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Agonizing Blast

  • casting timePassive
  • rangePrerequisite: a Warlock Cantrip That Deals Damage

Choose one of your known Warlock cantrips that deals damage. You can add your Charisma modifier to that spell's damage rolls.
Repeatable. You can gain this invocation more than once. Each time you do so, choose a different eligible cantrip.

Warlock Eldritch Invocation

Armor of Shadows

  • casting time1 Action
  • range

You can cast Mage Armor on yourself without expending a spell slot.

Warlock Eldritch Invocation

Ascendant Step

  • casting time1 Action
  • range

You can cast Levitate on yourself without expending a spell slot.

Warlock Eldritch Invocation

Devil's Sight

  • casting timePassive
  • range

You can see normally in Dim Light and Darkness-both magical and nonmagical-within 120 feet of yourself.

Warlock Eldritch Invocation

Eldritch Mind

  • casting timePassive
  • range

You have Advantage on Constitution saving throws that you make to maintain Concentration.

Warlock Eldritch Invocation

Eldritch Smite

  • casting timeFree Action
  • rangePrerequisite: Pact of the Blade Invocation

Once per turn when you hit a creature with your pact weapon, you can expend a Pact Magic spell slot to deal an extra 1d8 Force damage to the target, plus another 1d8 per level of the spell slot, and you can give the target the Prone condition if it is Huge or smaller.

Warlock Eldritch Invocation

Eldritch Spear

  • casting timePassive
  • rangePrerequisite: a Warlock Cantrip That Deals Damage

Choose one of your known Warlock cantrips that deals damage and has a range of 10+ feet. When you cast that spell, its range increases by a number of feet equal to 30 times your Warlock level.
Repeatable. You can gain this invocation more than once. Each time you do so, choose a different eligible cantrip.

Warlock Eldritch Invocation

Fiendish Vigor

  • casting time1 Action
  • range

You can cast False Life on yourself without expending a spell slot. When you cast the spell with this feature, you don't roll the die for the Temporary Hit Points

Warlock Eldritch Invocation

Gaze of Two Minds

  • casting timeBonus Action
  • range

You can use a Bonus Action to touch a willing creature and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can take a Bonus Action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. The connection ends if you don't maintain it in this way.
While perceiving through the other creature's senses, you benefit from any special senses possessed by that creature, and you can cast spells as if you were in your space or the other creature's space if the two of you are within 60 feet of each other.

Warlock Eldritch Invocation

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Gift of the Depths

  • casting timePassive
  • range

You can breathe underwater, and you gain a Swim Speed equal to your Speed.
You can also cast Water Breathing once without expending a spell slot. You regain the ability to cast it in this way again when you finish a Long Rest.

Warlock Eldritch Invocation

Gift of the Protectors

  • casting time1 Action
  • rangePrerequisite: Pact of the Tome Invocation

A new page appears in your Book of Shadows when you conjure it. With your permission, a creature can take an action to write its name on that page, which can contain a number of names equal to your Charisma modifier (minimum of one name).
When any creature whose name is on the page is reduced to 0 Hit Points but not killed outright, the creature magically drops to 1 Hit Point instead. Once this magic is triggered, no creature can benefit from it until you finish a Long Rest.
As a Magic action, you can erase a name on the page by touching it.

Warlock Eldritch Invocation

Investment of the Chain Master

  • casting timePassive
  • rangePrerequisite: Pact of the Chain Invocation

You infuse the summoned familiar with a measure of your eldritch power, granting the creature the following benefits.
Aerial or Aquatic. The familiar gains either a Fly Speed or a Swim Speed (your choice) of 40 feet.
Quick Attack. As a Bonus Action, you can command the familiar to take the Attack action.
Necrotic or Radiant Damage.Whenever the familiar deals Bludgeoning, Piercing, or Slashing damage, you can make it deal Necrotic or Radiant damage instead.
Your Save DC. If the familiar forces a creature to make a saving throw, it uses your spell save DC.
Resistance. When the familiar takes damage, you can take a Reaction to grant it Resistance against that damage.

Warlock Eldritch Invocation

Lessons of the First Ones

  • casting timePassive
  • range

You have received knowledge from an elder entity of the multiverse, allowing you to gain one Origin feat of your choice.
Repeatable. You can gain this invocation more than once. Each time you do so, choose a different Origin feat.

Warlock Eldritch Invocation

Lifedrinker

  • casting timeFree Action
  • rangePrerequisite: Pact of the Blade Invocation

Once per turn when you hit a creature with your pact weapon, you can deal an extra 1d6 Necrotic, Psychic, or Radiant damage (your choice) to the creature, and you can expend one of your Hit Point Dice to roll it and regain a number of Hit Points equal to the roll plus your Constitution modifier (minimum of 1 Hit Point).

Warlock Eldritch Invocation

Mask of Many Faces

  • casting time1 Action
  • range

You can cast Disguise Self without expending a spell slot.

Warlock Eldritch Invocation

Master of Myriad Forms

  • casting time1 Action
  • range

You can cast Alter Self without expending a spell slot.

Warlock Eldritch Invocation

Misty Visions

  • casting time1 Action
  • range

You can cast Silent Image without expending a spell slot.

Warlock Eldritch Invocation

One with Shadows

  • casting time1 Action
  • range

While you're in an area of Dim Light or Darkness, you can cast Invisibility on yourself without expending a spell slot.

Warlock Eldritch Invocation

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Otherworldly Leap

  • casting timeBonus Action
  • range

You can cast Jump on yourself without expending a spell slot.

Warlock Eldritch Invocation

Pact of the Blade

  • casting timeBonus Action
  • range

As a Bonus Action, you can conjure a pact weapon in your hand-a Simple or Martial Melee weapon of your choice with which you bond-or create a bond with a magic weapon you touch - you can't bond with a magic weapon if someone else is attuned to it or another Warlock is bonded with it. Until the bond ends, you have proficiency with the weapon, and you can use it as a Spellcasting Focus.
Whenever you attack with the bonded weapon, you can use your Charisma modifier for the attack and damage rolls instead of using Strength or Dexterity - and you can cause the weapon to deal Necrotic, Psychic, or Radiant damage or its normal damage type.
Your bond with the weapon ends if you use this feature's Bonus Action again, if the weapon is more than 5 feet away from you for 1 minute or more, or if you die. A conjured weapon disappears when the bond ends.

Warlock Eldritch Invocation

Pact of the Chain

  • casting time1 Action
  • range

You learn the Find Familiar spell and can cast it as a Magic action without expending a spell slot.
When you cast the spell, you choose one of the normal forms for your familiar or one of the following special forms: Imp, Pseudodragon, Quasit, Skeleton, Slaad Tadpole, Sphinx of Wonder, Sprite, or Venomous Snake.
Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own with its Reaction.

Warlock Eldritch Invocation

Pact of the Tome

  • casting timeFree Action
  • range

Stitching together strands of shadow, you conjure forth a book in your hand at the end of a Short or Long Rest. This Book of Shadows contains eldritch magic that only you can access, granting you the benefits below. The book disappears if you conjure another book with this feature or if you die.
Cantrips and Rituals. When the book appears, choose 3 cantrips, and choose two level 1 spells that have the Ritual tag. The spells can be from any class's spell list, and they must be spells you don't already have prepared. While the book is on your person, you have the chosen spells prepared.
Spellcasting Focus. You can use the book as a Spellcasting Focus.

Warlock Eldritch Invocation

Repelling Blast

  • casting timeFree Action
  • rangePrerequisite: a Warlock Cantrip That Deals Damage via an Attack Roll

Choose one of your known Warlock cantrips that requires an attack roll. When you hit a Large or smaller creature with that cantrip, you can push the creature up to 10 feet straight away from you.
Repeatable. You can gain this invocation more than once. Each time you do so, choose a different eligible cantrip.

Warlock Eldritch Invocation

Thirsting Blade

  • casting timeFree Action
  • rangePrerequisite: Pact of the Blade Invocation

You gain the Extra Attack feature for your pact weapon only. With that feature, you can attack twice with the weapon instead of once when you take the Attack action on your turn.

Warlock Eldritch Invocation

Visions of Distant Realms

  • casting time1 Action
  • range

You can cast Arcane Eye without expending a spell slot.

Warlock Eldritch Invocation

Whispers of the Grave

  • casting time1 Action
  • range

You can cast Speak with Dead without expending a spell slot.

Warlock Eldritch Invocation

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