You touch a willing creature. Their bones harden and become dense as stone, and their knuckles, elbows, shoulders, and knees sprout rocky protrusions. Until the spell ends, they have resistance to bludgeoning damage, and their unarmed attacks deal an extra 1d4 bludgeoning damage.
This spell grants up to ten willing creatures you can see within range the ability to breathe nonmagical harmful gas until the spell ends. Affected creatures also retain their normal mode of respiration. Additionally, until the spell ends, affected creatures can exhale smoke at will as a harmless visual effect. This smoke dissipates immediately and does not provide cover.
Weaving a painful blood curse, you choose a creature within range that you can see. That creature must make a Constitution saving throw. On a failed save, whenever the affected target takes bludgeoning, piercing, or slashing damage, the target takes an additional 1d6 necrotic damage.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the extra damage increases by 1d6 for each two spell levels above 3rd.