Level from: to








custom background URL

custom background icons
Back to default icons

Change class color:
Back to default color


I disabled ads for you!
Download PDF
Liked it?
Support on Boosty

Support on Patreon

Contacts:
Twitter with update log: @angrygazebo
if you have any ideas, email me
In Tobolar we trust!
Last spellbooks:
ArtificerWizardSorcererBardClericDruidPaladinRangerWarlockOtherw40k
What do you think?
http://beta.hardcodex.ru :3
A4 portrait 9 cards
on page

Panther

  • casting time CR: 1/4
  • range 50ft, 40ft Climb

  • components AC: 12
  • duration stealth +6

(STR: +2 _______ DEX: +2 _______ CON: +0) Perception +4 _____________________size: Medium

Keen Smell: Advantage of perception that rely on smell.

Pounce: 20ft movement + claw. DC 13 STR save or knocked prone. Free Bite bonus action


Bite---Melee, +4 to hit.____Hit: 1d6 +2 Piercing dmg.

Claw---Melee, +4 to hit.___Hit: 1d4 + 2 Slashing dmg.

---- HP: 13

Owl

  • casting time CR: 0
  • range 5ft, 60ft fly

  • components AC: 11
  • duration 120ft Darkvision

(STR -4, DEX +1, CON -1) Perception +3 _____________________size: tiny
Stealth +3


Keen Hearing and Sight: Advantage on Perception with sight and hearing

Flyby: Doesn't provoke oppurtunity attacks when flying.

Talons--- Melee, +3 to hit. ____Hit: 1 Slashing dmg.

fly HP: 1

Octopus

  • casting time CR: 0
  • range 5ft, 30ft swim

  • components AC: 12
  • duration 30ft Blindsight

(STR -3,_________DEX +2,____________CON +0) Perception +2 _____________________size: Small
Stealth +4

Hold Breath: hold breath for 30min

Underwater Camouflage: Advantage of stealth while underwater.

Water Breathing: Breathes Water.


Tentacle--- Melee, +4 to hit.___Hit: 1 Bludgeoning dmg. Target is Grappled DC10

Ink Cloud(1/rest)---5ft radius [heavily obscured]. Can use the bonus action to Dash.

swim HP: 3

Mule

  • casting time CR: 1/8
  • range 40ft

  • components AC: 10
  • duration perception +0

(STR: +2 _______ DEX: +0 _______ CON: +1) Perception +0 _____________________size: Medium

Beast of Burden: Considered Large for purpose of carrying capacity.

Sure footed: Advantage on Strength and Dexterity that would knock it prone.

Hooves---Melee, +2 to hit.___Hit: 1d4 +2 Bludgeoning dmg.

---- HP: 11

Mastiff

  • casting time CR: 1/8
  • range 40ft

  • components AC: 14
  • duration Perception +3

(STR: +1 _______ DEX: +2 _______ CON: +1) Perception +3 _____________________size: Medium

Keen Hearing and Smell: Advantage of perception that rely on smell and hearing.



Bite---Melee, +3 to hit.____Hit: 1d6 +1 Piercing dmg. Target must make DC 11 STR save or be knocked prone.

---- HP: 5

Mammoth

  • casting time CR: 6
  • range 40ft

  • components AC: 13
  • duration perception +0

(STR: +7 _______ DEX: -1 _______ CON: +5) Perception +0 _____________________size: Huge


Trampling Charge: 20ft of movement, hit with Gore attack, DC 18 STR or be knocked prone. If prone, the Elephant can make one stomp attack as a bonus action.


Gore---Melee, +10 to hit.___Hit: 4d8 + 7 Piercing dmg.


Stomp---Melee, +10 to hit.___Hit: 4d10 +7 Bludgeoning dmg. *Target must be prone*

---- HP: 126

Lizard

  • casting time CR: 0
  • range 20ft, 20ft climb

  • components AC: 10
  • duration 30ft darkvision

(STR -4,_________DEX +0,____________CON +0) Perception -1 _____________________size: Tiny


Bite---Melee, +0 to hit.___Hit: 1 poercing dmg.

--- HP: 2

Lion

  • casting time CR: 1
  • range 50ft

  • components AC: 12
  • duration stealth +6

(STR: +3 _______ DEX: +2 _______ CON: +1) Perception +3 _____________________size: Large

Keen Smell: Advantage of perception that rely on smell.

Pack Tactics: Advantage on attack if ally within 5ft of target.

Pounce: 20ft movement + claw. DC 13 STR save or knocked prone. Free Bite bonus action


Bite---Melee, +5 to hit.____Hit: 1d8 +3 Piercing dmg.

Claw---Melee, +5 to hit.___Hit: 1d6 + 3 Slashing dmg.

---- HP: 37

Killer Whale

  • casting time CR: 3
  • range 0ft, 60ft swim

  • components AC: 12
  • duration 120 ft Blindsight

(STR +4,_________DEX +0,____________CON +1) Perception +3 _____________________size: Huge


Echolocation: Can't use it's blindsight while deafened.


Hold Breath: Can hold breath for 30minutes.


Keen Hearing: Advantage on Perception with hearing.


Bite--- Melee, +6 to hit.___Hit: 5d6 + 4 Piercing dmg.

swim HP: 90

0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

Ape

  • casting time CR: 1/2
  • range 30ft, 30 climb

  • components AC: 12
  • duration Athletics +5

(STR: +3 DEX: +2 CON: +2) Perception +3 __________________size: Medium


Multiattack: Can make two fist attacks.


Fist--- Melee, +5 to hit. Hit: 1d6 + 3 Bludgeoning




Rock--- Range(25/50), +5 to hit Hit: 1d6 + 3 Bludg.

---- HP: 19

Axe Beak

  • casting time CR: 1/4
  • range 50ft

  • components AC: 11
  • duration perception +0

(STR +2, DEX +1, CON +1) Perception +0_________________________Size: Large


Beak--- Melee, +4 to hit. Hit: 1d8 + 2 Slashing dmg

---- HP: 19

Badger

  • casting time CR: 0
  • range 20ft, 5ft burrow

  • components AC: 10
  • duration 30ft Darkvision

(STR -3, DEX +0, CON +1) Perception +1_______________________size: Tiny


Keen Smell: Advatage of Perception checks that rely on smell.



Bite--- Melee, +2 to hit. Hit: 1d4 -1 Piercing dmg.

---- HP: 3

Baboon

  • casting time CR: 0
  • range 30ft, 30ft climb

  • components AC: 12
  • duration perception +0

(STR -1, DEX +2, CON +0) Perception +1 _____________________size: small


Pack Tactics: get Advantage on attack rolls if an ally is within 5ft of the target.



Bite--- Melee, +1 to hit. Hit: 1d4 -1 Piercing dmg.

---- HP: 3

Black Bear

  • casting time CR: 1/2
  • range 40ft, 30ft climb

  • components AC: 11
  • duration perception +3

(STR -1, DEX +0, CON +2) Perception +3 _____________________size: Medium

Keen Smell:



Bite--- Melee, +3 to hit.____Hit: 1d6 +2 Piercing dmg.


Claws--- Melee, +3 to hit.___Hit: 2d4 +2 Slaching dmg

---- HP: 19

Bat

  • casting time CR: 0
  • range 5ft, 30ft fly

  • components AC: 12
  • duration 60ft blindsight

(STR -1, DEX +2, CON -1) Perception +1 _____________________size: tiny


Echolocation: Can't use blindsight while deafened.

Keen hearing: Advantage on Perception with hearing



Bite--- Melee, +0 to hit. _____Hit: 1 Piercing dmg.

fly HP: 1

Blood Hawk

  • casting time CR: 1/8
  • range 10ft, 60ft fly

  • components AC: 12
  • duration Perception +4

(STR -2, DEX +2, CON +0) Perception +4 _____________________size: small


Pack Tactics: Advantage on attack if ally is within 5ft of target.


Keen Sight: Advantage on Perception with sight



Beak--- Melee, +4 to hit. ____Hit: 1d4 +2 Piercing dmg.

fly HP: 1

Brown Bear

  • casting time CR: 1
  • range 40ft, 30ft climb

  • components AC: 11
  • duration perception +3

(STR: +4 _______ DEX: +0 _______ CON: +3) Perception +3 _____________________size: Large

Keen Smell: Advantage of perception that rely on smell.

Multiattack: Can make two attacks, one bite, one claw.

Bite---Melee, +5 to hit.____Hit: 1d8 +4 Piercing dmg.

Claws--- Melee, +5 to hit.___Hit: 2d6 +4 Slashing dmg

---- HP: 34

Camel

  • casting time CR: 1/8
  • range 50ft

  • components AC: 9
  • duration perception -1

(STR +3,_________DEX -1,____________CON +2) Perception -1 _____________________size: large




Bite--- Melee, +5 to hit. _____Hit: 1d4 Piercing dmg.

HP: 15

0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

Cat

  • casting time CR: 0
  • range 40ft, 30ft climb

  • components AC: 12
  • duration Stealth +4

(STR -4,_________DEX +2,____________CON +0) Perception +3 _____________________size: tiny


Keen Smell: Advatage on Perception checks that rely on smell.




Claws--- Melee, +0 to hit. _____Hit: 1 Slashing dmg.

--- HP: 2

Constrictor Snake

  • casting time CR: 1/4
  • range 30ft, 30ft swim

  • components AC: 12
  • duration 10ft blindsight

(STR +2,_________DEX +2,____________CON +1) Perception +0 _____________________size: Large


Constrict--- Melee, +4 to hit.___Hit: 1d8 + 2 Blugeoning dmg. Target is grappled (DC 14)



Bite--- Melee, +4 to hit. _____Hit: 1d6 +2 Piercing dmg.

swim HP: 13

Crab

  • casting time CR: 0
  • range 20ft, 20ft swim

  • components AC: 11
  • duration 30ft blindsight

(STR +2,_________DEX +2,____________CON +1) Perception -1 _____________________size: Tiny


Amphibious: Can breathe air and water.



Claw--- Melee, +0 to hit. _____Hit: 1 Bludgeoning dmg.

swim HP: 2

Crocodile

  • casting time CR: 1/2
  • range 30ft, 30ft swim

  • components AC: 12
  • duration Stealth +2

(STR +2,_________DEX +0,____________CON +1) Perception +0 _____________________size: Large


Bite--- Melee, +4 to hit.___Hit: 1d10 + 2 Piercing dmg. Target is grappled (DC 12)



Hold Breath: Can hold breathe for 15 minutes.

swim HP: 19

Deer

  • casting time CR: 0
  • range 50ft

  • components AC: 13
  • duration Perception +2

(STR +0, DEX +3, CON +0) Perception +2 _____________________size: Medium



Bite--- Melee, +2 to hit. _____Hit: 1d4 Piercing dmg.

--- HP: 13

Dire Wolf

  • casting time CR: 1
  • range 50ft

  • components AC: 14
  • duration stealth +4

(STR: +3 _______ DEX: +2 _______ CON: +2) Perception +3 _____________________size: Large

Keen Hearing and Smell: Advantage of perception that rely on smell and hearing.


Pack Tactics: Advantage on attack if ally within 5ft of target.


Bite---Melee, +5 to hit.____Hit: 2d6 +3 Piercing dmg. Target must make DC 13 STR save or be knocked prone.

---- HP: 37

Draft Horse

  • casting time CR: 1/4
  • range 40ft

  • components AC: 10
  • duration perception +0

(STR +4 ,_________DEX +0 ,____________CON +1) Perception +0 _____________________size: large




Hooves--- Melee, +6 to hit. _____Hit: 2d4 +4 Bludgeoning dmg.

--- HP: 15

Eagle

  • casting time CR: 0
  • range 10ft, 60ft fly

  • components AC: 12
  • duration Perception +4

(STR -2, DEX +2, CON +0) Perception +4 _____________________size: small


Keen Sight: Advantage on Perception with sight



Talons--- Melee, +4 to hit. ____Hit: 1d4 +2 Slashing dmg.

fly HP: 3

Elk

  • casting time CR: 1/4
  • range 50ft

  • components AC: 10
  • duration perception +0

(STR: +3 _______ DEX: +0 _______ CON: +1) Perception +0 _____________________size: Large

Charge: move 20ft + and ram, target takes extra 2d6 damage. Target must make DC13 STR save or be knocked prone.


Ram---Melee, +5 to hit.___Hit: 1d6 +3 Bludgeoning dmg.


Hooves--- Melee, +5 to hit.___Hit: 2d4 +3 Bludgeoning dmg. *Target must be prone*

---- HP: 11

0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

Elephant

  • casting time CR: 4
  • range 40ft

  • components AC: 12
  • duration perception +0

(STR: +6 _______ DEX: -1 _______ CON: +3) Perception +0 _____________________size: Huge


Trampling Charge: 20ft of movement, hit with Gore attack, DC 12 STR or be knocked prone. If prone, the Elephant can make one stomp attack as a bonus action.


Gore---Melee, +8 to hit.___Hit: 3d8 + 6 Piercing dmg.


Stomp---Melee, +8 to hit.___Hit: 3d10 +6 Bludgeoning dmg. *Target must be prone*

---- HP: 76

Boar

  • casting time CR: 1/4
  • range 40ft

  • components AC: 11
  • duration perception -1

(STR: -1 _______ DEX: +0 _______ CON: +1) Perception -1 _____________________size: Medium

Charge: move 20ft + and attack, target takes extra 1d6 slashing. Target must make DC11 STR save or be knocked prone.


Relentless(1 per rest): if Boar takes 7 dmg or less would reduce Boar to 0, instead at 1hp.


Tusk--- Melee, +3 to hit.___Hit: 1d6 +1 Slashing dmg

---- HP: 11

Flying Snake

  • casting time CR: 1/8
  • range 30ft, 60ft fly, 30ft swim

  • components AC: 14
  • duration 10ft Blindsight

(STR -3, DEX +4, CON +0) Perception +4 _____________________size: tiny



Flyby: Don't take oppurtunity attacks when flying.



Bite--- Melee, +6 to hit. ____Hit: 1 Piercing dmg. and 3d4 poison dmg.

Fly, Swim HP: 5

Frog

  • casting time CR: 0
  • range 20ft, 20ft swim

  • components AC: 11
  • duration 30ft darkvision

(STR -5,_________DEX +1,____________CON -1) Stealth +3
Perception +1 _____________________size: Tiny


Amphibious: Can breathe air and water.



Standing Leap: 10ft long jump, 5ft high jump.

swim HP: 1

Goat

  • casting time CR: 0
  • range 40ft

  • components AC: 10
  • duration perception +0

(STR: +1 _______ DEX: +0 _______ CON: +0) Perception +0 _____________________size: Medium

Charge: move 20ft + and attack, target takes extra 1d4 bludgeoning dmg. Target must make DC10 STR save or be knocked prone.


Sure footed: Advantage on Strength and Dexterity that would knock it prone.

Ram--- Melee, +3 to hit.___Hit: 1d4 +1 Bludgeoning dmg

---- HP: 4

Hawk

  • casting time CR: 0
  • range 10ft, 60ft fly

  • components AC: 13
  • duration Perception +4

(STR -3, DEX +3, CON -1) Perception +4 _____________________size: tiny


Keen Sight: Advantage on Perception with sight



Talons--- Melee, +5 to hit. ____Hit: 1 Slashing dmg.

fly HP: 1

Hunter Shark

  • casting time CR: 2
  • range 0ft, 40ft swim

  • components AC: 12
  • duration 30ft Blindsight

(STR +4,_________DEX +1,____________CON +2) Perception +2 _____________________size: Large


Water Breathing: Sharks can only bring water.

Blood Frenzy: Advantage on attack if creature has been injured.

Bite--- Melee, +6 to hit.___Hit: 2d8 + 4 Piercing dmg.



swim HP: 45

Jackal

  • casting time CR: 0
  • range 40ft

  • components AC: 12
  • duration Perception +3

(STR: -1 _______ DEX: +2 _______ CON: +0) Perception +3 _____________________size: Small


Keen Hearing and Smell: Advantage of perception that rely on smell and hearing.


Pack Tactics: Advantage on attack if ally within 5ft of target.


Bite---Melee, +1 to hit.____Hit: 1 Piercing dmg.

---- HP: 3

Hyena

  • casting time CR: 0
  • range 50ft

  • components AC: 11
  • duration perception +3

(STR: +0 _______ DEX: +1 _______ CON: +1) Perception +3 _____________________size: Medium



Pack Tactics: Advantage on attack if ally within 5ft of target.


Bite---Melee, +2 to hit.____Hit: 1d6 Piercing dmg.

---- HP: 5

0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0