The character can use their Logic defense score against Ego attacks too.
The character inspires an ally in earshot. The ally gains an edge on all action checks until the start of the character's next turn.
The character adds +4 to their Logic damage multiplier, and they gain a +4 bonus to Logic checks other than attacks.
The character adds +3 to their Logic damage multiplier, and they gain a +3 bonus to Logic checks other than attacks.
The character adds +2 to their Logic damage multiplier, and they gain a +2 bonus to Logic checks other than attacks.
The character adds +1 to their Logic damage multiplier, and they gain a +1 bonus to Logic checks other than attacks.
The character adds +1 to their Agility damage multiplier, and they gain a +1 bonus to Agility checks other than attacks.
The character adds +2 to their Agility damage multiplier, and they gain a +2 bonus to Agility checks other than attacks.
The character adds +3 to their Agility damage multiplier, and they gain a +3 bonus to Agility checks other than attacks.
The character adds +4 to their Agility damage multiplier, and they gain a +4 bonus to Agility checks other than attacks.
The character adds +1 to their Melee damage multiplier, and they gain a +1 bonus to Melee checks other than attacks.
The character adds +2 to their Melee damage multiplier, and they gain a +2 bonus to Melee checks other than attacks.
The character adds +3 to their Melee damage multiplier, and they gain a +3 bonus to Melee checks other than attacks.
The character adds +4 to their Melee damage multiplier, and they gain a +4 bonus to Melee checks other than attacks.
The character can use their Agility defense score against Melee attacks too.
Outside of combat, the character can fly up to 50 times their Flight Speed.
The character can fly. Their combat Flight Speed is equal to their rank times their Run Speed. Outside of combat, they can move three times their Flight Speed.
The character gains Health Damage Reduction 4.
The character gains Health Damage Reduction 3.
The character gains Health Damage Reduction 2.
The character gains Health Damage Reduction 1.
Any damage multiplier for attacks against the character's Focus is reduced by 4.
Any damage multiplier for attacks against the character's Focus is reduced by 3.
Any damage multiplier for attacks against the character's Focus is reduced by 2.
Any damage multiplier for attacks against the character's Focus is reduced by 1.