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WILD CUNNING

  • casting time 1 action
  • range 120 feet

  • components V, S
  • duration Instantaneous

*If there is suitable shelter for you and your companions within range, you know it and where to find it.

* Send the spirits to bring back wood for a fire and to set up a campsite in the area using your supplies. The spirits build the fire in a circle of stones, put up tents, unroll bedrolls, and put out any rations and water for consumption.

* Have the spirits instantly break down a campsite, which includes putting out a fire, taking down tents, packing up bags, and burying any rubbish.



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Druid, Ranger 1st-level transmutation

WILD CUNNING

  • casting time 1 action
  • range 120 feet

  • components V, S
  • duration Instantaneous

You call out to the spirits of nature to aid you. When you cast this spell, choose one of the following effects:

* If there are any tracks on the ground within range, you know where they are, and you make Wisdom (Survival) checks to follow these tracks with advantage for 1 hour or until you cast this spell again.

* If there is edible forage within range, you know it and where to find it.
If there is clean drinking water within range, you know it and where to find it.


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Druid, Ranger 1st-level transmutation

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