step 1 - download the example.csv
step 2 - fill your own .csv file with spells based on example.csv
step 3 - select the file, choose a class
step 4 -
Back is ready for two-sided print!
(you can see it only in the print preview)
M;1 round;(a melee weapon worth at least 1 sp)You brandish the weapon used in the spell's casting and make a melee attack with it against one creature within 5 feet of you. On a hit
casting time the target takes 1d8 thunder damage
range and the spell ends. At Higher Levels. At 5th level
components the melee attack deals an extra 1d8 thunder damage to the target on a hit
duration and the damage the target takes for moving increases to 2d8. Both damage rolls increase by 1d8 at 11th level (2d8 and 3d8) and again at 17th level (3d8 and 4d8).;Warlock (TCE)
Warlock the target suffers the weapon attack's normal effects and then becomes sheathed in booming energy until the start of your next turn. If the target willingly moves 5 feet or more before then
S;Instantaneous;A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit
casting time three beams at 11th level
range and four beams at 17th level. you can direct the beams at the same target or at different ones. Make a separate attack roll for each beam. ;Warlock
Warlock the target takes 1d10 force damage. The spell creates more than one beam when you reach higher levels - two beams at 5th level
S;1 round;An invisible barrier of magical force appears and protects you. Until the start of your next turn
casting time including against the triggering attack
range and you take no damage from magic missile.;Warlock
Warlock you have a +5 bonus to AC
S
casting time up to 1 minute;The next time you hit with a melee weapon attack during this spell's duration
range your attack deals an extra 1d6 psychic damage. Additionally
components if the target is a creature
duration it must make a Wisdom saving throw or be frightened of you until the spell ends. As an action
the creature can make a Wisdom check against your spell save DC to steel its resolve and end this spell.;Warlock