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Maul

  • casting time Action
  • range Melee Range

  • components
  • duration

(2d6 bludgeoning - heavy, two-handed) Heavy - Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.

Two-Handed - This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.

Martial Weapon Melee Weapon

Wild Shape (2/2)

  • casting time Action
  • range Self

  • components
  • duration

You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.

Druid Trait

Wild Shape (1/2)

  • casting time Action
  • range Self

  • components
  • duration

Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.

Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed.

Beast Shapes
Level Max. CR Limitations
2nd 1/4 No flying or swimming speed
4th 1/2 No flying speed
8th 1 Giant eagle

Druid Trait

Wild Shape (1/2)

  • casting time Action
  • range Self

  • components
  • duration

Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.

Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed.

Beast Shapes
Level Max. CR Limitations
2nd 1/4 No flying or swimming speed
4th 1/2 No flying speed
8th 1 Giant eagle

Druid Trait

Cunning Action

  • casting time Bonus Action
  • range self

  • components
  • duration

Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

Rogue Trait

Maul

  • casting time Action
  • range Melee Range

  • components
  • duration

(2d6 bludgeoning - heavy, two-handed) Heavy - Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.

Two-Handed - This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.

Martial Weapon Melee Weapon

Sneak Attack

  • casting time
  • range

  • components
  • duration

Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.

The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.

Rogue Trait

Expertise

  • casting time
  • range

  • components
  • duration

At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

At 6th level, you can choose two more of your proficiencies (in skills or with thieves' tools) to gain this benefit.

Rogue Trait

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