Target:
Saving:
Target: None
Saving: Will negates or none (object)
Target: One item of a volume no greater than 10 cu. ft./level (see text)
Saving: None
Target: Living creature touched
Saving: None
Destroys 1d4/level HD of undead (max 20d4).
Target: None
Saving: Will negates
Target: Dead creature touched
Saving: Fortitude negates (harmless)
Target: None
Saving: Reflex half
Target: None
Saving: Reflex half
Target: You or creature touched
Saving: None (see text)
Target: None
Saving: None
Target: None
Saving: None (see text)
Target: Creature touched
Saving: Will negates (see text)
Target: One creature of up to 80 HD
Saving: Fort negates
Target: None
Saving: None
Target: None
Saving: None (see text)
Target: None
Saving: None (see text)
Target: You and other touched willing creatures weighing up to 1,000 lb.
Saving: Yes (harmless) (see text)
Target: None
Saving: None
Target: None
Saving: None
Target: One living creature
Saving: Will negates
Target: One creature or object
Saving: None
Target: Creature touched
Saving: Will negates (harmless)
Target: Object or creature touched
Saving: None
Target: Object or creature touched
Saving: None
Target: Touched creature or object of 2,000 lb. or less
Saving: Will negates
Target: Creature touched
Saving: Will negates (harmless)
Target: One creature, or up to a 10-foot cube of nonliving matter
Saving: Fortitude half
Target: None
Saving: Reflex half
Target: You, creature or object touched
Saving: None
Target: One creature or force grappling you
Saving: Fortitude half
Target: None
Saving: Reflex half
Target: None
Saving: None
Target: None
Saving: Fortitude negates
Target: One living creature
Saving: Fortitude partial (see text)
Target: None
Saving: None
Target: Creature or object weighing up to 1,000 lb.
Saving: Will negates
Target: None
Saving: None
Target: You
Saving: None
Target: None
Saving: Fortitude negates
Target: None
Saving: Reflex negates (see text)
Target: None
Saving: None
Target: One creature, or up to a 10-foot cube of nonliving matter
Saving: Fortitude half
Target: You or creature touched
Saving: None
Target: One other living creature
Saving: Will negates (see text)
Target: One other living creature
Saving: Will negates
Target: One living creature
Saving: Will negates
Target: None
Saving: None
Target: One creature or object
Saving: None
Target: None
Saving: None (harmless)
Target: One creature, or up to a 10-foot cube of nonliving matter in line of sight
Saving: Fortitude half
Target: None
Saving: Reflex half
Target: None
Saving: Reflex half
Target: One living creature
Saving: Will negates
Target: Object or 20 cu. ft. of matter
Saving: None
Target: One or more corpses touched
Saving: None
Target: Creature touched
Saving: Will negates (harmless)
Target: One or more extraplanar creatures, no two of which can be more than 30 ft. apart
Saving: Will negates
Target: One living creature
Saving: Will negates
Target: You or a creature or object of up to 2,000 lb.
Saving: None or Will negates (harmless, object)
Target: None
Saving: None
Target: One creature
Saving: None
Target: None
Saving: Will disbelief (if interacted with)
Target: One creature, or up to a 10-foot cube of nonliving matter
Saving: Fortitude half
Target: One creature, object, or spell
Saving: None
Target: None
Saving: Reflex half
Target: You
Saving: None
Target: Creature touched
Saving: Will negates (harmless)
Target: Creature touched
Saving: Yes (harmless, see text)
Target: Dead creature touched
Saving: None (see text)
Target: You
Saving: None
Target: None
Saving: None
Target: One living creature
Saving: Fortitude partial or half (see text)
Target: None
Saving: Will negates (see text)
Target: One creature or inanimate, nonmagical object
Saving: Fortitude negates (see text)
Target: You and touched objects or other touched willing creatures weighing up to 1,000 lb.
Saving: None or Will negates (see text)
Target: Touched creature or object of 2,000 lb. or less, or 10-ft. -radius spherical emanation, centered on you
Saving: None
Target: None
Saving: None
Convert spellcasting into psionic power points.
Target: One willing psionic creature
Saving: Will negates (harmless)
You gain the mental powers of a psion.
Target: You
Saving: None
Read subject's memories, one question/round.
Target: One living creature
Saving: Fortitude negates, see text
Invisible field leeches psionic power points away.
Target: None
Saving: Will partial, see text
As psychic turmoil, but you gain power points as temporary hit points.
Target: None
Saving: Will partial, see text
As telepathic bond, but you and one other creature.
Target: You and one willing creature within 30 ft.
Saving: None
Ranged touch attack, 2d4 damage for 1 round +1 round/three levels.
Target: None
Saving: None
Fog deals acid damage.
Target: None
Saving: None
Orb deals 1d3 acid damage.
Target: None
Saving: None
Wards an area for 2 hours/level.
Target: None
Saving: None
Assume form of a similar creature.
Target: You
Saving: None
Reveals magical aspects of subject.
Target: One object or creature per caster level
Saving: None or Will negates, see text
One animal/two levels doubles in size.
Target: Up to one animal (Gargantuan or smaller) per two levels, no two of which can be more than 30 ft. apart
Saving: Fortitude negates
Creates undead skeletons and zombies.
Target: One or more corpses touched
Saving: None
Objects attack your foes.
Target: One Small object per caster level, see text
Saving: None
Makes a rope move at your command.
Target: One ropelike object, length up to 50 ft. + 5 ft./level, see text
Saving: None
Negates magic within 10 ft.
Target: None
Saving: None
Object or location affected by spell repels certain creatures.
Target: One location (up to a 10-ft. cube/level) or one object
Saving: Will partial
Invisible floating eye moves 30 ft./round.
Target: None
Saving: None
Magically locks a portal or chest.
Target: The door, chest, or portal touched, up to 30 sq. ft./level in size
Saving: None
Inscribes a personal rune (visible or invisible).
Target: None
Saving: None
Magical auras become visible to you.
Target: You
Saving: None
As arcane sight, but also reveals magic effects on creatures and objects.
Target: You
Saving: None
Projects you and companions onto Astral Plane.
Target: You plus one additional willing creature touched per two caster levels
Saving: None
Transforms subject into harmless animal.
Target: One creature
Saving: Fortitude negates, Will partial, see text
Banishes 2 HD/level of extraplanar creatures.
Target: One or more extraplanar creatures, no two of which can be more than 30 ft. apart
Saving: Will negates
Subject gains +4 to Con for 1 min./level.
Target: Creature touched
Saving: Will negates (harmless)
As bear's endurance, affects one subject/level.
Target: One creature/level, no two of which can be more than 30 ft. apart
Saving: Will negates (harmless)
-6 to an ability score, -4 on attack rolls, saves, and checks, or 50% chance of losing each action.
Target: Creature touched
Saving: Will negates
Utilizes an array of techniques to imprison a creature.
Target: One living creature
Saving: Will negates, see text
Tentacles grapple all within 20 ft. spread.
Target: None
Saving: None
Withers one plant or deals 1d6/level damage to plant creature.
Target: One plant
Saving: Fortitude half, see text
Makes subject blinded or deafened.
Target: One living creature
Saving: Fortitude negates
You randomly vanish and reappear for 1 round/level.
Target: You
Saving: None
Attacks miss subject 20% of the time.
Target: Creature touched
Saving: Will negates (harmless)
Frees subjects from enchantments, alterations, curses, and petrification.
Target: Up to one creature per level, all within 30 ft. of each other
Saving: See text
Subject gains +4 to Str for 1 min./level.
Target: Creature touched
Saving: Will negates (harmless)
As bull's strength, affects one subject/level.
Target: One creature/level, no two of which can be more than 30 ft. apart
Saving: Will negates (harmless)
1d4/level fire damage (max 5d4).
Target: None
Saving: Reflex half
Subject gains +4 to Dex for 1 min./level.
Target: Creature touched
Saving: Will negates (harmless)
As cat's grace, affects one subject/level.
Target: One creature/level, no two of which can be more than 30 ft. apart
Saving: Will negates (harmless)
One creature of 5 HD or less flees for 1d4 rounds.
Target: One living creature with 5 or fewer HD
Saving: Will partial
1d6/level damage, 1 secondary bolt/level each deals half damage.
Target: One primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target)
Saving: Reflex half
Makes monster believe it is your ally.
Target: One living creature
Saving: Will negates
As charm monster, but all within 30 ft.
Target: One or more creatures, no two of which can be more than 30 ft. apart
Saving: Will negates
Makes one person your friend.
Target: One humanoid creature
Saving: Will negates
One touch/level deals 1d6 damage and possibly 1 Str damage.
Target: Creature or creatures touched (up to one/level)
Saving: Fortitude partial or Will negates, see text
Kills 1d4/level HD of creatures.
Target: None
Saving: Fortitude negates
Hear or see at a distance for 1 min./level.
Target: None
Saving: None
Large hand provides cover, pushes, or attacks your foes.
Target: None
Saving: None
Duplicate awakens when original dies.
Target: None
Saving: None
Kills 3 HD or less, 4-6 HD save or die, 6+ HD take Con damage.
Target: None
Saving: Fortitude partial, see text
Knocks unconscious, blinds, and/or stuns weak creatures.
Target: None
Saving: Will negates
Undead creature obeys your commands.
Target: One undead creature
Saving: Will negates, see text
You understand all spoken and written languages.
Target: You
Saving: None
1d6/level cold damage.
Target: None
Saving: Reflex half
Subjects behave oddly for 1 round/level.
Target: All creatures in a 15-ft. radius burst
Saving: Will negates
Lets you ask question of extraplanar entity.
Target: You
Saving: None
Infects subject with chosen disease.
Target: Living creature touched
Saving: Fortitude negates
Sets trigger condition for another spell.
Target: You
Saving: None
Makes a permanent, heatless torch.
Target: Object touched
Saving: None
Undead don't attack you while under your command.
Target: Up to 2 HD/level of undead creatures, no two of which can be more than 30 ft. apart
Saving: Will negates
Raises or lowers bodies of water.
Target: None
Saving: None, see text
Changes weather in local area.
Target: None
Saving: None
Create shadows, wraiths, spectres, or devourers.
Target: One corpse
Saving: None
Creates ghouls, ghasts, mummies, or mohrgs.
Target: One corpse
Saving: None
Subjects take -2 on attack rolls, damage rolls, saves, and checks.
Target: None
Saving: Will negates
Large hand provides cover, pushes, or crushes your foes.
Target: None
Saving: None
Creates torches or other lights.
Target: None
Saving: None
20-ft. radius of supernatural shadow.
Target: Object touched
Saving: None
See 60 ft. in total darkness.
Target: Creature touched
Saving: Will negates (harmless)
60-ft. radius of bright light.
Target: Object touched
Saving: None
Humanoid creature of 4 HD or less loses next action.
Target: One humanoid creature of 4 HD or less
Saving: Will negates
Living creature of 6 HD or less loses next action.
Target: One living creature of 6 HD or less
Saving: Will negates
Puts 10 HD of creatures to sleep.
Target: None
Saving: Will negates
1d6/level fire damage, you can postpone blast for 5 rounds.
Target: None
Saving: Reflex half
As sending, plus you can send suggestion.
Target: One creature
Saving: Will partial
Detects spells and magic items within 60 ft.
Target: None
Saving: None
Detects poison in one creature or small object.
Target: One creature, one object, or a 5-ft. cube
Saving: None
Alerts you of magical eavesdropping.
Target: None
Saving: None
Reveals hidden doors within 60 ft.
Target: None
Saving: None
Allows 'listening' to surface thoughts.
Target: None
Saving: Will negates, see text
Reveals undead within 60 ft.
Target: None
Saving: None
Teleports you short distance.
Target: You and touched objects or other touched willing creatures
Saving: None and Will negates (object)
Bars extradimensional movement.
Target: None
Saving: None
Teleportation and interplanar travel blocked for one day/level.
Target: None
Saving: None
Reveals exact location of creature or object.
Target: One creature or object
Saving: None
Changes your appearance.
Target: You
Saving: None
Makes one creature or object vanish.
Target: None
Saving: Fortitude partial (object)
Forces a creature to return to native plane.
Target: One extraplanar creature
Saving: Will negates, see text
Cancels magical spells and effects.
Target: One spellcaster, creature, or object, or 20-ft. -radius burst
Saving: None
As dispel magic, but +20 on check.
Target: One spellcaster, creature, or object, or 20-ft. -radius burst
Saving: None
Attacks miss subject 50%.
Target: Creature touched
Saving: Will negates (harmless)
Deals 1d6 damage to one undead.
Target: None
Saving: None
As dominate person, but any creature.
Target: One creature
Saving: Will negates
Controls humanoid telepathically.
Target: One humanoid
Saving: Will negates
Sends message to anyone sleeping.
Target: One living creature touched
Saving: None
Subject gains +4 to Cha for 1 min./level.
Target: Creature touched
Saving: Will negates (harmless)
As eagle's splendor, affects one subject/level.
Target: One creature/level, no two of which can be more than 30 ft. apart
Saving: Will negates (harmless)
Summons multiple elementals.
Target: None
Saving: None
Exist comfortably in hot or cold environments.
Target: Creature touched
Saving: Will negates (harmless)
Subject gains 2d4 negative levels.
Target: None
Saving: Fortitude partial, see text for enervation
Subject gains 1d4 negative levels.
Target: None
Saving: None
Humanoid creature doubles in size.
Target: One humanoid creature
Saving: Fortitude negates
Enlarges several creatures.
Target: One humanoid creature/level, no two of which can be more than 30 ft. apart
Saving: Fortitude negates
Mundane or magical writing vanishes.
Target: One scroll or two pages
Saving: See text
You become ethereal for 1 round/level.
Target: You
Saving: None
Travel to Ethereal Plane with companions.
Target: You and one other touched creature per three levels
Saving: None
Your speed increases by 30 ft.
Target: You
Saving: None
Deals 6d6 damage when read.
Target: One touched object weighing no more than 10 lb.
Saving: See text
Target becomes panicked, sickened, and comatose.
Target: One living creature
Saving: Fortitude negates
Transforms raw materials into finished items.
Target: Up to 10 cu. ft./level, see text
Saving: None
Gain 1d10 temporary hp +1/level (max +10).
Target: You
Saving: None
Fools scrying with an illusion.
Target: None
Saving: None
Subjects within cone flee for 1 round/level.
Target: None
Saving: Will partial
Objects or creatures fall slowly.
Target: One Medium or smaller freefalling object or creature/level, no two of which may be more than 20 ft. apart
Saving: Will negates (harmless) or Will negates (object)
Subject's Int and Cha drop to 1.
Target: One creature
Saving: Will negates, see text
Kills one subject.
Target: One living creature
Saving: Fortitude partial
Creatures attacking you take fire damage, you're protected from heat or cold.
Target: You
Saving: None
Opened object deals 1d4 damage +1/level.
Target: Object touched
Saving: Reflex half, see text
1d6 damage per level, 20-ft. radius.
Target: None
Saving: Reflex half
Arrows deal +1d6 fire damage.
Target: Fifty projectiles, all of which must be in contact with each other at the time of casting
Saving: None
Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
Target: None
Saving: Reflex negates
Dazzles one creature (-1 on attack rolls).
Target: None
Saving: Fortitude negates
Turns subject creature into statue.
Target: One creature
Saving: Fortitude negates
Subject flies at speed of 60 ft.
Target: Creature touched
Saving: Will negates (harmless)
Creates 3-ft. -diameter horizontal disk that holds 100 lb./level.
Target: None
Saving: None
Fog obscures vision.
Target: None
Saving: None
Cube or cage of force imprisons all inside.
Target: None
Saving: None
Hand pushes creatures away.
Target: None
Saving: None
Sixth sense' warns of impending danger.
Target: See text
Saving: None or Will negates (harmless)
Subject gains +4 Int for 1 min./level.
Target: Creature touched
Saving: Will negates (harmless)
As fox's cunning, affects one subject/level.
Target: One creature/level, no two of which can be more than 30 ft. apart
Saving: Will negates (harmless)
Releases creature from imprisonment.
Target: One creature
Saving: Will negates (harmless)
Freezes water or deals cold damage.
Target: See text
Saving: Reflex half, see text
Subject becomes insubstantial and can fly slowly.
Target: Willing corporeal creature touched
Saving: None
Connects two planes for travel or summoning.
Target: None
Saving: None
As lesser geas, plus it affects any creature.
Target: One living creature
Saving: None
Commands subject of 7 HD or less.
Target: One living creature with 7 HD or less
Saving: Will negates
Preserves one corpse.
Target: Corpse touched
Saving: Will negates (object)
Figment sounds.
Target: None
Saving: Will disbelief (if interacted with)
Paralyzes one subject, which exudes stEnch that makes those nearby sickened.
Target: Living humanoid touched
Saving: Fortitude negates
Blinds creatures, outlines invisible creatures.
Target: None
Saving: Will negates (blinding only)
As lesser globe of invulnerability, plus 4th-level spell effects.
Target: None
Saving: None
Stops 1st- through 3rd-level spell effects.
Target: None
Saving: None
Hand provides cover, pushes, or grapples.
Target: None
Saving: None
Makes 10-ft. square or one object slippery.
Target: One object or a 10-ft. square
Saving: See text
Array of magic effects protect area.
Target: None
Saving: See text
Blows away or knocks down smaller creatures.
Target: None
Saving: Fortitude negates
Makes one type of terrain appear like another (field into forest, or the like).
Target: None
Saving: Will disbelief (if interacted with)
Immobilizes undead for 1 round/level.
Target: Up to three undead creatures, no two of which can be more than 30 ft. apart
Saving: Will negates (see text)
One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Target: One creature/level, no two of which can be more than 30 ft. apart
Saving: Fortitude negates (harmless)
Gives +2 bonus on attack rolls, saves, skill checks.
Target: Creature touched
Saving: Will negates (harmless)
Gives +4 bonus on attack rolls, saves, skill checks, immunity to fear, temporary hp.
Target: Creature touched
Saving: Will negates (harmless)
Subject loses actions for 1 round/level.
Target: One creature, see text
Saving: Will negates
As hold person, but any creature.
Target: One living creature
Saving: Will negates, see text
As hold monster, but all within 30 ft.
Target: One or more creatures, no two of which can be more than 30 ft. apart
Saving: Will negates, see text
Paralyzes one humanoid for 1 round/level.
Target: One humanoid creature
Saving: Will negates, see text
As hold person, but all within 30 ft.
Target: One or more humanoid creatures, no two of which can be more than 30 ft. apart
Saving: Will negates, see text
Holds door shut.
Target: One portal, up to 20 sq. ft./level
Saving: None
Deals 1d6/level damage within 30 ft.
Target: Living creatures, no two of which can be more than 60 ft. apart
Saving: Fortitude half
Fascinates (2d4 + level) HD of creatures.
Target: None
Saving: Will negates
Fascinates 2d4 HD of creatures.
Target: None
Saving: Will negates
Hail deals 5d6 damage in cylinder 40 ft. across.
Target: None
Saving: None
Determines properties of magic item.
Target: One touched object
Saving: None
Only intended reader can decipher.
Target: One touched object weighing no more than 10 lb.
Saving: Will negates, see text
Wall, floor, or ceiling looks real, but anything can pass through.
Target: None
Saving: Will disbelief (if interacted with)
Entombs subject beneath the earth.
Target: Creature touched
Saving: Will negates, see text
Cloud deals 4d6 fire damage/round.
Target: None
Saving: Reflex half, see text
Subject suffers continuous confusion.
Target: One living creature
Saving: Will negates
Prepared object appears in your hand.
Target: One object weighing 10 lb. or less whose longest dimension is 6 ft. or less
Saving: None
Hand provides cover against one opponent.
Target: None
Saving: None
Subject is invisible for 1 min./level or until it attacks.
Target: You or a creature or object weighing no more than 100 lb./level
Saving: Will negates (harmless) or Will negates (harmless, object)
As invisibility, but subject can attack and stay invisible.
Target: You or creature touched
Saving: Will negates (harmless)
As invisibility, but affects all in range.
Target: Any number of creatures, no two of which can be more than 180 ft. apart
Saving: Will negates (harmless) or Will negates (harmless, object)
Makes everyone within 10 ft. invisible.
Target: You or a creature or object weighing no more than 100 lb./level
Saving: Will negates (harmless) or Will negates (harmless, object)
Your body becomes living iron.
Target: You
Saving: None
Forces subject to dance.
Target: Living creature touched
Saving: None
Subject gets bonus on Jump checks.
Target: Creature touched
Saving: Will negates (harmless)
Doubles normal weapon's threat range.
Target: One weapon or fifty projectiles, all of which must be in contact with each other at the time of casting
Saving: Will negates (harmless, object)
Opens locked or magically sealed door.
Target: One door, box, or chest with an area of up to 10 sq. ft./level
Saving: None
Lets you learn tales about a person, place, or thing.
Target: You
Saving: None
Subject moves up and down at your direction.
Target: You or one willing creature or one object (total weight up to 100 lb./level)
Saving: None
Object shines like a torch.
Target: Object touched
Saving: None
Electricity deals 1d6/level damage.
Target: None
Saving: Reflex half
Alters reality-within spell limits.
Target: See text
Saving: None, see text
Indicates direction to familiar creature.
Target: None
Saving: None
Senses direction toward object (specific or type).
Target: None
Saving: None
Gives subject +4 armor bonus.
Target: Creature touched
Saving: Will negates (harmless)
5-pound telekinesis.
Target: One nonmagical, unattended object weighing up to 5 lb.
Saving: None
Dispels magic, disenchants magic items.
Target: None
Saving: Will negates (object)
Phantom dog can guard, attack.
Target: None
Saving: None
Wizard only. Recalls spell of 5th level or lower.
Target: You
Saving: None
Door leads to extradimensional mansion.
Target: None
Saving: None
Prevents anyone from viewing or scrying an area for 24 hours.
Target: None
Saving: None
Floating magic blade strikes opponents.
Target: None
Saving: None
Alters object's magic aura.
Target: One touched object weighing up to 5 lb./level
Saving: None, see text
As protection spells, but 10-ft. radius and 10 min./level.
Target: None
Saving: Will negates (harmless)
As protection spells, but 10-ft. radius and 10 min./level.
Target: None
Saving: Will negates (harmless)
As protection spells, but 10-ft. radius and 10 min./level.
Target: None
Saving: Will negates (harmless)
As protection spells, but 10-ft. radius and 10 min./level.
Target: None
Saving: Will negates (harmless)
Enables possession of another creature.
Target: One creature
Saving: Will negates, see text
1d4+1 damage, +1 missile per two levels above 1st (max 5).
Target: Up to five creatures, no two of which can be more than 15 ft. apart
Saving: None
Speaks once when triggered.
Target: One creature or object
Saving: Will negates (object)
Weapon gains +1 bonus.
Target: Weapon touched
Saving: Will negates (harmless, object)
+1/four levels (max +5).
Target: One weapon or fifty projectiles (all of which must be in contact with each other at the time of casting)
Saving: Will negates (harmless, object)
As minor creation, plus stone and metal.
Target: None
Saving: None
As silent image, plus sound, smell and thermal effects.
Target: None
Saving: Will disbelief (if interacted with)
Traps subject in extradimensional maze.
Target: One creature
Saving: None
Makes minor repairs on an object.
Target: One object of up to 1 lb.
Saving: Will negates (harmless, object)
Whispered conversation at distance.
Target: One creature/level
Saving: None
Four exploding spheres each deal 6d6 fire damage.
Target: None
Saving: None or Reflex half, see text
Subject is immune to mental/emotional magic and scrying.
Target: One creature
Saving: Will negates (harmless)
Subjects in fog get -10 to Wis and Will checks.
Target: None
Saving: Will negates
Creates one cloth or wood object.
Target: None
Saving: None
As silent image, plus some sound.
Target: None
Saving: Will disbelief (if interacted with)
As hallucinatory terrain, plus structures.
Target: None
Saving: Will disbelief (if interacted with)
Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
Target: You
Saving: None
Misleads divinations for one creature or object.
Target: One creature or object, up to a 10-ft. cube in size
Saving: None or Will negates, see text
Turns you invisible and creates illusory double.
Target: You/one illusory double
Saving: None or Will disbelief (if interacted with), see text
Wizard only. Prepares extra spells or retains one just cast.
Target: You
Saving: None
You gain insight bonus on single attack roll, check, or save.
Target: You
Saving: None
Summons riding horse for 2 hours/level.
Target: None
Saving: None
Digs trenches and build hills.
Target: None
Saving: None
Sends vision dealing 1d10 damage, fatigue.
Target: One living creature
Saving: Will negates, see text
Hides subject from divination, scrying.
Target: Creature or object touched
Saving: Will negates (harmless, object)
Masks object against scrying.
Target: One object touched of up to 100 lb./level
Saving: Will negates (object)
Fog surrounds you.
Target: None
Saving: None
Opens or closes small or light things.
Target: Object weighing up to 30 lb. or portal that can be opened or closed
Saving: Will negates (object)
You fly at a speed of 40 ft. and can hustle over long distances.
Target: You
Saving: Will negates (harmless)
Subject gains +4 to Wis for 1 min./level.
Target: Creature touched
Saving: Will negates (harmless)
As owl's wisdom, affects one subject/level.
Target: One creature/level, no two of which can be more than 30 ft. apart
Saving: Will negates (harmless)
Creates passage through wood or stone wall.
Target: None
Saving: None
Makes certain spells permanent.
Target: See text
Saving: None
Includes sight, sound, and smell.
Target: None
Saving: Will disbelief (if interacted with)
As major image, but no concentration required.
Target: None
Saving: Will disbelief (if interacted with)
Fearsome illusion kills subject or deals 3d6 damage.
Target: One living creature
Saving: Will disbelief (if interacted with), then Fortitude partial, see text
Magic horse appears for 1 hour/level.
Target: None
Saving: None
Makes item seem trapped.
Target: Object touched
Saving: None
Creates an invisible passage through wood or stone.
Target: None
Saving: None
As lesser planar binding, but up to 12 HD.
Target: Up to three elementals or outsiders, totaling no more than 12 HD, no two of which can be more than 30 ft. apart when they appear
Saving: Will negates
As lesser planar binding, but up to 18 HD.
Target: Up to three elementals or outsiders, totaling no more than 18 HD, no two of which can be more than 30 ft. apart when they appear.
Saving: Will negates
Traps extraplanar creature of 6 HD or less until it performs a task.
Target: One elemental or outsider with 6 HD or less
Saving: Will negates
As many as eight subjects travel to another plane.
Target: Creature touched, or up to eight willing creatures joining hands
Saving: Will negates
Ranged touch attack deals 1d6/level cold damage.
Target: None
Saving: None
Gives one willing subject a new form.
Target: Willing living creature touched
Saving: None
Changes any subject into anything else.
Target: One creature, or one nonmagical object of up to 100 cu. ft./level
Saving: Fortitude negates (object), see text
Blinds creature with 200 hp or less.
Target: One creature with 200 hp or less
Saving: None
Kills one creature with 100 hp or less.
Target: One living creature with 100 hp or less
Saving: None
Stuns creature with 150 hp or less.
Target: One creature with 150 hp or less
Saving: None
Performs minor tricks.
Target: See text
Saving: See text
As prismatic wall, but surrounds on all sides.
Target: None
Saving: See text
Rays hit subjects with variety of effects.
Target: None
Saving: See text
Wall's colors have array of effects.
Target: None
Saving: See text
As major image, plus triggered by event.
Target: None
Saving: Will disbelief (if interacted with)
Illusory double can talk and cast spells.
Target: None
Saving: Will disbelief (if interacted with)
Subject immune to most ranged attacks.
Target: Creature touched
Saving: Will negates (harmless)
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Target: Creature touched
Saving: Will negates (harmless)
Absorb 12 points/level of damage from one kind of energy.
Target: Creature touched
Saving: Fortitude negates (harmless)
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Target: Creature touched
Saving: Will negates (harmless)
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Target: Creature touched
Saving: Will negates (harmless)
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Target: Creature touched
Saving: Will negates (harmless)
Confers +8 resistance bonus.
Target: Up to one creature touched per four levels
Saving: Will negates (harmless)
1d4 +1/level floating eyes scout for you.
Target: None
Saving: None
As prying eyes, but eyes have true seeing.
Target: None
Saving: None
Turns fire into blinding light or choking smoke.
Target: One fire source, up to a 20-ft. cube
Saving: Will negates or Fortitude negates, see text
Subjects gains +2 to Str and Con, +1 on Will saves, -2 to AC.
Target: One willing living creature per three levels, no two of which may be more than 30 ft. apart
Saving: None
Lights fascinate 24 HD of creatures.
Target: None
Saving: Will negates
Ray deals 1d6 +1 per two levels Str damage.
Target: None
Saving: None
Ray makes subject exhausted.
Target: None
Saving: Fortitude partial, see text
Ray deals 1d3 cold damage.
Target: None
Saving: None
Read scrolls and spellbooks.
Target: You
Saving: None
Humanoid creature halves in size.
Target: One humanoid creature
Saving: Fortitude negates
Reduces several creatures.
Target: One humanoid creature/level, no two of which can be more than 30 ft. apart
Saving: Fortitude negates
Alters item to transport its possessor to you.
Target: Object touched
Saving: None
Frees object or person from curse.
Target: Creature or item touched
Saving: Will negates (harmless)
Creatures can't approach you.
Target: None
Saving: Will negates
Force globe protects but traps one subject.
Target: None
Saving: Reflex negates
Subject gains +1 on saving throws.
Target: Creature touched
Saving: Will negates (harmless)
Ignores first 10 (or more) points of damage/attack from specified energy type.
Target: Creature touched
Saving: Fortitude negates (harmless)
Objects and creatures fall upward.
Target: None
Saving: None, see text
As many as eight creatures hide in extradimensional space.
Target: One touched piece of rope from 5 ft. to 30 ft. long
Saving: None
Panics creatures of less than 6 HD.
Target: One living creature per three levels, no two of which can be more than 30 ft. apart
Saving: Will partial
Twisting colors confuse, stun, or render unconscious.
Target: None
Saving: None
Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
Target: None
Saving: None
Illusion hides area from vision, scrying.
Target: None
Saving: None or Will disbelief (if interacted with), see text
Spies on subject from a distance.
Target: None
Saving: Will negates
As scrying, but faster and longer.
Target: None
Saving: Will negates
Hides expensive chest on Ethereal Plane, you retrieve it at will.
Target: One chest and up to 1 cu. ft. of goods/caster level
Saving: None
Changes one page to hide its real content.
Target: Page touched, up to 3 sq. ft. in size
Saving: None
Creates sturdy cottage.
Target: None
Saving: None
Reveals invisible creatures or objects.
Target: You
Saving: None
Changes appearance of one person per two levels.
Target: One creature per two levels, no two of which can be more than 30 ft. apart
Saving: Will negates or Will disbelief (if interacted with)
Delivers short message anywhere, instantly.
Target: One creature
Saving: None
Creates text symbol that immobilizes reader.
Target: One touched book or written work
Saving: Reflex negates
Subject is invisible to sight and scrying, renders creature comatose.
Target: One willing creature or object (up to a 2-ft. cube/level) touched
Saving: None or Will negates (object)
As shadow conjuration, but up to 8th level and 80% real.
Target: None
Saving: Will disbelief (if interacted with), varies, see text
Mimics conjuration below 4th level, but only 20% real.
Target: None
Saving: Will disbelief (if interacted with), varies, see text
As shadow conjuration, but up to 6th level and 60% real.
Target: None
Saving: Will disbelief (if interacted with), varies, see text
Mimics evocation below 5th level, but only 20% real.
Target: None
Saving: Will disbelief (if interacted with)
As shadow evocation, but up to 7th level and 60% real.
Target: None
Saving: Will disbelief (if interacted with)
Step into shadow to travel rapidly.
Target: Up to one touched creature/level
Saving: Will negates
Transforms you into any creature, and change forms once per round.
Target: You
Saving: None
Sonic vibration damages objects or crystalline creatures.
Target: 5-ft. -radius spread, or one solid object or one crystalline creature
Saving: Will negates (object), Will negates (object) or Fortitude half, see text
Invisible disc gives +4 to AC, blocks magic missiles.
Target: You
Saving: None
Touch delivers 1d6/level electricity damage (max 5d6).
Target: Creature or object touched
Saving: None
Deafens all within cone and deals 5d6 sonic damage.
Target: None
Saving: Fortitude partial or Reflex negates (object), see text
Devastating yell deals 10d6 sonic damage, stuns creatures, damages objects.
Target: None
Saving: Fortitude partial or Reflex negates (object), see text
Object shrinks to one-sixteenth size.
Target: One touched object of up to 2 cu. ft./level
Saving: Will negates (object)
Creates minor illusion of your design.
Target: None
Saving: Will disbelief (if interacted with)
Creates partially real double of a creature.
Target: None
Saving: None
Puts 4 HD of creatures into magical slumber.
Target: None
Saving: Will negates
Hampers vision and movement.
Target: None
Saving: None
One subject/level takes only one action/round, -1 to AC, reflex saves, and attack rolls.
Target: One creature/level, no two of which can be more than 30 ft. apart
Saving: Will negates
Blocks vision and slows movement.
Target: None
Saving: None
Traps newly dead soul to prevent resurrection.
Target: Corpse
Saving: Will negates
Creates disembodied glowing hand to deliver touch attacks.
Target: None
Saving: None
Reflect 1d4+6 spell levels back at caster.
Target: You
Saving: None
Grants ability to walk on walls and ceilings.
Target: Creature touched
Saving: Will negates (harmless)
Subject can become a statue at will.
Target: Creature touched
Saving: Will negates (harmless)
Nauseating vapors, 1 round/level.
Target: None
Saving: Fortitude negates, see text
Sculpts stone into any shape.
Target: Stone or stone object touched, up to 10 cu. ft. + 1 cu. ft./level
Saving: None
Ignore 10 points of damage per attack.
Target: Creature touched
Saving: Will negates (harmless)
Restores petrified creature.
Target: One petrified creature or a cylinder of stone from 1 ft. to 3 ft. in diameter and up to 10 ft. long
Saving: Fortitude negates (object), see text
Compels subject to follow stated course of action.
Target: One living creature
Saving: Will negates
As suggestion, plus one subject/level.
Target: One creature/level, no two of which can be more than 30 ft. apart
Saving: Will negates
Calls extraplanar creature to fight for you.
Target: None
Saving: None
Calls extraplanar creature to fight for you.
Target: None
Saving: None
Calls extraplanar creature to fight for you.
Target: None
Saving: None
Calls extraplanar creature to fight for you.
Target: None
Saving: None
Calls extraplanar creature to fight for you.
Target: None
Saving: None
Calls extraplanar creature to fight for you.
Target: None
Saving: None
Calls extraplanar creature to fight for you.
Target: None
Saving: None
Calls extraplanar creature to fight for you.
Target: None
Saving: None
Calls extraplanar creature to fight for you.
Target: None
Saving: None
Summons swarm of bats, rats, or spiders.
Target: None
Saving: None
Blinds all within 10 ft., deals 6d6 damage.
Target: None
Saving: Reflex partial, see text
Triggered rune slays nearby creatures.
Target: None
Saving: Fortitude negates
Triggered rune panics nearby creatures.
Target: None
Saving: Will negates
Triggered rune renders nearby creatures insane.
Target: None
Saving: Will negates
Triggered rune wracks nearby creatures with pain.
Target: None
Saving: Fortitude negates
Triggered rune charms nearby creatures.
Target: None
Saving: Will negates
Triggered rune puts nearby creatures into catatonic slumber.
Target: None
Saving: Will negates
Triggered rune stuns nearby creatures.
Target: None
Saving: Will negates
Triggered rune weakens nearby creatures.
Target: None
Saving: Fortitude negates
Object or location attracts certain creatures.
Target: One location (up to a 10-ft. cube/level) or one object
Saving: Will negates, see text
Moves object, attacks creature, or hurls object or creature.
Target: See text
Saving: Will negates (object) or None, see text
As resilient sphere, but you move sphere telekinetically.
Target: None
Saving: Reflex negates (object)
Link lets allies communicate.
Target: You plus one willing creature per three levels, no two of which can be more than 30 ft. apart
Saving: None
Instantly transports you as far as 100 miles/level.
Target: You and touched objects or other touched willing creatures
Saving: None and Will negates (object)
As teleport, but affects a touched object.
Target: One touched object of up to 50 lb./level and 3 cu. ft./level
Saving: Will negates (object)
As teleport, but no range limit and no off-target arrival.
Target: You and touched objects or other touched willing creatures
Saving: None and Will negates (object)
Circle teleports any creature inside to designated spot.
Target: None
Saving: None
Puts subject into suspended animation.
Target: Creature touched
Saving: Fortitude negates
You act freely for 1d4+1 rounds.
Target: You
Saving: None
Creates shelter for ten creatures.
Target: None
Saving: None
Speak any language.
Target: Creature touched
Saving: Will negates (harmless)
Touch attack fatigues target.
Target: Creature touched
Saving: Fortitude negates
Subject takes 1d6 points of Int, Wis, and Cha damage.
Target: Living creature touched
Saving: No
You gain combat bonuses.
Target: You
Saving: None
Transforms two 10-ft. cubes per level.
Target: None
Saving: See text
Transforms two 10-ft. cubes per level.
Target: None
Saving: See text
Imprisons subject within gem.
Target: One creature
Saving: See text
Lets you see all things as they really are.
Target: Creature touched
Saving: Will negates (harmless)
+20 on your next attack roll.
Target: You
Saving: None
Destroys 1d4/level HD of undead (max 20d4).
Target: None
Saving: Will negates
Invisible force obeys your commands.
Target: None
Saving: None
Touch deals 1d6/two levels damage, caster gains damage as hp.
Target: Living creature touched
Saving: None
Changes appearance of group of creatures.
Target: One or more creatures, no two of which can be more than 30 ft. apart
Saving: Will negates, see text
Throws voice for 1 min./level.
Target: None
Saving: Will disbelief (if interacted with)
As legend lore, but quicker and strenuous.
Target: You
Saving: None