As an Action, you can touch a creature and roll a number of d4's equal to your proficiency bonus. The creature regains a number of hit points equal to the total rolled.
Once you use this trait, you can't use it again until you finish a long rest.
You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.
If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.
White body markings begin to light up, eyes begin to glow and two luminous, spectral wings sprout from your back. Until the transformation ends, you have a flying speed equal to your walking speed, and once per turn, you can deal extra radiant damage to one target when you make a successful attack or spell. The extra damage equals your proficiency bonus.