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Wolf

Wolf Medium beast, unaligned 1/4 50 xp

  • Armor class 13 (natural)
  • Hit points 11 (2d8+2)
  • Speed 40 ft.
  • STR12 (+1)
  • DEX15 (+2)
  • CON12 (+1)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA6 (-2)

Skills:Perception +3, Stealth +4

Languages:

Challenge: 1/4 (50 xp)

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated. ,,

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Wolf Companion, Level 3

Wolf Companion, Level 3 Medium beast, Master's Alignment 0 xp

  • Armor class 14 (natural)
  • Hit points 12 (2d8+2)
  • Speed 40 ft.
  • STR12 (+1)
  • DEX15 (+2)
  • CON12 (+1)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA6 (-2)

Skills:Perception +3, Stealth +4

Languages:

Challenge: (0 xp)

You can use your action to verbally command it to take the Attack, Dash, Disengage, or Help action.

If you don't issue a command, the beast takes the Dodge action.

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics: The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Melee Weapon Attack:
Bite: +4 to hit, reach 5 ft., one target. Hit: 2d4 + 2 piercing damage.

If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Wolf's next turn.

Other Actions: Dash, Disengage, Dodge, Hide, Search, Use Object, Help

Legendary Actions

If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.

If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.

The resurrection or transfer process takes 8 hours to complete.

Wolf Companion, Level 4

Wolf Companion, Level 4 Medium beast, Master's Alignment 0 xp

  • Armor class 14 (natural)
  • Hit points 16 (3d8+3)
  • Speed 40 ft.
  • STR12 (+1)
  • DEX15 (+2)
  • CON12 (+1)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA6 (-2)

Skills:Perception +3, Stealth +4

Languages:

Challenge: (0 xp)

You can use your action to verbally command it to take the Attack, Dash, Disengage, or Help action.

If you don't issue a command, the beast takes the Dodge action.

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics: The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Melee Weapon Attack:
Bite: +4 to hit, reach 5 ft., one target. Hit: 2d4 + 2 piercing damage.

If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Wolf's next turn.

Other Actions: Dash, Disengage, Dodge, Hide, Search, Use Object, Help

Legendary Actions

If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.

If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.

The resurrection or transfer process takes 8 hours to complete.

Wolf Companion, Level 5

Wolf Companion, Level 5 Medium beast, Master's Alignment 0 xp

  • Armor class 16 (natural)
  • Hit points 20 (4d8+5)
  • Speed 40 ft.
  • STR12 (+1)
  • DEX16 (+3)
  • CON14 (+2)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA6 (-2)

Skills:Perception +4, Stealth +6

Languages:

Challenge: (0 xp)

You can use your action to verbally command it to take the Attack, Dash, Disengage, or Help action. If you don't issue a command, the beast takes the Dodge action.

You can use your Extra Attack feature to make one weapon attack yourself when you command the beast to take the Attack action.

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics: The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Melee Weapon Attack:
Bite: +6 to hit, reach 5 ft., one target. Hit: 2d4 + 3 piercing damage.

If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Wolf's next turn.

Other Actions: Dash, Disengage, Dodge, Hide, Search, Use Object, Help

Legendary Actions

If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.

If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.

The resurrection or transfer process takes 8 hours to complete.

Wolf Companion, Level 6

Wolf Companion, Level 6 Medium beast, Master's Alignment 0 xp

  • Armor class 16 (natural)
  • Hit points 24 (5d8+6)
  • Speed 40 ft.
  • STR12 (+1)
  • DEX16 (+3)
  • CON14 (+2)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA6 (-2)

Skills:Perception +4, Stealth +6

Languages:

Challenge: (0 xp)

You can use your action to verbally command it to take the Attack, Dash, Disengage, or Help action. If you don't issue a command, the beast takes the Dodge action.

You can use your Extra Attack feature to make one weapon attack yourself when you command the beast to take the Attack action.

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics: The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Melee Weapon Attack:
Bite: +6 to hit, reach 5 ft., one target. Hit: 2d4 + 3 piercing damage.

If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Wolf's next turn.

Other Actions: Dash, Disengage, Dodge, Hide, Search, Use Object, Help

Legendary Actions

If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.

If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.

The resurrection or transfer process takes 8 hours to complete.

Wolf Companion, Level 7

Wolf Companion, Level 7 Medium beast, Master's Alignment 0 xp

  • Armor class 16 (natural)
  • Hit points 28 (6d8+7)
  • Speed 40 ft.
  • STR12 (+1)
  • DEX16 (+3)
  • CON14 (+2)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA6 (-2)

Skills:Perception +4, Stealth +6

Languages:

Challenge: (0 xp)

You can use your action to verbally command it to take the Attack, Dash, Disengage, or Help action. If you don't issue a command, the beast takes the Dodge action.

You can use your Extra Attack feature to make one weapon attack yourself when you command the beast to take the Attack action.

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics: The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Melee Weapon Attack:
Bite: +6 to hit, reach 5 ft., one target. Hit: 2d4 + 3 piercing damage.

If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Wolf's next turn.

Other Actions: Dash, Disengage, Dodge, Hide, Search, Use Object, Help

Legendary Actions

If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.

If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.

The resurrection or transfer process takes 8 hours to complete.

Wolf Companion, Level 8

Wolf Companion, Level 8 Medium beast, Master's Alignment 0 xp

  • Armor class 16 (natural)
  • Hit points 32 (7d8+8)
  • Speed 40 ft.
  • STR12 (+1)
  • DEX16 (+3)
  • CON14 (+2)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA6 (-2)

Skills:Perception +4, Stealth +6

Languages:

Challenge: (0 xp)

You can use your action to verbally command it to take the Attack, Dash, Disengage, or Help action. If you don't issue a command, the beast takes the Dodge action.

You can use your Extra Attack feature to make one weapon attack yourself when you command the beast to take the Attack action.

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics: The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Melee Weapon Attack:
Bite: +6 to hit, reach 5 ft., one target. Hit: 2d4 + 3 piercing damage.

If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Wolf's next turn.

Other Actions: Dash, Disengage, Dodge, Hide, Search, Use Object, Help

Legendary Actions

If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.

If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.

The resurrection or transfer process takes 8 hours to complete.

Wolf Companion, Level 9

Wolf Companion, Level 9 Medium beast, Master's Alignment 0 xp

  • Armor class 17 (natural)
  • Hit points 36 (8d8+9)
  • Speed 40 ft.
  • STR14 (+2)
  • DEX16 (+3)
  • CON14 (+2)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA6 (-2)

Skills:Perception +5, Stealth +7

Languages:

Challenge: (0 xp)

You can use your action to verbally command it to take the Attack, Dash, Disengage, or Help action. If you don't issue a command, the beast takes the Dodge action.

You can use your Extra Attack feature to make one weapon attack yourself when you command the beast to take the Attack action.

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics: The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Melee Weapon Attack:
Bite: +7 to hit, reach 5 ft., one target. Hit: 2d4 + 3 piercing damage.

If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Wolf's next turn.

Other Actions: Dash, Disengage, Dodge, Hide, Search, Use Object, Help

Legendary Actions

If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.

If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.

The resurrection or transfer process takes 8 hours to complete.

Wolf Companion, Level 10

Wolf Companion, Level 10 Medium beast, Master's Alignment 0 xp

  • Armor class 17 (natural)
  • Hit points 40 (9d8+10)
  • Speed 40 ft.
  • STR14 (+2)
  • DEX16 (+3)
  • CON14 (+2)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA6 (-2)

Skills:Perception +5, Stealth +7

Languages:

Challenge: (0 xp)

You can use your action to verbally command it to take the Attack, Dash, Disengage, or Help action. If you don't issue a command, the beast takes the Dodge action.

You can use your Extra Attack feature to make one weapon attack yourself when you command the beast to take the Attack action.

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics: The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Melee Weapon Attack:
Bite: +7 to hit, reach 5 ft., one target. Hit: 2d4 + 3 piercing damage.

If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Wolf's next turn.

Other Actions: Dash, Disengage, Dodge, Hide, Search, Use Object, Help

Legendary Actions

If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.

If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.

The resurrection or transfer process takes 8 hours to complete.

Wolf Companion, Level 11

Wolf Companion, Level 11 Medium beast, Master's Alignment 0 xp

  • Armor class 17 (natural)
  • Hit points 44 (10d8+11)
  • Speed 40 ft.
  • STR14 (+2)
  • DEX16 (+3)
  • CON14 (+2)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA6 (-2)

Skills:Perception +5, Stealth +7

Languages:

Challenge: (0 xp)

You can use your action to verbally command it to take the Attack, Dash, Disengage, or Help action. If you don't issue a command, the beast takes the Dodge action.

You can use your Extra Attack feature to make one weapon attack yourself when you command the beast to take the Attack action.

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics: The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Melee Weapon Attack:
Bite: +7 to hit, reach 5 ft., one target. Hit: 2d4 + 3 piercing damage.

If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Wolf's next turn.

Other Actions: Dash, Disengage, Dodge, Hide, Search, Use Object, Help

Legendary Actions

If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.

If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.

The resurrection or transfer process takes 8 hours to complete.

Wolf Companion, Level 12

Wolf Companion, Level 12 Medium beast, Master's Alignment 0 xp

  • Armor class 17 (natural)
  • Hit points 48 (11d8+12)
  • Speed 40 ft.
  • STR14 (+2)
  • DEX16 (+3)
  • CON14 (+2)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA6 (-2)

Skills:Perception +5, Stealth +7

Languages:

Challenge: (0 xp)

You can use your action to verbally command it to take the Attack, Dash, Disengage, or Help action. If you don't issue a command, the beast takes the Dodge action.

You can use your Extra Attack feature to make one weapon attack yourself when you command the beast to take the Attack action.

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics: The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Melee Weapon Attack:
Bite: +7 to hit, reach 5 ft., one target. Hit: 2d4 + 3 piercing damage.

If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Wolf's next turn.

Other Actions: Dash, Disengage, Dodge, Hide, Search, Use Object, Help

Legendary Actions

If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.

If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.

The resurrection or transfer process takes 8 hours to complete.

Wolf Companion, Level 13

Wolf Companion, Level 13 Medium beast, Master's Alignment 0 xp

  • Armor class 18 (natural)
  • Hit points 52 (12d8+13)
  • Speed 40 ft.
  • STR16 (+3)
  • DEX16 (+3)
  • CON14 (+2)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA6 (-2)

Skills:Perception +6, Stealth +8

Languages:

Challenge: (0 xp)

You can use your action to verbally command it to take the Attack, Dash, Disengage, or Help action. If you don't issue a command, the beast takes the Dodge action.

You can use your Extra Attack feature to make one weapon attack yourself when you command the beast to take the Attack action.

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics: The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Melee Weapon Attack:
Bite: +8 to hit, reach 5 ft., one target. Hit: 2d4 + 3 piercing damage.

If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Wolf's next turn.

Other Actions: Dash, Disengage, Dodge, Hide, Search, Use Object, Help

Legendary Actions

If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.

If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.

The resurrection or transfer process takes 8 hours to complete.

Wolf Companion, Level 14

Wolf Companion, Level 14 Medium beast, Master's Alignment 0 xp

  • Armor class 18 (natural)
  • Hit points 56 (13d8+14)
  • Speed 40 ft.
  • STR16 (+3)
  • DEX16 (+3)
  • CON14 (+2)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA6 (-2)

Skills:Perception +6, Stealth +8

Languages:

Challenge: (0 xp)

You can use your action to verbally command it to take the Attack, Dash, Disengage, or Help action. If you don't issue a command, the beast takes the Dodge action.

You can use your Extra Attack feature to make one weapon attack yourself when you command the beast to take the Attack action.

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics: The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Melee Weapon Attack:
Bite: +8 to hit, reach 5 ft., one target. Hit: 2d4 + 3 piercing damage.

If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Wolf's next turn.

Other Actions: Dash, Disengage, Dodge, Hide, Search, Use Object, Help

Legendary Actions

If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.

If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.

The resurrection or transfer process takes 8 hours to complete.

Wolf Companion, Level 15

Wolf Companion, Level 15 Medium beast, Master's Alignment 0 xp

  • Armor class 18 (natural)
  • Hit points 60 (14d8+15)
  • Speed 40 ft.
  • STR16 (+3)
  • DEX16 (+3)
  • CON14 (+2)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA6 (-2)

Skills:Perception +6, Stealth +8

Languages:

Challenge: (0 xp)

You can use your action to verbally command it to take the Attack, Dash, Disengage, or Help action. If you don't issue a command, the beast takes the Dodge action.

You can use your Extra Attack feature to make one weapon attack yourself when you command the beast to take the Attack action.

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics: The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Melee Weapon Attack:
Bite: +8 to hit, reach 5 ft., one target. Hit: 2d4 + 3 piercing damage.

If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Wolf's next turn.

Other Actions: Dash, Disengage, Dodge, Hide, Search, Use Object, Help

Legendary Actions

If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.

If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.

The resurrection or transfer process takes 8 hours to complete.

Wolf Companion, Level 16

Wolf Companion, Level 16 Medium beast, Master's Alignment 0 xp

  • Armor class 18 (natural)
  • Hit points 64 (15d8+16)
  • Speed 40 ft.
  • STR16 (+3)
  • DEX16 (+3)
  • CON14 (+2)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA6 (-2)

Skills:Perception +6, Stealth +8

Languages:

Challenge: (0 xp)

You can use your action to verbally command it to take the Attack, Dash, Disengage, or Help action. If you don't issue a command, the beast takes the Dodge action.

You can use your Extra Attack feature to make one weapon attack yourself when you command the beast to take the Attack action.

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics: The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Melee Weapon Attack:
Bite: +8 to hit, reach 5 ft., one target. Hit: 2d4 + 3 piercing damage.

If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Wolf's next turn.

Other Actions: Dash, Disengage, Dodge, Hide, Search, Use Object, Help

Legendary Actions

If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.

If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.

The resurrection or transfer process takes 8 hours to complete.

Wolf Companion, Level 17

Wolf Companion, Level 17 Medium beast, Master's Alignment 0 xp

  • Armor class 19 (natural)
  • Hit points 68 (16d8+17)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX16 (+3)
  • CON14 (+2)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA6 (-2)

Skills:Perception +7, Stealth +9

Languages:

Challenge: (0 xp)

You can use your action to verbally command it to take the Attack, Dash, Disengage, or Help action. If you don't issue a command, the beast takes the Dodge action.

You can use your Extra Attack feature to make one weapon attack yourself when you command the beast to take the Attack action.

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics: The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Melee Weapon Attack:
Bite: +10 to hit, reach 5 ft., one target. Hit: 2d4 + 4 piercing damage.

If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Wolf's next turn.

Other Actions: Dash, Disengage, Dodge, Hide, Search, Use Object, Help

Legendary Actions

If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.

If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.

The resurrection or transfer process takes 8 hours to complete.

Wolf Companion, Level 18

Wolf Companion, Level 18 Medium beast, Master's Alignment 0 xp

  • Armor class 19 (natural)
  • Hit points 72 (17d8+18)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX16 (+3)
  • CON14 (+2)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA6 (-2)

Skills:Perception +7, Stealth +9

Languages:

Challenge: (0 xp)

You can use your action to verbally command it to take the Attack, Dash, Disengage, or Help action. If you don't issue a command, the beast takes the Dodge action.

You can use your Extra Attack feature to make one weapon attack yourself when you command the beast to take the Attack action.

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics: The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Melee Weapon Attack:
Bite: +10 to hit, reach 5 ft., one target. Hit: 2d4 + 4 piercing damage.

If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Wolf's next turn.

Other Actions: Dash, Disengage, Dodge, Hide, Search, Use Object, Help

Legendary Actions

If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.

If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.

The resurrection or transfer process takes 8 hours to complete.

Wolf Companion, Level 19

Wolf Companion, Level 19 Medium beast, Master's Alignment 0 xp

  • Armor class 19 (natural)
  • Hit points 76 (18d8+19)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX16 (+3)
  • CON14 (+2)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA6 (-2)

Skills:Perception +7, Stealth +9

Languages:

Challenge: (0 xp)

You can use your action to verbally command it to take the Attack, Dash, Disengage, or Help action. If you don't issue a command, the beast takes the Dodge action.

You can use your Extra Attack feature to make one weapon attack yourself when you command the beast to take the Attack action.

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics: The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Melee Weapon Attack:
Bite: +10 to hit, reach 5 ft., one target. Hit: 2d4 + 4 piercing damage.

If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Wolf's next turn.

Other Actions: Dash, Disengage, Dodge, Hide, Search, Use Object, Help

Legendary Actions

If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.

If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.

The resurrection or transfer process takes 8 hours to complete.

Wolf Companion, Level 20

Wolf Companion, Level 20 Medium beast, Master's Alignment 0 xp

  • Armor class 19 (natural)
  • Hit points 80 (19d8+20)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX16 (+3)
  • CON14 (+2)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA6 (-2)

Skills:Perception +7, Stealth +9

Languages:

Challenge: (0 xp)

You can use your action to verbally command it to take the Attack, Dash, Disengage, or Help action. If you don't issue a command, the beast takes the Dodge action.

You can use your Extra Attack feature to make one weapon attack yourself when you command the beast to take the Attack action.

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics: The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Melee Weapon Attack:
Bite: +10 to hit, reach 5 ft., one target. Hit: 2d4 + 4 piercing damage.

If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Wolf's next turn.

Other Actions: Dash, Disengage, Dodge, Hide, Search, Use Object, Help

Legendary Actions

If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body. .

If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.

The resurrection or transfer process takes 8 hours to complete.