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Magic Missile

  • casting time 1 standard action
  • range Med. (100' + 10 '/lvl)

  • components V, S
  • duration instantaneous

Saving Throw none
Spell Resistance yes

Magical energy darts forth from your fingertip and deals 1d4+1 points of force damage.

The missile strikes unerringly, so long as it has less than total cover or total concealment. If you shoot multiple missiles, you can have them strike a single creature or several creatures (no two of which can be more than 15 ft. apart). You must designate targets before you check for spell resistance or roll damage.

1 Missile @ Level 1
2 Missiles @ Level 3
3 Missiles @ Level 5
4 Missiles @ Level 7
5 Missiles @ Level 9

Wizard Evocation

Fireball

  • casting time 1 standard action
  • range Long (400' + 40'/level)

  • components V, S, M
  • duration Instantaneous

a ball of bat guano and sulfur

( ) Generates a searing explosion that deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Unattended objects also take this damage.

Wizard Evocation

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