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Switch-teleport

  • casting time 1 action
  • range 60ft

  • components N/A
  • duration Instantaneous


Once per long rest, as an action, Bermuda may switch places with her owner. This does not trigger opportunity attacks.

Sorceror Companion Action

Bermuda (Cont.)

  • casting time N/A
  • range N/A

  • components N/A
  • duration N/A

40ft speed

Poison Immunity - Resistance to damage caused by Dredgen

Skills - Perception +2, Stealth +3

Keen Hearing and Smell - Bermuda has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Imbued Bite - After Dredgen casts a spell that deals Poison, Lightning, Fire, Cold, or Acid damage, Bermuda's next attack does 1d4 extra damage, corresponding to the element used.

Passive Perception - 13

Hit Dice: 1d8

Gains a Ability Increase when Dredgen does.

Gains health equal to hit dice on level up.

Companion Information

Bite

  • casting time 1 action
  • range 5ft

  • components N/A
  • duration Instantaneous


Melee Weapon Attack: +4 to hit

one target

Hit: 1d4+2 piercing damage.

Deals additional damage based on the most recent spell cast by Dredgen.

Higher Levels - The base damage of this attack increases to 1d6 at 5th level instead of 1d4. At 8th level, it increases to 1d8.

Sorceror Companion Attack

Conjure Icebreaker

  • casting time 1 action
  • range 120ft

  • components V,S
  • duration Instantaneous


Summon a spectral sniper rifle with a spiral pattern on the barrel and fire it at a nearby enemy. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. The rifle disappears shortly after firing.

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

Sorceror Conjuration Cantrip

Conjure Gjallarhorn

  • casting time 1 action
  • range 150ft

  • components V,S,M
  • duration Instantaneous


You summon a massive, spectral, gilded, shoulder mounted cannon and fire it at a target location. Each creature in a 20-foot radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. The cannon disappears shortly after the shot is fired.

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

Sorcerer 3rd Level Conjuration

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