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Victory screech

  • casting time1 reaction
  • rangeSelf/15 feet sphere

  • componentsV
  • duration1 round

When you score a critical hit or get a killing blow on a creature, you can use your reaction to give an emboldening screech. All allies within 15ft of you have advantage on their next attack until the start of your next turn.

Paladin Enchantment cantrip

Damned Rebuke

  • casting time1 reaction
  • range60 feet

  • componentsV,S
  • durationInstantaneous

You speak a threat or taunt in Abyssal to a creature that has just damaged you, and the creature that damaged you is momentarily surrounded by the cold Grasp of the damned. The creature must make a Dexterity saving throw. It takes 2d10 necrotic damage on a failed save, or half as much damage on a successful one. You regain half the necrotic damage done as Temp HP. { At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.}

Paladin 1st level Nercomancy

Damning Judgement

  • casting time1 reaction
  • range60 feet

  • componentsV,S
  • durationInstantaneous

Your eyes flash with divine light, and the creature that damaged you is engulfed in radiant energy. The creature must make a Dexterity saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one. { At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.}

Paladin 1st level Evocation

Divine Retribution

  • casting time1 reaction
  • range60 feet

  • componentsV,S
  • durationInstantaneous

You point your finger, and the creature that damaged your ally is surrounded by blinding light. The creature must succeed on a Constitution saving throw. It takes 2d10 radiant damage on a failed save, and half as much on a successful one. { At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.}

Paladin 1st level Evocation

Forgiven Strike

  • casting time1 reaction
  • range30 feet sphere

  • componentsS
  • durationInstantaneous

As a reaction you choose a target within 30 ft of you who is the target of a successful hit point damaging effect then add 1d4 to half the damage done, and instead convert the damage to healing.

Paladin 1st level Evocation

Io's Rebuke

  • casting time1 reaction
  • range60 feet

  • componentsV,S
  • durationInstantaneous

You point your finger, and the creature that damaged you is cursed by a pulse of manifest dissonance to the great spirit dragon Io's eternal decrees, momentarily surrounded by surging waves of gravity and energy in flux. The creature must make a Dexterity saving throw. It takes 2d6 force damage and is knocked prone on a failed save, or half as much damage on a successful one and is not knocked prone. {At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.}

Paladin 1st level Evocation

Jurick's Mental Disruption Shield

  • casting time1 reaction
  • range60 feet

  • componentsV,S
  • durationInstantaneous

In response to an effect that would alter your mind (Charm Person, Suggestion, Modify Memory, etc) you may use your reaction to expend a spell slot to gain advantage on the saving throw. On a success, your mind is suddenly filled with warped shards of lightning that leap out towards the caster of the hostile spell, who must make a dexterity saving throw, on a failure they take 2d8 lightning damage or half damage on a successful saving throw. {At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.}

Paladin 1st level Abjuration

Divine Retribution

  • casting time1 reaction
  • range30 feet

  • componentsV,S
  • durationInstantaneous

Paladin 1st level Evocation

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