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Poison Powder

  • casting time Action
  • range Self (15-foot radius) or 30 feet

  • components 3 Move Points
  • durationInstantaneous

You scatter poisonous dust around yourself or at a point you can see within range. Each creature within range of you or within 10 feet of the points must succeed on a HP/Constitution saving throw or be poisoned for 1 minute.

As an action on each of its turns, and at the end of each of its turns. An affected creature can repeat the saving throw, ending the poison on a success.

Poison-type 2nd-level Status

Acid Armor

  • casting time Action
  • range Self

  • components 3 Move Points
  • duration 4 hours

You melt your body to reduce the impact of blows. For the duration, your base AC increases to 13 +Speed modifier. This move ends if you don armor.

Additionally, if you are in water or it's raining, you turn invisible. The invisibility drops immediately after you make an attack roll, deal damage, or use a move. If you are still in water or under rain, you become invisible again at the start of your next turn.

Poison-type 2nd-level Status

Acid Spray TM013 (+Acid)

  • casting time Action
  • range Self (15-foot cone)

  • components 0 Move Points
  • duration Instantaneous

You spray melting acid. All creatures within range must suceed on a Special Defense/Constitution saving throw or take 1d6 Poison damage and when the target next makes a saving throw, the target must roll a d6 and subtract the number rolled from the saving throw.

Innate Upgrade. The damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6).

Poison-type Innate Special

Belch

  • casting time Action
  • range Self (60-foot cone)

  • components 11 Move Points
  • duration Instantaneous

After having eaten something during this encounter, you let out a loud and damaging belch at creatures within range. A target must succeed on a Special Defense/Constitution saving throw or take 10d8 +30 Poison damage or half as much damage on a successful one.

Poison-type 8th-level Special

Belch

  • casting time Action
  • range Self (60-foot cone)

  • components 11 Move Points
  • duration Instantaneous

After having eaten something during this encounter, you let out a loud and damaging belch at creatures within range. A target must succeed on a Special Defense/Constitution saving throw or take 10d8 +30 Poison damage or half as much damage on a successful one.

Poison-type 8th-level Special

Sludge Wave TR78

  • casting time Action
  • range Self (40-foot radius)

  • components 7 Move Points
  • duration Instantaneous

You strike everything around you by swamping the area with a giant sludge wave. Each creature in range must make a Special Defense/Constitution saving throw. On a failed save, a target takes 6d8 Poison damage or half as much damage on a successful one. This also poisons a target on a failed natural roll of 2-.

Using a Higher-Level Move Slot. The damage increases by 1d8 for each move slot level above 5.

Poison-type 5th-level Special

Sludge Bomb TR22

  • casting time Action
  • range 90 feet

  • components 7 Move Points
  • duration Instantaneous

You hurl a ball of unsanitary sludge at a creature you can see within range. Make a Special attack roll. On a hit, the target takes 6d8 Poison damage. Hit or miss, the sludge then explodes. The target and each creature within 5 feet of it must succeed on a Speed/Dexterity saving throw or take 4d6 Poison damage (splash damage). This also poisons the target on a natural roll of 15+.

Using a Higher-Level Move Slot. The base damage increases by 1d8, and splash damage increases by 1d6 for each move slot level above 5.

Poison-type 5th-level Special

Sludge Bomb TR22

  • casting time Action
  • range 90 feet

  • components 7 Move Points
  • duration Instantaneous

You hurl a ball of unsanitary sludge at a creature you can see within range. Make a Special attack roll. On a hit, the target takes 6d8 Poison damage. Hit or miss, the sludge then explodes. The target and each creature within 5 feet of it must succeed on a Speed/Dexterity saving throw or take 4d6 Poison damage (splash damage). This also poisons the target on a natural roll of 15+.

Using a Higher-Level Move Slot. The base damage increases by 1d8, and splash damage increases by 1d6 for each move slot level above 5.

Poison-type 5th-level Special

Sludge

  • casting time Action
  • range 30 feet

  • components 3 Move Points
  • duration Instantaneous

You hurl a ball of unsanitary sludge at a creature you can see within range. Make a Special attack roll. On a hit, the target takes 2d8 Poison damage. This also poisons the target on a natural roll of 15+.

Using a Higher-Level Move Slot. The damage increases by 1d8 for each move slot level above 2.

Poison-type 2nd-level Special

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Sludge

  • casting time Action
  • range 30 feet

  • components 3 Move Points
  • duration Instantaneous

You hurl a ball of unsanitary sludge at a creature you can see within range. Make a Special attack roll. On a hit, the target takes 2d8 Poison damage. This also poisons the target on a natural roll of 15+.

Using a Higher-Level Move Slot. The damage increases by 1d8 for each move slot level above 2.

Poison-type 2nd-level Special

Smog

  • casting time Action
  • range 15 feet

  • components 0 Move Points
  • duration Instantaneous

You attack using a discharge of filthy gases. The creature must succeed on a HP/Constitution saving throw or take 1d6 Poison damage and is poisoned.

Innate Upgrade. The damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6).

Poison-type Innate Special

Poison Gas

  • casting time Bonus action
  • range Self (15-foot radius)

  • components 2 Move Points
  • duration Instantaneous

You release a cloud of poisonous gas around you. All creatures within range must succeed on a HP/Constitution saving throw or be poisoned.

An affected creature can repeat the saving throw at the end of each of it's turns, ending the effect on a successful save.

Poison-type 1st-level Status

Poison Gas

  • casting time Bonus action
  • range Self (15-foot radius)

  • components 2 Move Points
  • duration Instantaneous

You release a cloud of poisonous gas around you. All creatures within range must succeed on a HP/Constitution saving throw or be poisoned.

An affected creature can repeat the saving throw at the end of each of it's turns, ending the effect on a successful save.

Poison-type 1st-level Status

Venoshock TM045

  • casting time Action
  • range 30 feet

  • components 3 Move Points
  • duration Instantaneous

You soak a creature you can see within range in a special poisonous liquid. The creature must make a Special Defense/Constitution saving throw taking 2d6 Poison damage on a failed save, or half as much damage on a successful one.

If the target is poisoned, it instead takes 4d6 Poison damage.

Poison-type 2nd-level Special

Venoshock TM045

  • casting time Action
  • range 30 feet

  • components 3 Move Points
  • duration Instantaneous

You soak a creature you can see within range in a special poisonous liquid. The creature must make a Special Defense/Constitution saving throw taking 2d6 Poison damage on a failed save, or half as much damage on a successful one.

If the target is poisoned, it instead takes 4d6 Poison damage.

Poison-type 2nd-level Special

Venoshock TM045

  • casting time Action
  • range 30 feet

  • components 3 Move Points
  • duration Instantaneous

You soak a creature you can see within range in a special poisonous liquid. The creature must make a Special Defense/Constitution saving throw taking 2d6 Poison damage on a failed save, or half as much damage on a successful one.

If the target is poisoned, it instead takes 4d6 Poison damage.

Poison-type 2nd-level Special

Clear Smog

  • casting time Action
  • range 15 feet

  • components 2 Move Points
  • duration Instantaneous

You throw a special clump of mud at a creature you can see within range, dealing 1d6 Poison damage. The target also has all it's Stat changes eliminated.

Poison-type 1st-level Special

Clear Smog

  • casting time Action
  • range 15 feet

  • components 2 Move Points
  • duration Instantaneous

You throw a special clump of mud at a creature you can see within range, dealing 1d6 Poison damage. The target also has all it's Stat changes eliminated.

Poison-type 1st-level Special

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Gastro Acid

  • casting time Action
  • range 15 feet

  • components 5 Move Points
  • duration 1 hour

You hurl up stomach acid on a creature you can see within range. The target must succeed a HP/Constitution saving throw or have it's Abilities/Feats suppressed until the target or another creature uses its action to scrape or wash the acid off.

Poison-type 3rd-level Status

Toxic TM175

  • casting time Action
  • range 15 feet

  • components 2 Move Points
  • duration Instantaneous

You drench a creature you can see within range in vicious toxin. The target must succeed on a HP/Constitution saving throw or become poisoned. A target has disadvantage on the saving throw if you are Poison-type. A target poisoned by this move also takes 1d6 Poison damage at the end of each of its turns.

As an action on each of its turns, and at the end of each of its turns. An affected creature can repeat the saving throw, ending the poison on a success.

Poison-type 1st-level Status

Toxic TM175

  • casting time Action
  • range 15 feet

  • components 2 Move Points
  • duration Instantaneous

You drench a creature you can see within range in vicious toxin. The target must succeed on a HP/Constitution saving throw or become poisoned. A target has disadvantage on the saving throw if you are Poison-type. A target poisoned by this move also takes 1d6 Poison damage at the end of each of its turns.

As an action on each of its turns, and at the end of each of its turns. An affected creature can repeat the saving throw, ending the poison on a success.

Poison-type 1st-level Status

Toxic TM175

  • casting time Action
  • range 15 feet

  • components 2 Move Points
  • duration Instantaneous

You drench a creature you can see within range in vicious toxin. The target must succeed on a HP/Constitution saving throw or become poisoned. A target has disadvantage on the saving throw if you are Poison-type. A target poisoned by this move also takes 1d6 Poison damage at the end of each of its turns.

As an action on each of its turns, and at the end of each of its turns. An affected creature can repeat the saving throw, ending the poison on a success.

Poison-type 1st-level Status

Toxic TM175

  • casting time Action
  • range 15 feet

  • components 2 Move Points
  • duration Instantaneous

You drench a creature you can see within range in vicious toxin. The target must succeed on a HP/Constitution saving throw or become poisoned. A target has disadvantage on the saving throw if you are Poison-type. A target poisoned by this move also takes 1d6 Poison damage at the end of each of its turns.

As an action on each of its turns, and at the end of each of its turns. An affected creature can repeat the saving throw, ending the poison on a success.

Poison-type 1st-level Status

Toxic TM175

  • casting time Action
  • range 15 feet

  • components 2 Move Points
  • duration Instantaneous

You drench a creature you can see within range in vicious toxin. The target must succeed on a HP/Constitution saving throw or become poisoned. A target has disadvantage on the saving throw if you are Poison-type. A target poisoned by this move also takes 1d6 Poison damage at the end of each of its turns.

As an action on each of its turns, and at the end of each of its turns. An affected creature can repeat the saving throw, ending the poison on a success.

Poison-type 1st-level Status

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