You learn two cantrips: Magic Coin and Silver Blast. You may choose Intelligence, Wisdom, or Charisma as your spellcasting modifier.
In addition, you learn the spell Glutton and gain 1 spell slot to cast it . You recover this spell slot after a long rest.
You learn two cantrips: Magic Coin and Silver Blast. You may choose Intelligence, Wisdom, or Charisma as your spellcasting modifier.
In addition, you learn the spell Glutton and gain 1 spell slot to cast it . You recover this spell slot after a long rest.
You learn two cantrips: Magic Coin and Silver Blast. You may choose Intelligence, Wisdom, or Charisma as your spellcasting modifier.
In addition, you learn the spell Glutton and gain 1 spell slot to cast it . You recover this spell slot after a long rest.
You learn two cantrips: Magic Coin and Silver Blast. You may choose Intelligence, Wisdom, or Charisma as your spellcasting modifier.
In addition, you learn the spell Glutton and gain 1 spell slot to cast it . You recover this spell slot after a long rest.
You learn two cantrips: Magic Coin and Silver Blast. You may choose Intelligence, Wisdom, or Charisma as your spellcasting modifier.
In addition, you learn the spell Glutton and gain 1 spell slot to cast it . You recover this spell slot after a long rest.
You touch one to three gold coins and imbue them with magic. You or someone else can make a ranged spell attack with one of the coins by throwing it or hurling it with a sling. If thrown, it has a range of 60 feet. If someone else attacks with the coin, that attacker adds your spellcasting ability modifier, not the attacker’s, to the attack roll. On a hit, the target takes bludgeoning damage equal to 1d6 + your spellcasting ability modifier. Hit or miss, the spell then ends on the coin.
If you cast this spell again, the spell ends early on any coins still affected by it.
You touch one to three gold coins and imbue them with magic. You or someone else can make a ranged spell attack with one of the coins by throwing it or hurling it with a sling. If thrown, it has a range of 60 feet. If someone else attacks with the coin, that attacker adds your spellcasting ability modifier, not the attacker’s, to the attack roll. On a hit, the target takes bludgeoning damage equal to 1d6 + your spellcasting ability modifier. Hit or miss, the spell then ends on the coin.
If you cast this spell again, the spell ends early on any coins still affected by it.
You touch one to three gold coins and imbue them with magic. You or someone else can make a ranged spell attack with one of the coins by throwing it or hurling it with a sling. If thrown, it has a range of 60 feet. If someone else attacks with the coin, that attacker adds your spellcasting ability modifier, not the attacker’s, to the attack roll. On a hit, the target takes bludgeoning damage equal to 1d6 + your spellcasting ability modifier. Hit or miss, the spell then ends on the coin.
If you cast this spell again, the spell ends early on any coins still affected by it.
You touch one to three gold coins and imbue them with magic. You or someone else can make a ranged spell attack with one of the coins by throwing it or hurling it with a sling. If thrown, it has a range of 60 feet. If someone else attacks with the coin, that attacker adds your spellcasting ability modifier, not the attacker’s, to the attack roll. On a hit, the target takes bludgeoning damage equal to 1d6 + your spellcasting ability modifier. Hit or miss, the spell then ends on the coin.
If you cast this spell again, the spell ends early on any coins still affected by it.
You touch one to three gold coins and imbue them with magic. You or someone else can make a ranged spell attack with one of the coins by throwing it or hurling it with a sling. If thrown, it has a range of 60 feet. If someone else attacks with the coin, that attacker adds your spellcasting ability modifier, not the attacker’s, to the attack roll. On a hit, the target takes bludgeoning damage equal to 1d6 + your spellcasting ability modifier. Hit or miss, the spell then ends on the coin.
If you cast this spell again, the spell ends early on any coins still affected by it.
A stream of silver coins is launched from your wallet or coin purse, consuming the amount of silver (or equivalent) spent to cast. The stream streaks toward a creature within range. Range of the spell is equal to the amount of silver consumed by the spell, decided by the caster. Make a ranged spell attack against the target. On a hit, the target takes 1d4 bludgeoning damage for every 20 silver consumed by the spell.
A stream of silver coins is launched from your wallet or coin purse, consuming the amount of silver (or equivalent) spent to cast. The stream streaks toward a creature within range. Range of the spell is equal to the amount of silver consumed by the spell, decided by the caster. Make a ranged spell attack against the target. On a hit, the target takes 1d4 bludgeoning damage for every 20 silver consumed by the spell.
A stream of silver coins is launched from your wallet or coin purse, consuming the amount of silver (or equivalent) spent to cast. The stream streaks toward a creature within range. Range of the spell is equal to the amount of silver consumed by the spell, decided by the caster. Make a ranged spell attack against the target. On a hit, the target takes 1d4 bludgeoning damage for every 20 silver consumed by the spell.
A stream of silver coins is launched from your wallet or coin purse, consuming the amount of silver (or equivalent) spent to cast. The stream streaks toward a creature within range. Range of the spell is equal to the amount of silver consumed by the spell, decided by the caster. Make a ranged spell attack against the target. On a hit, the target takes 1d4 bludgeoning damage for every 20 silver consumed by the spell.
A stream of silver coins is launched from your wallet or coin purse, consuming the amount of silver (or equivalent) spent to cast. The stream streaks toward a creature within range. Range of the spell is equal to the amount of silver consumed by the spell, decided by the caster. Make a ranged spell attack against the target. On a hit, the target takes 1d4 bludgeoning damage for every 20 silver consumed by the spell.
You ingest an amount of gold (at least 50) when casting this spell. Your body starts to flicker with golden light as the Lucre Spirit's blessing courses through your veins.
For every 50 gold consumed, you receive 1d6. This d6 may be rolled at any time and the result may be added to any roll made by the caster until their next long rest.
You ingest an amount of gold (at least 50) when casting this spell. Your body starts to flicker with golden light as the Lucre Spirit's blessing courses through your veins.
For every 50 gold consumed, you receive 1d6. This d6 may be rolled at any time and the result may be added to any roll made by the caster until their next long rest.
You ingest an amount of gold (at least 50) when casting this spell. Your body starts to flicker with golden light as the Lucre Spirit's blessing courses through your veins.
For every 50 gold consumed, you receive 1d6. This d6 may be rolled at any time and the result may be added to any roll made by the caster until their next long rest.
You ingest an amount of gold (at least 50) when casting this spell. Your body starts to flicker with golden light as the Lucre Spirit's blessing courses through your veins.
For every 50 gold consumed, you receive 1d6. This d6 may be rolled at any time and the result may be added to any roll made by the caster until their next long rest.
You ingest an amount of gold (at least 50) when casting this spell. Your body starts to flicker with golden light as the Lucre Spirit's blessing courses through your veins.
For every 50 gold consumed, you receive 1d6. This d6 may be rolled at any time and the result may be added to any roll made by the caster until their next long rest.
You ingest an amount of gold (at least 50) when casting this spell. Your body starts to flicker with golden light as the Lucre Spirit's blessing courses through your veins.
For every 50 gold consumed, you receive 1d6. This d6 may be rolled at any time and the result may be added to any roll made by the caster until their next long rest.
A stream of silver coins is launched from your wallet or coin purse, consuming the amount of silver (or equivalent) spent to cast. The stream streaks toward a creature within range. Range of the spell is equal to the amount of silver consumed by the spell, decided by the caster. Make a ranged spell attack against the target. On a hit, the target takes 1d4 bludgeoning damage for every 20 silver consumed by the spell.
You touch one to three gold coins and imbue them with magic. You or someone else can make a ranged spell attack with one of the coins by throwing it or hurling it with a sling. If thrown, it has a range of 60 feet. If someone else attacks with the coin, that attacker adds your spellcasting ability modifier, not the attacker’s, to the attack roll. On a hit, the target takes bludgeoning damage equal to 1d6 + your spellcasting ability modifier. Hit or miss, the spell then ends on the coin.
If you cast this spell again, the spell ends early on any coins still affected by it.
You learn two cantrips: Magic Coin and Silver Blast. You may choose Intelligence, Wisdom, or Charisma as your spellcasting modifier.
In addition, you learn the spell Glutton and gain 1 spell slot to cast it . You recover this spell slot after a long rest.