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Eldritch Blast

  • casting time 1 action
  • range 36 meter

  • components V, S
  • duration Instantaneous

A beam of crackling energy streaks toward a
creature within range. Make a ranged spell
attack against the target. On a hit, the target
takes 1d10 force damage.
The spell creates more than one beam when you
reach higher levels - two beams at 5th level,
three beams at 11th level, and four beams at
17th level. you can direct the beams at the same
target or at different ones. Make a separate
attack roll for each beam.

Cleric Evocation cantrip

Thaumaturgy

  • casting time 1 action
  • range 9 meter

  • components V
  • duration Up to 1 minute

You manifest a minor wonder, a sign of
supernatural power, within range. You create
one of the following magical effects within range.
• Your voice booms up to three times as loud as
normal for 1 minute.
• You cause flames to flicker, brighten, dim, or
change color for 1 minute.
• You cause harmless tremors in the ground for 1
minute.
• You create an instantaneous sound that
originates from a point of your choice within
range, such as a rumble of thunder, the cry of a
raven, or ominous whispers.
• You instantaneously cause an unlocked door or
window to fly open or slam shut.
• You alter the appearance of your eyes for 1
minute.
If you cast this spell multiple times, you can have
up to three of its 1-minute effects active at a
time, and you can dismiss such an effect as an
action.

Cleric Transmutation cantrip

Guidance

  • casting time 1 reaction
  • range Touch

  • components V, S
  • duration Concentration, up to 1 minute

You touch one willing creature. Once before the
spell ends, the target can roll a d4 and add the
number rolled to one ability check of its choice.
It can roll the die before or after making the
ability check. The spell then ends.

Cleric Divination cantrip

Resistance

  • casting time 1 reaction
  • range Touch

  • components V, S, M
  • duration Concentration, up to 1 minute

a miniature cloak

You touch one willing creature. Once before the
spell ends, the target can roll a d4 and add the
number rolled to one saving throw of its choice.
It can roll the die before or after the saving
throw. The spell then ends.

Cleric Abjuration cantrip

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