Perfect Blend.
During a short rest, the homebrew can form a magical bond with a willing creature it can sense within 5ft. The bond lasts until one of the two dies. The homebrew can only be bonded to one creature at a time.
While within 5ft of it, the bonded creature can take a sip of the homebrew and spend one Hit Die as a bonus action. The total Hit Points regained equals the Hit Die rolled plus creatures and homebrews Constitution modifier. If it exceeds the creature Maximum hit points, the remaining healed turns into Temporary hit points.
If the bonded creature spends its last Hit Dice this way, it can't regain any Hit Dice during its next long rest. The creature becomes immune to being unconscious for 6d4 hours.
The creature must take a sip at least once every 12 hours or suffer one level of exhaustion.
STR: 1 (-5)
DEX: 10 (+0)
CON: 16 (+3)
INT: 3 (-4)
WIS: 13 (+1)
CHA: 4 (-3)
Damage Resistances: acid
Condition Immunities: exhaustion, unconscious
Senses: darkvision 30ft., passive perception 11
Languages -
Aromamorphous.
The homebrew can move through a space as narrow as 1 inch wide without squeezing, provided it leaves its mug behind.
Daily Grind.
If it dies and is placed inside a mug or a similar object, the homebrew returns to life after 24 hours and regains all its hit points. Only a Wish spell can prevent this trait from functioning.
Perfect Blend Cont.
Any creature that isn't bonded to the homebrew and takes a sip of it must succeed on a DC 11 Constitution saving throw or take 2 (1d4) acid damage.
Flavorful Appearance.
While the homebrew remains motionless, it is indistinguishable from a cup of coffee-like substance. It can choose to look spilled in doing so.
Actions:
Slightly Acidic Pseudopod:
Melee Weapon Attack: +2 to hit, reach 5ft., one target. Hit: 1 acid damage.
Silver Spoon:
Melee Weapon Attack: +2 to hit, reach 5ft., one target. Hit: 1 bludgeoning damage.