the damage increases by 1d4 for each slot level above 3rd.;Sorcerer (BoMT)
which is cast in shades of gray
and it can't be attacked or otherwise interacted with. When you cast the spell
it must choose the target at random from among the creatures it can see within range of the attack
the spell ends for that creature. ;Sorcerer
and it has advantage on Strength
and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only)
it cannot move
smells
the meteor explodes. Each creature within 5 feet of the point where the meteor explodes must make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save
or thunder.;Sorcerer
it must make a Dexterity saving throw. On a failed save
not both. Regardless of the creature's abilities or magic items
the damage increases by 1d10 for each slot level above 3rd.;Sorcerer (XGE)
extinguishing unprotected flames in its area and within 30 feet of it
20 feet high
or lava - as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.
If your target a creature submerged in a liquid