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Countercharm

  • casting time1 action
  • range30 feet

  • componentsV
  • durationUntil the end of your next turn

At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed.

A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).

Bard,, Bard Class Feature

Animating Performance

  • casting time1 action
  • range30 feet

  • componentsV, S
  • duration1 hour

At 6th level, as an action you can animate one Large or smaller nonmagical item within 30 feet of you that isn't being worn or carried. The item uses the Dancing Item stat block. The item is friendly to you and your companions and obeys your commands. It lives for 1 hour, until it is reduced to 0 hit points or until you die.

In combat the item shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the item can take any action of its choice, not just Dodge.

When you use your Bardic Inspiration feature, you can command the item as part of the same bonus action you use for Bardic Inspiration.

Once you animate an item with this feature, you can't do so again until you finish a long rest, unless you expend a spell slot of 3rd level or higher to use this feature again. You can have only one item animated by this feature at a time

Bard,, Creation Bard Feature

Sending

  • casting time1 action
  • rangeUnlimited

  • componentsV, S, M
  • duration1 round

A short piece of fine copper wire

You send a short message of twenty-five words or less to a creature with you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message.

You can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a 5 percent chance that the message doesn't arrive.

Wizard,, 3rd level Evocation

Draconic Presence

  • casting time1 reaction
  • rangeSelf

  • componentsV
  • durationInstantaneous

If you fail a Charisma (Intimidation) or Charisma (Persuasion) check, you can use your reaction to reroll the check, as you tap into the mighty presence of dragons.

Once this feature turns a failure into a success, you can't use it again until you finish a long rest.

Monk,, Ascendant Dragon Feature

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