Wolf; Medium beast; unaligned;13; natural;11; 2d8+2; 40 ft.;12;15;12;3;12;6; ;Perception +3, Stealth +4; ; ; ; ; ; 1/4;50; ;Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.; ; Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated. ,,,,,,,,
Wolf Companion, Level 3; Medium beast; Master's Alignment;14; natural;12;2d8+2; 40 ft.;12;15;12;3;12;6; ;Perception +3, Stealth +4; ; ; ; ; ;;; You can use your action to verbally command it to take the Attack, Dash, Disengage, or Help action.
If you don't issue a command, the beast takes the Dodge action.
;Melee Weapon Attack:
Bite: +4 to hit, reach 5 ft., one target. Hit: 2d4 + 2 piercing damage.
If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Wolf's next turn.
Other Actions: Dash, Disengage, Dodge, Hide, Search, Use Object, Help; If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.
If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.
The resurrection or transfer process takes 8 hours to complete. ; Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics: The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Wolf Companion, Level 4; Medium beast; Master's Alignment;14; natural;16;3d8+3; 40 ft.;12;15;12;3;12;6; ;Perception +3, Stealth +4; ; ; ; ; ;;; You can use your action to verbally command it to take the Attack, Dash, Disengage, or Help action.
If you don't issue a command, the beast takes the Dodge action.
;Melee Weapon Attack:
Bite: +4 to hit, reach 5 ft., one target. Hit: 2d4 + 2 piercing damage.
If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Wolf's next turn.
Other Actions: Dash, Disengage, Dodge, Hide, Search, Use Object, Help; If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.
If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.
The resurrection or transfer process takes 8 hours to complete. ; Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics: The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Wolf Companion, Level 5; Medium beast; Master's Alignment;16; natural;20;4d8+5; 40 ft.;12;16;14;3;12;6; ;Perception +4, Stealth +6; ; ; ; ; ;;;You can use your action to verbally command it to take the Attack, Dash, Disengage, or Help action. If you don't issue a command, the beast takes the Dodge action.
You can use your Extra Attack feature to make one weapon attack yourself when you command the beast to take the Attack action.
;Melee Weapon Attack:
Bite: +6 to hit, reach 5 ft., one target. Hit: 2d4 + 3 piercing damage.
If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Wolf's next turn.
Other Actions: Dash, Disengage, Dodge, Hide, Search, Use Object, Help; If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.
If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.
The resurrection or transfer process takes 8 hours to complete. ; Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics: The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Wolf Companion, Level 6; Medium beast; Master's Alignment;16; natural;24;5d8+6; 40 ft.;12;16;14;3;12;6; ;Perception +4, Stealth +6; ; ; ; ; ;;;You can use your action to verbally command it to take the Attack, Dash, Disengage, or Help action. If you don't issue a command, the beast takes the Dodge action.
You can use your Extra Attack feature to make one weapon attack yourself when you command the beast to take the Attack action.
;Melee Weapon Attack:
Bite: +6 to hit, reach 5 ft., one target. Hit: 2d4 + 3 piercing damage.
If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Wolf's next turn.
Other Actions: Dash, Disengage, Dodge, Hide, Search, Use Object, Help; If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.
If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.
The resurrection or transfer process takes 8 hours to complete. ; Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics: The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Wolf Companion, Level 7; Medium beast; Master's Alignment;16; natural;28;6d8+7; 40 ft.;12;16;14;3;12;6; ;Perception +4, Stealth +6; ; ; ; ; ;;;You can use your action to verbally command it to take the Attack, Dash, Disengage, or Help action. If you don't issue a command, the beast takes the Dodge action.
You can use your Extra Attack feature to make one weapon attack yourself when you command the beast to take the Attack action.
;Melee Weapon Attack:
Bite: +6 to hit, reach 5 ft., one target. Hit: 2d4 + 3 piercing damage.
If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Wolf's next turn.
Other Actions: Dash, Disengage, Dodge, Hide, Search, Use Object, Help; If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.
If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.
The resurrection or transfer process takes 8 hours to complete. ; Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics: The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Wolf Companion, Level 8; Medium beast; Master's Alignment;16; natural;32;7d8+8; 40 ft.;12;16;14;3;12;6; ;Perception +4, Stealth +6; ; ; ; ; ;;;You can use your action to verbally command it to take the Attack, Dash, Disengage, or Help action. If you don't issue a command, the beast takes the Dodge action.
You can use your Extra Attack feature to make one weapon attack yourself when you command the beast to take the Attack action.
;Melee Weapon Attack:
Bite: +6 to hit, reach 5 ft., one target. Hit: 2d4 + 3 piercing damage.
If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Wolf's next turn.
Other Actions: Dash, Disengage, Dodge, Hide, Search, Use Object, Help; If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.
If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.
The resurrection or transfer process takes 8 hours to complete. ; Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics: The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Wolf Companion, Level 9; Medium beast; Master's Alignment;17; natural;36;8d8+9; 40 ft.;14;16;14;3;12;6; ;Perception +5, Stealth +7; ; ; ; ; ;;;You can use your action to verbally command it to take the Attack, Dash, Disengage, or Help action. If you don't issue a command, the beast takes the Dodge action.
You can use your Extra Attack feature to make one weapon attack yourself when you command the beast to take the Attack action.
;Melee Weapon Attack:
Bite: +7 to hit, reach 5 ft., one target. Hit: 2d4 + 3 piercing damage.
If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Wolf's next turn.
Other Actions: Dash, Disengage, Dodge, Hide, Search, Use Object, Help; If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.
If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.
The resurrection or transfer process takes 8 hours to complete. ; Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics: The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Wolf Companion, Level 10; Medium beast; Master's Alignment;17; natural;40;9d8+10; 40 ft.;14;16;14;3;12;6; ;Perception +5, Stealth +7; ; ; ; ; ;;;You can use your action to verbally command it to take the Attack, Dash, Disengage, or Help action. If you don't issue a command, the beast takes the Dodge action.
You can use your Extra Attack feature to make one weapon attack yourself when you command the beast to take the Attack action.
;Melee Weapon Attack:
Bite: +7 to hit, reach 5 ft., one target. Hit: 2d4 + 3 piercing damage.
If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Wolf's next turn.
Other Actions: Dash, Disengage, Dodge, Hide, Search, Use Object, Help; If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.
If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.
The resurrection or transfer process takes 8 hours to complete. ; Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics: The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Wolf Companion, Level 11; Medium beast; Master's Alignment;17; natural;44;10d8+11; 40 ft.;14;16;14;3;12;6; ;Perception +5, Stealth +7; ; ; ; ; ;;;You can use your action to verbally command it to take the Attack, Dash, Disengage, or Help action. If you don't issue a command, the beast takes the Dodge action.
You can use your Extra Attack feature to make one weapon attack yourself when you command the beast to take the Attack action.
;Melee Weapon Attack:
Bite: +7 to hit, reach 5 ft., one target. Hit: 2d4 + 3 piercing damage.
If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Wolf's next turn.
Other Actions: Dash, Disengage, Dodge, Hide, Search, Use Object, Help; If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.
If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.
The resurrection or transfer process takes 8 hours to complete. ; Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics: The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Wolf Companion, Level 12; Medium beast; Master's Alignment;17; natural;48;11d8+12; 40 ft.;14;16;14;3;12;6; ;Perception +5, Stealth +7; ; ; ; ; ;;;You can use your action to verbally command it to take the Attack, Dash, Disengage, or Help action. If you don't issue a command, the beast takes the Dodge action.
You can use your Extra Attack feature to make one weapon attack yourself when you command the beast to take the Attack action.
;Melee Weapon Attack:
Bite: +7 to hit, reach 5 ft., one target. Hit: 2d4 + 3 piercing damage.
If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Wolf's next turn.
Other Actions: Dash, Disengage, Dodge, Hide, Search, Use Object, Help; If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.
If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.
The resurrection or transfer process takes 8 hours to complete. ; Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics: The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Wolf Companion, Level 13; Medium beast; Master's Alignment;18; natural;52;12d8+13; 40 ft.;16;16;14;3;12;6; ;Perception +6, Stealth +8; ; ; ; ; ;;;You can use your action to verbally command it to take the Attack, Dash, Disengage, or Help action. If you don't issue a command, the beast takes the Dodge action.
You can use your Extra Attack feature to make one weapon attack yourself when you command the beast to take the Attack action.
;Melee Weapon Attack:
Bite: +8 to hit, reach 5 ft., one target. Hit: 2d4 + 3 piercing damage.
If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Wolf's next turn.
Other Actions: Dash, Disengage, Dodge, Hide, Search, Use Object, Help; If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.
If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.
The resurrection or transfer process takes 8 hours to complete. ; Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics: The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Wolf Companion, Level 14; Medium beast; Master's Alignment;18; natural;56;13d8+14; 40 ft.;16;16;14;3;12;6; ;Perception +6, Stealth +8; ; ; ; ; ;;;You can use your action to verbally command it to take the Attack, Dash, Disengage, or Help action. If you don't issue a command, the beast takes the Dodge action.
You can use your Extra Attack feature to make one weapon attack yourself when you command the beast to take the Attack action.
;Melee Weapon Attack:
Bite: +8 to hit, reach 5 ft., one target. Hit: 2d4 + 3 piercing damage.
If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Wolf's next turn.
Other Actions: Dash, Disengage, Dodge, Hide, Search, Use Object, Help; If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.
If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.
The resurrection or transfer process takes 8 hours to complete. ; Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics: The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Wolf Companion, Level 15; Medium beast; Master's Alignment;18; natural;60;14d8+15; 40 ft.;16;16;14;3;12;6; ;Perception +6, Stealth +8; ; ; ; ; ;;;You can use your action to verbally command it to take the Attack, Dash, Disengage, or Help action. If you don't issue a command, the beast takes the Dodge action.
You can use your Extra Attack feature to make one weapon attack yourself when you command the beast to take the Attack action.
;Melee Weapon Attack:
Bite: +8 to hit, reach 5 ft., one target. Hit: 2d4 + 3 piercing damage.
If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Wolf's next turn.
Other Actions: Dash, Disengage, Dodge, Hide, Search, Use Object, Help; If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.
If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.
The resurrection or transfer process takes 8 hours to complete. ; Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics: The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Wolf Companion, Level 16; Medium beast; Master's Alignment;18; natural;64;15d8+16; 40 ft.;16;16;14;3;12;6; ;Perception +6, Stealth +8; ; ; ; ; ;;;You can use your action to verbally command it to take the Attack, Dash, Disengage, or Help action. If you don't issue a command, the beast takes the Dodge action.
You can use your Extra Attack feature to make one weapon attack yourself when you command the beast to take the Attack action.
;Melee Weapon Attack:
Bite: +8 to hit, reach 5 ft., one target. Hit: 2d4 + 3 piercing damage.
If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Wolf's next turn.
Other Actions: Dash, Disengage, Dodge, Hide, Search, Use Object, Help; If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.
If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.
The resurrection or transfer process takes 8 hours to complete. ; Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics: The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Wolf Companion, Level 17; Medium beast; Master's Alignment;19; natural;68;16d8+17; 40 ft.;18;16;14;3;12;6; ;Perception +7, Stealth +9; ; ; ; ; ;;;You can use your action to verbally command it to take the Attack, Dash, Disengage, or Help action. If you don't issue a command, the beast takes the Dodge action.
You can use your Extra Attack feature to make one weapon attack yourself when you command the beast to take the Attack action.
;Melee Weapon Attack:
Bite: +10 to hit, reach 5 ft., one target. Hit: 2d4 + 4 piercing damage.
If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Wolf's next turn.
Other Actions: Dash, Disengage, Dodge, Hide, Search, Use Object, Help; If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.
If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.
The resurrection or transfer process takes 8 hours to complete. ; Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics: The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Wolf Companion, Level 18; Medium beast; Master's Alignment;19; natural;72;17d8+18; 40 ft.;18;16;14;3;12;6; ;Perception +7, Stealth +9; ; ; ; ; ;;;You can use your action to verbally command it to take the Attack, Dash, Disengage, or Help action. If you don't issue a command, the beast takes the Dodge action.
You can use your Extra Attack feature to make one weapon attack yourself when you command the beast to take the Attack action.
;Melee Weapon Attack:
Bite: +10 to hit, reach 5 ft., one target. Hit: 2d4 + 4 piercing damage.
If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Wolf's next turn.
Other Actions: Dash, Disengage, Dodge, Hide, Search, Use Object, Help; If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.
If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.
The resurrection or transfer process takes 8 hours to complete. ; Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics: The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Wolf Companion, Level 19; Medium beast; Master's Alignment;19; natural;76;18d8+19; 40 ft.;18;16;14;3;12;6; ;Perception +7, Stealth +9; ; ; ; ; ;;;You can use your action to verbally command it to take the Attack, Dash, Disengage, or Help action. If you don't issue a command, the beast takes the Dodge action.
You can use your Extra Attack feature to make one weapon attack yourself when you command the beast to take the Attack action.
;Melee Weapon Attack:
Bite: +10 to hit, reach 5 ft., one target. Hit: 2d4 + 4 piercing damage.
If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Wolf's next turn.
Other Actions: Dash, Disengage, Dodge, Hide, Search, Use Object, Help; If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.
If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.
The resurrection or transfer process takes 8 hours to complete. ; Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics: The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Wolf Companion, Level 20; Medium beast; Master's Alignment;19; natural;80;19d8+20; 40 ft.;18;16;14;3;12;6; ;Perception +7, Stealth +9; ; ; ; ; ;;;You can use your action to verbally command it to take the Attack, Dash, Disengage, or Help action. If you don't issue a command, the beast takes the Dodge action.
You can use your Extra Attack feature to make one weapon attack yourself when you command the beast to take the Attack action.
;Melee Weapon Attack:
Bite: +10 to hit, reach 5 ft., one target. Hit: 2d4 + 4 piercing damage.
If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Wolf's next turn.
Other Actions: Dash, Disengage, Dodge, Hide, Search, Use Object, Help; If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body. .
If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.
The resurrection or transfer process takes 8 hours to complete. ; Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics: The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.