You launch a mote of light at one creature or object within range. Make a ranged spell attack against the target. On a hit the target takes 1d8 Radiant damage and until the end of your next turn it emits Dim Light in a 10-foot radius and can't benefit from the Invisible condition.
Cantrip Upgrade. The damage increases by 1d8 when you reach levels 5 (2d8) 11 (3d8) and 17 (4d8).
A flickering flame appears in your hand and remains there for the duration. While there the flame emits no heat and ignites nothing and it sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. The spell ends if you cast it again.
Until the spell ends you can take a Magic action to hurl fire at a creature or an object within 60 feet of you. Make a ranged spell attack. On a hit the target takes 1d8 Fire damage.
Cantrip Upgrade. The damage increases by 1d8 when you reach levels 5 (2d8) 11 (3d8) and 17 (4d8).
A Club or Quarterstaff you are holding is imbued with nature's power. For the duration you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon and the weapon's damage die becomes a d8. If the attack deals damage it can be Force damage or the weapon's normal damage type (your choice).
The spell ends early if you cast it again or if you let go of the weapon.
Cantrip Upgrade. The damage die changes when you reach levels 5 (d10) 11 (d12) and 17 (2d6).
This spell repairs a single break or tear in an object you touch such as a broken chain link two halves of a broken key a torn cloak or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension you mend it leaving no trace of the former damage.
This spell can physically repair a magic item but it can't restore magic to such an object.
You hurl a mote of fire at a creature or an object within range. Make a ranged spell attack against the target. On a hit the target takes 1d10 Fire damage. A flammable object hit by this spell starts burning if it isn't being worn or carried.
Cantrip Upgrade. The damage increases by 1d10 when you reach levels 5 (2d10) 11 (3d10) and 17 (4d10).
Whispering to the spirits of nature you create one of the following effects within range.
OLGA DREBAS
A sprite casts Druidcraft
to make flowers blossom
Weather Sensor. You create a Tiny harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies a cloud for rain falling snowflakes for snow and so on. This effect persists for 1 round.
Bloom. You instantly make a flower blossom a seed pod open or a leaf bud bloom.
Fire Play. You light or snuff out a candle a torch or a campfire.