You scatter poisonous dust around yourself or at a point you can see within range. Each creature within range of you or within 10 feet of the points must succeed on a HP/Constitution saving throw or be poisoned for 1 minute.
As an action on each of its turns, and at the end of each of its turns. An affected creature can repeat the saving throw, ending the poison on a success.
You melt your body to reduce the impact of blows. For the duration, your base AC increases to 13 +Speed modifier. This move ends if you don armor.
Additionally, if you are in water or it's raining, you turn invisible. The invisibility drops immediately after you make an attack roll, deal damage, or use a move. If you are still in water or under rain, you become invisible again at the start of your next turn.
You spray melting acid. All creatures within range must suceed on a Special Defense/Constitution saving throw or take 1d6 Poison damage and when the target next makes a saving throw, the target must roll a d6 and subtract the number rolled from the saving throw.
Innate Upgrade. The damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6).
After having eaten something during this encounter, you let out a loud and damaging belch at creatures within range. A target must succeed on a Special Defense/Constitution saving throw or take 10d8 +30 Poison damage or half as much damage on a successful one.
After having eaten something during this encounter, you let out a loud and damaging belch at creatures within range. A target must succeed on a Special Defense/Constitution saving throw or take 10d8 +30 Poison damage or half as much damage on a successful one.
You strike everything around you by swamping the area with a giant sludge wave. Each creature in range must make a Special Defense/Constitution saving throw. On a failed save, a target takes 6d8 Poison damage or half as much damage on a successful one. This also poisons a target on a failed natural roll of 2-.
Using a Higher-Level Move Slot. The damage increases by 1d8 for each move slot level above 5.
You hurl a ball of unsanitary sludge at a creature you can see within range. Make a Special attack roll. On a hit, the target takes 6d8 Poison damage. Hit or miss, the sludge then explodes. The target and each creature within 5 feet of it must succeed on a Speed/Dexterity saving throw or take 4d6 Poison damage (splash damage). This also poisons the target on a natural roll of 15+.
Using a Higher-Level Move Slot. The base damage increases by 1d8, and splash damage increases by 1d6 for each move slot level above 5.
You hurl a ball of unsanitary sludge at a creature you can see within range. Make a Special attack roll. On a hit, the target takes 6d8 Poison damage. Hit or miss, the sludge then explodes. The target and each creature within 5 feet of it must succeed on a Speed/Dexterity saving throw or take 4d6 Poison damage (splash damage). This also poisons the target on a natural roll of 15+.
Using a Higher-Level Move Slot. The base damage increases by 1d8, and splash damage increases by 1d6 for each move slot level above 5.
You hurl a ball of unsanitary sludge at a creature you can see within range. Make a Special attack roll. On a hit, the target takes 2d8 Poison damage. This also poisons the target on a natural roll of 15+.
Using a Higher-Level Move Slot. The damage increases by 1d8 for each move slot level above 2.
You hurl a ball of unsanitary sludge at a creature you can see within range. Make a Special attack roll. On a hit, the target takes 2d8 Poison damage. This also poisons the target on a natural roll of 15+.
Using a Higher-Level Move Slot. The damage increases by 1d8 for each move slot level above 2.
You attack using a discharge of filthy gases. The creature must succeed on a HP/Constitution saving throw or take 1d6 Poison damage and is poisoned.
Innate Upgrade. The damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6).
You release a cloud of poisonous gas around you. All creatures within range must succeed on a HP/Constitution saving throw or be poisoned.
An affected creature can repeat the saving throw at the end of each of it's turns, ending the effect on a successful save.
You release a cloud of poisonous gas around you. All creatures within range must succeed on a HP/Constitution saving throw or be poisoned.
An affected creature can repeat the saving throw at the end of each of it's turns, ending the effect on a successful save.
You soak a creature you can see within range in a special poisonous liquid. The creature must make a Special Defense/Constitution saving throw taking 2d6 Poison damage on a failed save, or half as much damage on a successful one.
If the target is poisoned, it instead takes 4d6 Poison damage.
You soak a creature you can see within range in a special poisonous liquid. The creature must make a Special Defense/Constitution saving throw taking 2d6 Poison damage on a failed save, or half as much damage on a successful one.
If the target is poisoned, it instead takes 4d6 Poison damage.
You soak a creature you can see within range in a special poisonous liquid. The creature must make a Special Defense/Constitution saving throw taking 2d6 Poison damage on a failed save, or half as much damage on a successful one.
If the target is poisoned, it instead takes 4d6 Poison damage.
You throw a special clump of mud at a creature you can see within range, dealing 1d6 Poison damage. The target also has all it's Stat changes eliminated.
You throw a special clump of mud at a creature you can see within range, dealing 1d6 Poison damage. The target also has all it's Stat changes eliminated.
You hurl up stomach acid on a creature you can see within range. The target must succeed a HP/Constitution saving throw or have it's Abilities/Feats suppressed until the target or another creature uses its action to scrape or wash the acid off.
You drench a creature you can see within range in vicious toxin. The target must succeed on a HP/Constitution saving throw or become poisoned. A target has disadvantage on the saving throw if you are Poison-type. A target poisoned by this move also takes 1d6 Poison damage at the end of each of its turns.
As an action on each of its turns, and at the end of each of its turns. An affected creature can repeat the saving throw, ending the poison on a success.
You drench a creature you can see within range in vicious toxin. The target must succeed on a HP/Constitution saving throw or become poisoned. A target has disadvantage on the saving throw if you are Poison-type. A target poisoned by this move also takes 1d6 Poison damage at the end of each of its turns.
As an action on each of its turns, and at the end of each of its turns. An affected creature can repeat the saving throw, ending the poison on a success.
You drench a creature you can see within range in vicious toxin. The target must succeed on a HP/Constitution saving throw or become poisoned. A target has disadvantage on the saving throw if you are Poison-type. A target poisoned by this move also takes 1d6 Poison damage at the end of each of its turns.
As an action on each of its turns, and at the end of each of its turns. An affected creature can repeat the saving throw, ending the poison on a success.
You drench a creature you can see within range in vicious toxin. The target must succeed on a HP/Constitution saving throw or become poisoned. A target has disadvantage on the saving throw if you are Poison-type. A target poisoned by this move also takes 1d6 Poison damage at the end of each of its turns.
As an action on each of its turns, and at the end of each of its turns. An affected creature can repeat the saving throw, ending the poison on a success.
You drench a creature you can see within range in vicious toxin. The target must succeed on a HP/Constitution saving throw or become poisoned. A target has disadvantage on the saving throw if you are Poison-type. A target poisoned by this move also takes 1d6 Poison damage at the end of each of its turns.
As an action on each of its turns, and at the end of each of its turns. An affected creature can repeat the saving throw, ending the poison on a success.