You touch a creature and it transfers one condition or disease from the target to the caster. These only include the conditions: Blindness, Deafened, Exhaustion (one level at a time), natural poisons, and disease that have not fundamentally altered the biology target - such as Lycanthropy.
The spell produced a spectral fist that flew through the air to strike a foe that just attacked an ally that you can see and did damage, before disappearing. The target may take a Dexterity saving throw for half damage. The fist does 2d10 Force damage on a failed save and the target is knocked prone.
Grants the recipient Advantage on all rolls of Strength or Constitution, both saving throw and skills. The target is immune to disease and can not be knock prone for the duration.
Until the spells ends, a willing target receives healing equal to the casters spellcasting ability modifier at the start of each of its turns.
The Glory of the Martyr spell works on multiple recipients, warding the recipients against harm and forges a mystical link between them and the caster, transferring half of their wounds to the caster for the duration of the spell. Furthermore, if the caster dies while it is still active, then the spell ends in a burst of positive energy that heals the linked recipients for 70 hp
Divine Fortitude frees the recipient of all debilitating mental effects of pain, sickness, severe injuries, and fatigue. It also revives an unconscious recipient and lifts conditions that afflict the mind, such as delirium, fainting, shock, and being dazed or stunned. Finally, it also banishes magic that attacked the mind , such as charms, compulsions, confusion, feeblemind, hypnotic effects, and maze spells. This spell is very draining on the caster and they receive one level of exhaustion immediately after casting.