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Name

  • casting timeCast Time
  • rangeRange

  • componentsComponents
  • durationDuration

Description

Other Type

Quenn

  • casting time1 bonus action
  • rangeSelf

  • componentsS
  • durationInstantaneous

For the duration of the spell, gain shield granting 45 temporary HP. When the shield breaks, it explodes. Each creature within range must take a Constitution saving throw. On a failed save, the creature takes 2d8 force damage and is knocked back 10 feet. On a successful save, the creature takes half as much damage and is not knocked back.

Other Cantrip

Igni

  • casting time1 action
  • rangeSelf (15-foot cone)

  • componentsS
  • durationInstantaneous

You conjure a blast of fire from your hand. A creature in range must take a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save and half as much on a successful one.

Other Cantrip

Aard

  • casting time1 bonus action
  • rangeSelf (15-foot cone)

  • componentsS
  • durationInstantaneous

You unleash a powerful blast of telekinetic energy from your hand. Each creature in a 15-foot cone must make a Strength saving throw. On a failed save, a creature takes 2d8 force damage, is pushed up to 15 feet away, and is knocked prone. If it collides with a solid object or another creature, both take 1d8 bludgeoning damage. On a successful save, the creature takes half damage and is not pushed or knocked prone.

Other Cantrip

Aard V2

  • casting time1 action
  • rangeSelf (15-foot radius)

  • componentsS
  • durationInstantaneous

You unleash a powerful blast of telekinetic energy on the ground beneath you. Each creature in a 15-foot radius must make a Strength saving throw. On a failed save, a creature takes 3d10 force damage, is pushed up to 15 feet away, and is knocked prone. If it collides with a solid object or another creature, both take 1d8 bludgeoning damage. On a successful save, the creature takes half damage and is not pushed or knocked prone.

Other Cantrip

Axii

  • casting time1 action
  • range30 feet

  • componentsS
  • durationConcentration, up to 1 min

You weave a beguiling enchantment on a creature you can see within range. The target must make a Wisdom saving throw. On a failed save, it is charmed by you for the duration, regarding you as a friendly acquaintance and compelled to obey your verbal commands to the best of its ability, though it won’t perform obviously self-harmful acts. Each time you issue a command that goes against its nature, it can make another Wisdom saving throw, ending the effect on a success. If you or your allies harm the target, the charm ends. When the effect ends, whether naturally or prematurely, the target becomes disoriented, suffering disadvantage on attack rolls and ability checks for 1 minute as it recovers.

Other Cantrip

Yrden

  • casting time1 bonus action
  • rangeSelf (10-foot radius)

  • componentsS
  • durationConcentration, up to 1 min

You summon a circle of magical energy that binds and slows your foes. The ground within a 10-foot radius centered around you becomes difficult terrain for creatures other than you. Any creature that enters the area for the first time on a turn or starts its turn there must succeed on a Dexterity saving throw or be restrained by the magical energy, becoming immobile. If a creature fails its saving throw by 5 or less, it also takes 2d6 psychic damage. While within the area, creatures have disadvantage on Constitution saving throws to maintain concentration on spells. Creatures that cannot be touched by non-magical attacks can be touched within this area.

Other Cantrip

Bomb Rules

  • casting timeNaN
  • rangeNaN

  • componentsNaN
  • durationNaN

A character can carry a maximum of 2 of each bombs. Materials : NaN

Other NaN

Ruche

  • casting timeNaN
  • rangeNaN

  • componentsNaN
  • durationNaN

Grenade that projects silver shrapnel in a 10 ft radius from the point of impact, dealing 3d6 + 5 bludgeoning damage. Materials : 2x Salpetre, 2x Calcium Equun, 1x Argent, 1x Poussiere de Stammelford

Other 1 Bonus action

Level Level
Cantrip Cantrip
Cantrip Cantrip
Cantrip Cantrip
Cantrip Cantrip
Cantrip Cantrip
Cantrip Cantrip
Bomb Bomb
Bomb Bomb

Somum

  • casting timeNaN
  • rangeNaN

  • componentsNaN
  • durationNaN

If a creature within 10 ft of the point of impact fails a DC 17 save, it is blinded. Materials : 2x Salpetre, 2x Phosphore, 1x Dent de Brumelin, 1x Poussiere de Stammelford

Other 1 Bonus action

Reve de Dragon

  • casting timeNaN
  • rangeNaN

  • componentsNaN
  • durationNaN

A grenade that creates a highly flammable gas cloud in a 20 ft radius. A creature in the area must make a DEX save: on a failure, it takes 4d6 + 6 fire damage and is prone, on a success, it takes half as much damage and is not prone. Materials : 2x Salpetre, 1x Sel de Feu, 1x Poussiere de Stammelford

Other 1 Bonus action

Poussiere de Lune

  • casting timeNaN
  • rangeNaN

  • componentsNaN
  • durationNaN

'A grenade containing silver fragments that temporarily prevents monsters from transforming and deals xdx damage. Materials : 2x Salpetre, 2x Souffre, 1x Solution de Vif-d''argent, 1x Poussiere de Stammelford'

Other 1 Bonus action

Bombe au Dimeritium

  • casting timeNaN
  • rangeNaN

  • componentsNaN
  • durationNaN

A grenade containing dimeritium fragments that temporarily blocks magic and deals xdx damage. Materials : 2x Salpetre, 2x Optima Mater, 1x Poudre de dimerite, 1x Poussiere de Stammelford

Other 1 Bonus action

Potion

  • casting timeNaN
  • rangeIntox

  • componentsNaN
  • durationNaN

Drinking a potion requires a CON save, affecting Intox (0-100). At 70+ Intox, the drinker gains 2 Exhaustion and loses 1d6 + 3 HP per turn, ignoring damage reduction. At 100, they die instantly. At the start of each turn, Intox decreases by 2d6. A character can carry a maximum of 3 of each potion. Materials: NaN.

Other NaN

Potion

  • casting time3 turns
  • rangeIntox: 40

  • components300 septim
  • durationNaN

When you hit a creature, you can immediately take another action or bonus action. Materials: 1x Alcool fort, 5x Pétal de myrtre blanc, 1x Organe de geant.

Other 1 Bonus action

Potion

  • casting time1 min
  • rangeIntox: 30

  • components100 septim
  • durationNaN

Decrease your HP to increase your AC. Materials: 1x Alcool fort, 5x Belladone, 1x Salive de monstre.

Other 1 Bonus action

Potion

  • casting time3 turns
  • rangeIntox: 30

  • components100 septim
  • durationNaN

Gain 2d6 + 2 HP at the beginning of your turn. Materials: 1x Alcool fort, 5x Chélidoine, 1x Cerveau de necrophage.

Other 1 Bonus action

Potion

  • casting time3 turns
  • rangeIntox: 0

  • components150 septim
  • durationNaN

Reduces the intox to 0 but has a chance to negate the effect of the other active potions. Materials: 1x Alcool fort, 5x Chèvrefeuille, 1x Cerveau de necrophage.

Other 1 Bonus action

Bomb Bomb
Bomb Bomb
Bomb Bomb
Bomb Bomb
Potion Rules Potion Rules
Blizzard Blizzard
Chat-Huant Chat-Huant
Hirondelle Hirondelle
Miel Blanc Miel Blanc

Potion

  • casting time2 mins
  • rangeIntox: 30

  • components150 septim
  • durationNaN

Turns blood into poison for whoever ingests it. Blood becomes deadly, dealing 1d10 + 2 to monsters that drink it. Materials: 1x Alcool fort, 5x Vitriocybe, 1x Sang de mort-vivant.

Other 1 Bonus action

Potion

  • casting time1 min
  • rangeIntox: 30

  • components200 septim
  • durationNaN

'Increases your damage by 1d12 + 4. Materials: 1x Alcool fort, 5x Cortinaire, 1x Embryon d''insectoide.'

Other 1 Bonus action

Potion

  • casting time2 min
  • rangeIntox: 50

  • components650 septim
  • durationNaN

'Reduces damage received by half. Materials: 1x Alcool fort, 1x Petal de myrte blanc, 1x mutagene d''insectoide.'

Other 1 Bonus action

Potion

  • casting time2 min
  • rangeIntox: 50

  • components650 septim
  • durationNaN

Each time you hit, gain 1d6 + 2 HP. Materials: 1x Alcool fort, 3x Petal de myrte blanc, 2x Mandragore, 1x Mutagene de Vampire.

Other 1 Bonus action

Potion

  • casting time2 min
  • rangeIntox: 50

  • components650 septim
  • durationNaN

'The next 2 spells don''t consume spell slots. Materials: 1x Alcool fort, 2x Cigue, 3x Pissenlit, 1x Mutagene d''élémentaire.'

Other 1 Bonus action

Potion

  • casting time2 min
  • rangeIntox: 50

  • components650 septim
  • durationNaN

Each successful attack adds 1d6 to your damage, up to 3 more dice. If you get hit, the counter resets. Materials: 1x Alcool fort, 2x Aconit, 3x Belladone, 1x Mutagene de maudit.

Other 1 Bonus action

Sang noir Sang noir
Tonnerre Tonnerre
'Decoction d''Insectoide' 'Decoction d''Insectoide'
Decoction de Vampire Decoction de Vampire
'Decoction d''élementaire' 'Decoction d''élementaire'
Decoction du maudit Decoction du maudit