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Copper Dragonwing Hoopak of Flying

  • casting timeRare
  • rangeRequires Attunement

  • componentsRange 160
  • durationDamage 1d4 plus DEX

,Attacks made with this weapon deal an additional 1d6 poison damage. This weapon can create its own ammunition, if it does all the damage dealt is poison damage. ,In addtion you can ride on this Hoopak like a flying broom. This hoopak looses its piercing stab attack, but has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land.,You can send the broom to travel alone to a destination within 1 mile of you if you speak the command word, name the location, and are familiar with that place. The broom comes back to you when you speak another command word, provided that the broom is still within 1 mile of you.

Magic item-Requires Attunement Weapon Hoopak Sling

Amulet of the Drunkard

  • casting timeUncommon
  • range

  • components
  • duration

,This amulet smells of old, ale-stained wood. While wearing it, you can regain 4d4 + 4 hit points when you drink a pint of beer, ale, mead, or wine. Once the amulet has restored hit points, it can't do so again until the next dawn.

Magic item,, Wonderous Item Amulet

Crystal Shortsword

  • casting timeRare
  • rangeRequires Attunement

  • componentsRange 5
  • durationDamage 1d6 plus DEX plus 1d8 Radient

,This magic sword blade is fashioned from a horn or spine from a crystal dragon. When you hit with an attack roll using this sword, the target takes an extra 1d8 radiant damage.

,The sword has 3 charges and regains 1d3 expended charges daily at dawn. When you hit a creature with an attack roll using the sword, you can expend 1 charge to regain a number of hit points equal to the extra radiant damage the sword dealt.

,While you are holding the sword, you can use a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet, to cause it to shed dim light in a 10-foot radius, or to douse the light.

Magic item-Requires Attunement Weapon Shortsword

Belt of Blinkback

  • casting timeUncommon
  • rangeRequires Attunement

  • components
  • duration

,A finely crafted dark leather belt with three loops, each decorated with a shard of sapphire.Themagic of the beltleaves an invisible mark on the surface of the weapons stowed in each loop and invisibly inscribes the name of the item on the sapphire shard.,Threeone-handed weapons with the thrown propertycan be 'attuned' to the belt. Whena weapon, from the belt, is thrown at anobject or creature, hit or miss,the weaponwill return to the belt at the end of your turn.

Magic item-Requires Attunement, Wonderous Item Belt

Red Dragonelle Tooth Serrated Greatsword

  • casting timeRare
  • rangeRequires Attunement

  • componentsRange 5
  • durationDamage 2d8 Slashing plus 1d6 Fire plus STR

,This Greatsword does 2d8 slashing damage instead of 2d6 in addition it does 1d6 fire damage.Magic item-Requires Attunement,,

Magic item-Requires Attunement, Weapon Serrated Greatsword

Vicious Lance

  • casting timeRare
  • range

  • componentsRange 5 or 10
  • durationDamage 1d12 Piercing

,When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapons type.Magic item,,

Magic item-Requires Attunement, Weapon Lance

Moon Touched Scimitar

  • casting timeCommon
  • range

  • componentsRange 5
  • durationDamage 1d6 Slashing

,In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.Magic item,,

Magic item-Requires Attunement, Weapon Scimitar

Black Dragon's Wrath Scimitar Slumbering

  • casting timeUncommon
  • rangeRequires Attunement

  • componentsRange 5
  • durationDamage 1d6 Slashing

,This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragons hoard, it absorbs the energy of the dragons breath weapon and deals damage of that type with its special properties.

,Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragons breath weapon.Magic item,

Magic item-Requires Attunement, Weapon Scimitar

Black Dragon's Wrath Scimitar Stirring

  • casting timeRare
  • rangeRequires Attunment

  • componentsRange 5
  • durationDamage 1d6 Slashing

,This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragons hoard, it absorbs the energy of the dragons breath weapon and deals damage of that type with its special properties.

,Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragons breath weapon.

You gain a +1 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra 1d6 damage of the type dealt by the dragons breath weapon.Magic item,

Magic item-Requires Attunement, Weapon Scimitar

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Black Dragon's Wrath Scimitar Wakened

  • casting timeVery Rare
  • rangeRequires Attunment

  • componentsRange 5
  • durationDamage 1d6 Slashing

,This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragons hoard, it absorbs the energy of the dragons breath weapon and deals damage of that type with its special properties.

,Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragons breath weapon.

You gain a +2 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra 2d6 damage of the type dealt by the dragons breath weapon.

As an action, you can unleash a 30-foot cone of destructive energy from the weapon. Each creature in that area must make a DC 16 Dexterity saving throw, taking 8d6 damage of the type dealt by the dragons breath weapon on a failed save, or half as much damage on a successful one. Once this action is used, it cant be used again until the next dawn.Magic item,

Magic item-Requires Attunement, Weapon Scimitar

Black Dragon's Wrath Scimitar Ascendant

  • casting timeLegendary
  • rangeRequires Attunment

  • componentsRange 5
  • durationDamage 1d6 Slashing

,This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragons hoard, it absorbs the energy of the dragons breath weapon and deals damage of that type with its special properties.

,Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragons breath weapon.

You gain a +3 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra 3d6 damage of the type dealt by the dragons breath weapon.

As an action, you can unleash a 60-foot cone of destructive energy from the weapon. Each creature in that area must make a DC 18 Dexterity saving throw, taking 12d6 damage of the type dealt by the dragons breath weapon on a failed save, or half as much damage on a successful one. Once this action is used, it cant be used again until the next dawn.Magic item,

Magic item-Requires Attunement, Weapon Scimitar

Vicious Maul

  • casting timeRare
  • range

  • componentsRange 5
  • durationDamage 2d6 Bludeoning

,When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapons type.Magic item,,

Magic item-Requires Attunement, Weapon Maul

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