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Guidance

  • casting time1 action
  • rangeTouch

  • componentsV,S
  • durationConcentration,up to 1 minute

You touch one willing creature. Once before the spell ends,the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

Cleric, Divination cantrip

Sacred Flame

  • casting time1 action
  • range60 feet

  • componentsV,S
  • durationInstantaneous

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.
The spell's damage increases by 1d8 when you reach 5th level (2d8),11th level (3d8),and 17th level (4d8).

Cleric, Evocation cantrip

Light

  • casting time1 action
  • rangeTouch

  • componentsV,M
  • duration1 hour

a firefly or phosphorescent moss

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends,the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.
If you target an object held or worn by a hostile creature,that creature must succeed on a Dexterity saving throw to avoid the spell.

Cleric, Evocation cantrip

Shield of Faith

  • casting time1 bonus action
  • range60 feet

  • componentsV,S,M
  • durationConcentration,up to 10 minutes

a small parchment with a bit of holy text written on it

A shimmering field appears and surrounds a creature of your choice within range,granting it a +2 bonus to AC for the duration.

Cleric (*)(War) 1st level Abjuration

Aid

  • casting time1 action
  • range30 feet

  • componentsV,S,M
  • duration8 hours

a tiny strip of white cloth

Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher,a target's hit points increase by an additional 5 for each slot level above 2nd.

Cleric, 2nd level Abjuration

Invisibility

  • casting time1 action
  • rangeTouch

  • componentsV,S,M
  • durationConcentration,up to 1 hour

an eyelash encased in gum arabic

A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher,you can target one additional creature for each slot level above 2nd.

Spellscar 2nd level Illusion

Find Familiar (ritual) [1/2]

  • casting time1 hour
  • range10 feet

  • componentsV,S,M
  • durationInstantaneous

10 gp worth of charcoal,incense,and herbs that must be consumed by fire in a brass brazier

You gain the service of a familiar,a spirit that takes an animal form you choose - bat,cat,crab,frog (toad),hawk,lizard,octopus,owl,poisonous snake,fish (quipper),rat,raven,sea horse,spider,or weasel. Appearing in an unoccupied space within range,the familiar has the statistics of the chosen form,though it is a celestial,fey or fiend (your choice) instead of a beast.
Your familiar acts independently of you,but it always obeys your commands. In combat,it rolls its own initiative and acts on its own turn. A familiar can't attack,but it can take other actions as normal.
When the familiar drops to 0 hit points,it disappears,leaving behind no physical form. It reappears after you cast this spell again.
While your familiar is within 100 feet of you,you can communicate with it telepathically. Additionally,as an action,you can see through your familiar's eyes and hear what it hears until the start of your next turn,gaining the benefits of any special senses that the familiar has. During this time,you are deaf and blind with

Spellscar 1st level Conjuration

Find Familiar (ritual) [2/2]

  • casting time1 hour
  • range10 feet

  • componentsV,S,M
  • durationInstantaneous

10 gp worth of charcoal,incense,and herbs that must be consumed by fire in a brass brazier

regard to your own senses.
As an action,you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits you summons. Alternatively,you can dismiss it forever. As an action while it is temporarily dismissed,you can cause it to reappear in any unoccupied space within 30 feet of you.
You can't have more than one familiar at a time. If you cast this spell while you already have a familiar,you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.
Finally,when you cast a spell with a range of touch,your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you,and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll,you use your attack modifier for the roll.

Spellscar 1st level Conjuration

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