step 1 - download the example.csv
step 2 - fill your own .csv file with spells based on example.csv
step 3 - select the file, choose a class
step 4 -
Back is ready for two-sided print!
(you can see it only in the print preview)
casting time taking 2d6 necrotic damage on a failed save
range or half as much damage on a successful one. Nonmagical vegetation in that area withers.
In addition
components one creature of your choice in that area can spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your spellcasting ability modifier.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher
duration the damage increases by 1d6 for each slot above 2nd
and the number of Hit Dice that can be spent and added to the healing roll increases by one for each slot above 2nd. ;Bard
Wizard M;Instantaneous;(a withered vine twisted into a loop)You invoke both death and life upon a 10-foot-radius sphere centered on a point within range. Each creature of your choice in that area must make a Constitution saving throw
S
casting time an ability check
range or a saving throw
components You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.
You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll
duration ability check
or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.;Bard
Wizard M;Instantaneous;(a sprinkling of holy water)When a creature you can see within 60 feet of you succeeds on an attack roll
S
casting time you have proficiency in the chosen skill. The spell ends early if you cast it again.;Bard
range
Wizard M;1 hour;(a book worth at least 25 gp)You draw on knowledge from spirits of the past. Choose one skill in which you lack proficiency. For the spell's duration
up to 1 minute;You magically empower your movement with dancelike steps
casting time and it doesn't count as difficult terrain. If you end your turn in another creature's space
range you are shunted to the last unoccupied space you occupied
components and you take 1d8 force damage.;Bard
duration
Wizard giving yourself the following benefits for the duration:
- Your walking speed increases by 10 feet.
- You don't provoke opportunity attacks.
- You can move through the space of another creature
S;Instantaneous;You magically twist space around another creature you can see within range. The target must succeed on a Constitution saving throw (the target can choose to fail)
casting time the range of the spell increases by 30 feet for each slot level above 2nd.;Bard
range
Wizard or the target is teleported to an unoccupied space of your choice that you can see within range. The chosen space must be on a surface or in a liquid that can support the target without the target having to squeeze.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher
2;Wither and Bloom;2nd level Necromancy;1 action;60 feet;V2;Wither and Bloom;2nd level Necromancy;1 action;60 feet;V