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Poison Point

  • casting time 1 Bonus Action
  • range Self

  • components V
  • duration Concentration, up to 1 min

You empower the next ranged attack you make, causing the ammunition to glow a sickly green. The next time you hit a creature with a weapon attack before this spell ends, the target takes 1d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

Ranger 1st level Necromancy

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