Action
  • range 30 Feet

  • components -
  • duration 1 Minute

You can use your Channel Divinity to invest your presence with the warding power of your faith. As an action, you can choose a number of creatures you can see within 30 feet of you, up to a number equal to your Charisma modifier (minimum of one creature). For 1 minute, you and the chosen creatures have advantage on Intelligence, Wisdom, and Charisma saving throws.

When you use your Channel Divinity, you choose which option to use. You must then finish a short or long rest to use your Channel Divinity again.

Paladin Oath Watcher

Divine Smite

  • casting time Instant
  • range -

  • components Melee Attack
  • duration Instant

Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.

Paladin Level 2

Divine Smite

  • casting time Instant
  • range -

  • components Melee Attack
  • duration Instant

Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.

Paladin Level 2

Lay on Hands

  • casting time Instant
  • range Touch

  • components -
  • duration Instant

Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level × 5.

You can use 5 Points to neutralize one poison or disease.

Paladin

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