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Entomb

  • casting time 1 action
  • range 60 feet

  • components V, S
  • duration Concentration, up to 1 minute

You attempt to encase a Medium or smaller creature you can see within ice. The creature must make a Strength saving throw or become restrained by ice for the duration. At the end of each of its turns, the target takes 1d8 cold damage and can make another Strength saving throw. On success, the spell ends on the target.
If the creature takes more than 5 fire or bludgeoning damage from a single damage roll while restrained, the ice breaks and the target is freed, ending the spell for the target.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

Warden 1st level Transmutation

Manipulate Fire

  • casting time 1 action
  • range 30 feet

  • components V, S
  • duration Varies

You control fire you can see within range causing it to bend to your command, selecting one of the following effects:
• Once a creature of your choice within range has
resistance to fire damage.

• You can spark, douse, or spread fire in a 5 foot-cube, so long as there is fuel that can be ignited within the area.

• You can control the brightness (halving or doubling it), color (turning the flames to any color of your choice), or shape of fire (forming simple shapes or forms) within a 5-foot cube for 10 minutes.

Warden Transmutation cantrip

Aldricor's Elemental Rebuke

  • casting time 1 reaction
  • range 60 feet

  • components S
  • duration Instantaneous

You manipulate some of the incoming elemental energy, harnessing its power in your hand. The damage you take from the triggering effect is cut in half, and if the creature that damaged you is within range you hurl the energy back at it.
The creature must make a Dexterity saving throw, taking 1d8 damage of the triggering type on a failed save or half as much damage on a successful one.

At Higher Levels: When you cast the spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each level above first.

Warden 1st level Transmutation

Manipulate Earth

  • casting time 1 action
  • range 30 feet

  • components V, S
  • duration Varies

You mold earth you can see within range causing it to twist and buckle to your command, selecting one of the following effects:
• You can move a 5-foot cube of loose dirt or soil, excavate and move it along the ground to another unoccupied space within 5 feet.

• You can carve small simple shapes into dirt or stone, change its color, or similar minor effects.

• You can turn a 5-foot square of earth or stone into difficult terrain for 1 hour. You can have up to three patches of difficult terrain this way, if you create additional patches the first created patch returns to normal terrain.

Warden Transmutation cantrip

Manipulate Water

  • casting time 1 action
  • range 30 feet

  • components V, S
  • duration Varies

You shape water you can see within range causing it to move and shape at to your command, electing one of the following effects:
• You can move or direct the flow of a 5-foot cube of water in direction, but the water will collapse back to following the flow of gravity at the start of your next turn unless you concentrate on keeping it in place.

• You can form the water in shapes or cause it to animate. This changes last for 1 minute.

• You can change the color or opacity of water in a 5-foot cube. This change lasts for 1 hour.

• You can freeze up to a 5-foot cube of water or thaw up to a 5-foot cube of ice. The water unfreezes or refreezes naturally based on the environmental conditions (usually taking an hour or more to complete melt or freeze unless in extreme conditions).

Warden Transmutation cantrip

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