This spell sends creatures into a magical slumber. Roll 5d8,the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).
Starting with the creature that has the lowest current hit points,each creature affected by this spell falls unconscious until the spell ends,the sleeper takes damage,or someone uses an action to shake or slap the sleeper awake. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.
Undead and creatures immune to being charmed aren't affected by this spell.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher,roll an additional 2d8 for each slot level above 1st.
A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laugher if this spell affects it. The target must succeed on a Wisdom saving throw of fall prone,becoming incapacitated and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn't affected.
At the end of each of its turns,and each time it takes damage,the target can make another Wisdom saving throw. The target has advantage on the saving throw if it's triggered by damage. On a success,the spell ends.
You write on parchment,paper,or some other suitable writing material and imbue it with a potent illusion that lasts for the duration.
To you and any creatures you designate when you cast the spell,the writing appears normal,written in your hand,and conveys whatever meaning you intended when you wrote the text. To all others,the writing appears as if it were written in an unknown or magical script that is unintelligible. Alternatively,you can cause the writing to appear to be an entirely different message,written in a different hand and language,though the language must be one you know.
Should the spell be dispelled,the original script and the illusion both disappear.
A creature with truesight can read the hidden message.
You cause up to ten words to form in a part of the sky you can see. The words appear to be made of cloud and remain in place for the spell's duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.
This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.
You forge a telepathic link among up to eight willing creatures of your choice within range,psychically linking each creature to all the others for the duration. Creatures with Intelligence scores of 2 or less aren't affected by this spell.
Until the spell ends,the targets can communicate telepathically through the bond whether or not they have a common language. The communication is possible over any distance,though it can't extend to other planes of existence.
In darkness, the unsheathed metal of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
By speaking the command word, roxba, the sword can magically transform into a warhammer or a maul, whichever is intended by the wielder's will.
If the magic of this weapon is suppressed, it becomes a mundane version of whatever it currently is until the magic returns.