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What To Do In A Turn x2

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(Action) Action:
-You can attack twice
-Once per turn you can apply one of your Arcane Shot (two uses per short/long rest.) options to that arrow. (bow's only)

Banishing Arrow.
creatures hit by arrow must succeed on CHA ST or be banished (harmless fey wild). When banished its speed is 0 and incapacitated. At the end of its next turn, tp back.

Enfeebling Arrow.
The creature hit by the arrow takes an extra 2d6 necrotic damage, target must also succeed on a CON ST, or the damage dealt them is halved until the start next turn.

Seeking Arrow.
arrow seeks out target, don’t make an attack roll. Choose one creature seen in past minute. ignore 3/4 cover + 1/2 cover, target must make a DEX ST. On fail, it takes damage from arrow, plus extra 1d6 force damage, and learn target’s current location. On save, target takes half damage, and don’t learn location.

The Perfect Shot (

Item: Repeating Shot Lens:
*+1 bonus to attack and damage rolls made with it when it's used to make a ranged attack, and it ignores the loading property if it has it, plus infinite ammo

What To Do In A Turn

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(Reaction, Movement, Bonus Action) *+2 bonus to attack rolls you make with ranged*

Reaction:
-Opportunity Attack

Movement:
-Dash (twice as fast but use action)
-Move
*Difficult Terrain Doesn't Effect You*

Bonus Action:
-Can use Blade Ward or Pass Without Trace
-regain hit points equal to 1d10 + fighter level.
*Once per rest before you can use it again.*
-Take another action on top of regular action
*Once per rest before you can use it again.*



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