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Rage
Primal Knowledge

  • casting time1 bonus action
  • rangeSelf

  • components3 uses
  • duration1 minute

While raging, you gain the following benefits if you aren't wearing heavy armor:
You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll.
You have resistance to bludgeoning, piercing, and slashing damage.
Use your strength modifier for the following skills:
Acrobatics
Intimidation
Perception
Stealth
Survival

Barbarian 3rd level Feature

Second wind
Tactical Mind

  • casting timeBonus Action
  • rangeSelf

  • components2 uses
  • durationInstantly

You can use charges of Second wind for the following options:
-Regain Hit Points equal to 1d10 plus your Fighter level.
-Expend a use of Second Wind to add 1d10 to a failed ability check. If you still fail, the use of Second Wind isnt expended.
You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.

Fighter 1st level Feature

Cunning Action

  • casting timeBonus Action
  • range

You can take the Dash, Disengage, or Hide action.

Rogue 2nd level Feature

Steady Aim

  • casting timeBonus Action
  • range

You give yourself advantage on your next attack roll on the current turn.
You can use this bonus action only if you havent moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.

Rogue 3rd level Feature

Rage
Primal Knowledge

  • casting time1 bonus action
  • rangeSelf

  • components3 uses
  • duration1 minute

While raging, you gain the following benefits if you aren't wearing heavy armor:
You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll.
You have resistance to bludgeoning, piercing, and slashing damage.
Use your strength modifier for the following skills:
Acrobatics
Intimidation
Perception
Stealth
Survival

Barbarian 3rd level Feature

Second wind
Tactical Mind

  • casting timeBonus Action
  • rangeSelf

  • components2 uses
  • durationInstantly

You can use charges of Second wind for the following options:
-Regain Hit Points equal to 1d10 plus your Fighter level.
-Expend a use of Second Wind to add 1d10 to a failed ability check. If you still fail, the use of Second Wind isnt expended.
You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.

Fighter 1st level Feature

Cunning Action

  • casting timeBonus Action
  • range

You can take the Dash, Disengage, or Hide action.

Rogue 2nd level Feature

Steady Aim

  • casting timeBonus Action
  • range

You give yourself advantage on your next attack roll on the current turn.
You can use this bonus action only if you havent moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.

Rogue 3rd level Feature

Rage
Primal Knowledge

  • casting time1 bonus action
  • rangeSelf

  • components3 uses
  • duration1 minute

While raging, you gain the following benefits if you aren't wearing heavy armor:
You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll.
You have resistance to bludgeoning, piercing, and slashing damage.
Use your strength modifier for the following skills:
Acrobatics
Intimidation
Perception
Stealth
Survival

Barbarian 3rd level Feature

3 3
1 1
2 2
3 3
3 3
1 1
2 2
3 3
3 3

Second wind
Tactical Mind

  • casting timeBonus Action
  • rangeSelf

  • components2 uses
  • durationInstantly

You can use charges of Second wind for the following options:
-Regain Hit Points equal to 1d10 plus your Fighter level.
-Expend a use of Second Wind to add 1d10 to a failed ability check. If you still fail, the use of Second Wind isnt expended.
You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.

Fighter 1st level Feature

Cunning Action

  • casting timeBonus Action
  • range

You can take the Dash, Disengage, or Hide action.

Rogue 2nd level Feature

Steady Aim

  • casting timeBonus Action
  • range

You give yourself advantage on your next attack roll on the current turn.
You can use this bonus action only if you havent moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.

Rogue 3rd level Feature

Rage
Primal Knowledge

  • casting time1 bonus action
  • rangeSelf

  • components3 uses
  • duration1 minute

While raging, you gain the following benefits if you aren't wearing heavy armor:
You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll.
You have resistance to bludgeoning, piercing, and slashing damage.
Use your strength modifier for the following skills:
Acrobatics
Intimidation
Perception
Stealth
Survival

Barbarian 3rd level Feature

Second wind
Tactical Mind

  • casting timeBonus Action
  • rangeSelf

  • components2 uses
  • durationInstantly

You can use charges of Second wind for the following options:
-Regain Hit Points equal to 1d10 plus your Fighter level.
-Expend a use of Second Wind to add 1d10 to a failed ability check. If you still fail, the use of Second Wind isnt expended.
You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.

Fighter 1st level Feature

Cunning Action

  • casting timeBonus Action
  • range

You can take the Dash, Disengage, or Hide action.

Rogue 2nd level Feature

Steady Aim

  • casting timeBonus Action
  • range

You give yourself advantage on your next attack roll on the current turn.
You can use this bonus action only if you havent moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.

Rogue 3rd level Feature

Rage
Primal Knowledge

  • casting time1 bonus action
  • rangeSelf

  • components3 uses
  • duration1 minute

While raging, you gain the following benefits if you aren't wearing heavy armor:
You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll.
You have resistance to bludgeoning, piercing, and slashing damage.
Use your strength modifier for the following skills:
Acrobatics
Intimidation
Perception
Stealth
Survival

Barbarian 3rd level Feature

Second wind
Tactical Mind

  • casting timeBonus Action
  • rangeSelf

  • components2 uses
  • durationInstantly

You can use charges of Second wind for the following options:
-Regain Hit Points equal to 1d10 plus your Fighter level.
-Expend a use of Second Wind to add 1d10 to a failed ability check. If you still fail, the use of Second Wind isnt expended.
You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.

Fighter 1st level Feature

1 1
2 2
3 3
3 3
1 1
2 2
3 3
3 3
1 1

Cunning Action

  • casting timeBonus Action
  • range

You can take the Dash, Disengage, or Hide action.

Rogue 2nd level Feature

Steady Aim

  • casting timeBonus Action
  • range

You give yourself advantage on your next attack roll on the current turn.
You can use this bonus action only if you havent moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.

Rogue 3rd level Feature

2 2
3 3