Level from: to








custom background URL

custom background icons
Back to default icons

Change class color:
Back to default color


Sorry guys, I need to pay server's bills.
=_=
Download PDF
Liked it?
Support on Boosty

Support on Patreon

Contacts:
Twitter with update log: @angrygazebo
if you have any ideas, email me
In Tobolar we trust!
Last spellbooks:
ArtificerWizardSorcererBardClericDruidPaladinRangerWarlockOtherw40k
What do you think?
http://beta.hardcodex.ru :3
A4 portrait 9 cards
on page

S

  • casting time you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon
  • range and the weapon’s damage die becomes a d8. If the attack deals damage

  • components it can be Force damage or the weapon’s normal damage type (your choice).
    The spell ends early if you cast it again or if you let go of the weapon.
    Cantrip Upgrade. The weapon’s damage die changes when you reach levels 5 (d10)
  • duration 11 (d12)

and 17 (2d6).;Druid (PT7.5)

Druid M;1 minute;A Club or Quarterstaff you are holding is imbued with nature’s power. For the duration

S;Instantaneous;A creature you touch regains a number of Hit Points equal to 2d8 plus your spellcasting ability modifier. This spell has no effect on Constructs and Undead.
At Higher Levels. When you cast this spell using a spell slot of level 2 or higher

Druid the healing increases by 2d8 for each slot level above 1.;Druid (PT8)

S;Instantaneous;You create an acidic bubble and hurl it at a point within range

Druid where it explodes in a 5-foot-radius sphere. Each creature in that sphere must succeed on a Dexterity saving throw or take 1d6 Acid damage.
Cantrip Upgrade. This spell’s damage

11 (3d6)

Druid and 17 (4d6);CoL Druid (PT7.5)

S;Instantaneous;Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. On a hit

  • casting time and it can’t make Opportunity Attacks until the start of its next turn.
    Cantrip Upgrade. This spell’s damage increases by 1d8 when you reach levels 5 (2d8)
  • range 11 (3d8)

  • components and 17 (4d8).;CoL Druid (PT7.5)
  • duration

Druid the target takes 1d8 Lightning damage

S;Instantaneous;You launch a mote of light at one creature or object within range. Make a ranged spell attack against the target. On a hit

  • casting time and until the end of your next turn
  • range it emits Dim Light in a 10-foot radius and can’t benefit from the Invisible condition.
    Cantrip Upgrade. This spell’s damage increases by 1d8 when you reach levels 5 (2d8)

  • components 11 (3d8)
  • duration and 17 (4d8).;Druid (PT8)

Druid the target takes 1d8 Radiant damage

the globe of air appears around only one of its heads (which is all the creature needs to avoid suffocation

  • casting time you can create two additional globes of fresh air for each slot level above 2nd.;Druid (SJAiS)
  • range

Druid assuming that all its heads share the same respiratory system).
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher

S

  • casting time taking 2d6 necrotic damage on a failed save
  • range or half as much damage on a successful one. Nonmagical vegetation in that area withers.
    In addition

  • components one creature of your choice in that area can spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your spellcasting ability modifier.
    At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher
  • duration the damage increases by 1d6 for each slot above 2nd

and the number of Hit Dice that can be spent and added to the healing roll increases by one for each slot above 2nd.;Druid (SCoC)

Druid M;Instantaneous;You invoke both death and life upon a 10-foot-radius sphere centered on a point within range. Each creature of your choice in that area must make a Constitution saving throw

0;Shillelagh;Transmutation cantrip;Bonus action;Touch;V 0;Shillelagh;Transmutation cantrip;Bonus action;Touch;V
1;Cure Wounds;1st level Abjuration;Action;Touch;V 1;Cure Wounds;1st level Abjuration;Action;Touch;V
0;Acid Splash;Evocation Cantrip;Action;60 feet;V 0;Acid Splash;Evocation Cantrip;Action;60 feet;V
increases by 1d6 when you reach levels 5 (2d6) increases by 1d6 when you reach levels 5 (2d6)
0;Shocking Grasp;Evocation Cantrip;Action;Touch;V 0;Shocking Grasp;Evocation Cantrip;Action;Touch;V
0;Starry Wisp;Evocation Cantrip;Action;60 feet;V 0;Starry Wisp;Evocation Cantrip;Action;60 feet;V
2;Air Bubble;2nd level Conjuration;Action;60 feet;S;24 hours;You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creature has more than one head 2;Air Bubble;2nd level Conjuration;Action;60 feet;S;24 hours;You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creature has more than one head
2;Wither and Bloom;2nd level Necromancy;Action;60 feet;V 2;Wither and Bloom;2nd level Necromancy;Action;60 feet;V