You have advantage (a +5 bonus) on your passive Perception score and on Wisdom saving throws. Additionally, when a negative condition you are suffering would impose disadvantage on any check, saving throw, or attack roll you make, you make that roll without advantage or disadvantage.
Focus Generation: At the end of your turn, gain 2
additional focus points if you are suffering at least one negative condition or have at least one danger die assigned to you, and 1 additional focus point per condition or danger die beyond the first.
When you hit with a standard attack or opportunity attack, your target suffers the distracted condition (–2 AC, removed after it is hit by an attack) for 1 minute.
Focus Generation: At the end of your turn, gain 1
additional focus point for each attack you have made since the end of your last turn.
When you roll a natural 19 or 20 on an attack roll, you inflict additional damage equal to your proficiency bonus. Additionally, you have advantage on the first attack roll you make during your turn, this can apply to a multitarget attack roll (see page 250). Finally, you have a –2 penalty to your Armor Class.
Focus Generation: At the end of your turn, you gain 3 additional focus points if you inflicted at least one critical hit on a hostile creature this turn.
Attacks of opportunity made against you have disadvantage. Additionally, when attacking a creature that has expended all of its reactions, you gain a bonus to damage equal to your proficiency bonus.
Focus Generation: At the end of your turn, gain 1
additional focus point for each opportunity attack that missed you this turn