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Guidance

  • casting time1 action
  • rangeTouch

  • componentsV S
  • durationConcentration up to 1 minute

You touch one willing creature. Once before the spell ends the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

Paladin Divination cantrip

Cure Wounds

  • casting time1 action
  • rangeTouch

  • componentsV S
  • durationInstantaneous

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher the healing increases by 1d8 for each slot level above 1st.

Paladin 1st level Evocation

Sacred Flame

  • casting time1 action
  • range60 feet

  • componentsV S
  • durationInstantaneous

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.
The spell's damage increases by 1d8 when you reach 5th level (2d8) 11th level (3d8) and 17th level (4d8).

Paladin Evocation cantrip

Word of Radiance

  • casting time1 action
  • range5 feet

  • componentsV M
  • durationInstantaneous

a holy symbol

You utter a divine word and burning radiance erupts from you. Each creature of your choice that you can see within range must succeed on a Constitution saving throw or take 1d6 radiant damage.
The spell's damage increases by 1d6 when you reach 5th level (2d6) 11th level (3d6) and 17th level (4d6).

Paladin Evocation cantrip

Compelled Duel

  • casting time1 bonus action
  • range30 feet

  • componentsV
  • durationConcentration up to 1 minute

You attempt to compel a creature into a duel. One creature that you can see within range must make a Wisdom saving throw. On a failed save the creature is drawn to you compelled by your divine demand. For the duration it has disadvantage on attack rolls against creatures other than you and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you if it succeeds on this saving throw this spell doesn't restrict the target's movement for that turn.
The spell ends if you attack any other creature if you cast a spell that targets a hostile creature other than the target if a creature friendly to you damages the target or casts a harmful spell on it or if you end your turn more than 30 feet away from the target.

Paladin 1st level Enchantment

Protection from Evil and Good

  • casting time1 action
  • rangeTouch

  • componentsV S M
  • durationConcentration up to 10 minutes

holy water or powdered silver and iron which the spell consumes

Until the spell ends one willing creature you touch is protected against certain types of creatures - aberrations celestials elementals fey fiends and undead.
The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed frightened or possessed by them. If the target is already charmed frightened or possessed by such a creature the target has advantage on any new saving throw against the relevant effect.

Paladin 1st level Abjuration

Sanctuary

  • casting time1 bonus action
  • range30 feet

  • componentsV S M
  • duration1 minute

a small silver mirror

You ward a creature within range against attack. Until the spell ends any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects such as the explosion of a fireball.
If the warded creature makes an attack or casts a spell that affects an enemy creature this spell ends.

Paladin 1st level Abjuration

Shield of Faith

  • casting time1 bonus action
  • range60 feet

  • componentsV S M
  • durationConcentration up to 10 minutes

a small parchment with a bit of holy text written on it

A shimmering field appears and surrounds a creature of your choice within range granting it a +2 bonus to AC for the duration.

Paladin 1st level Abjuration

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