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STONEBONE

  • casting time 1 Bonus Action
  • range Touch

  • components V, S, M
  • duration 1 Minute

a stone and a bone

You touch a willing creature. Their bones harden and become dense as stone, and their knuckles, elbows, shoulders, and knees sprout rocky protrusions. Until the spell ends, they have resistance to bludgeoning damage, and their unarmed attacks deal an extra 1d4 bludgeoning damage.

Cleric 3rd level Transmutation

SMOKE BREATHING

  • casting time 1 Action (Ritual)
  • range 30 ft

  • components V, S, M
  • duration 24 Hours

a piece of waterlogged fabric

This spell grants up to ten willing creatures you can see within range the ability to breathe nonmagical harmful gas until the spell ends. Affected creatures also retain their normal mode of respiration. Additionally, until the spell ends, affected creatures can exhale smoke at will as a harmless visual effect. This smoke dissipates immediately and does not provide cover.

Cleric 3rd level Transmutation

AGGRAVATE WOUNDS

  • casting time 1 Bonus Action
  • range 90 ft

  • components V, S, M
  • duration Concentration up to 1 minute

a smear of blood, a pinch of salt

Weaving a painful blood curse, you choose a creature within range that you can see. That creature must make a Constitution saving throw. On a failed save, whenever the affected target takes bludgeoning, piercing, or slashing damage, the target takes an additional 1d6 necrotic damage.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the extra damage increases by 1d6 for each two spell levels above 3rd.

Cleric 3rd level Necromancy

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