(STR: +2 _______ DEX: +2 _______ CON: +0) Perception +4 _____________________size: Medium
Keen Smell: Advantage of perception that rely on smell.
Pounce: 20ft movement + claw. DC 13 STR save or knocked prone. Free Bite bonus action
Bite---Melee, +4 to hit.____Hit: 1d6 +2 Piercing dmg.
Claw---Melee, +4 to hit.___Hit: 1d4 + 2 Slashing dmg.
(STR -4, DEX +1, CON -1) Perception +3 _____________________size: tiny
Stealth +3
Keen Hearing and Sight: Advantage on Perception with sight and hearing
Flyby: Doesn't provoke oppurtunity attacks when flying.
Talons--- Melee, +3 to hit. ____Hit: 1 Slashing dmg.
(STR -3,_________DEX +2,____________CON +0) Perception +2 _____________________size: Small
Stealth +4
Hold Breath: hold breath for 30min
Underwater Camouflage: Advantage of stealth while underwater.
Water Breathing: Breathes Water.
Tentacle--- Melee, +4 to hit.___Hit: 1 Bludgeoning dmg. Target is Grappled DC10
Ink Cloud(1/rest)---5ft radius [heavily obscured]. Can use the bonus action to Dash.
(STR: +2 _______ DEX: +0 _______ CON: +1) Perception +0 _____________________size: Medium
Beast of Burden: Considered Large for purpose of carrying capacity.
Sure footed: Advantage on Strength and Dexterity that would knock it prone.
Hooves---Melee, +2 to hit.___Hit: 1d4 +2 Bludgeoning dmg.
(STR: +1 _______ DEX: +2 _______ CON: +1) Perception +3 _____________________size: Medium
Keen Hearing and Smell: Advantage of perception that rely on smell and hearing.
Bite---Melee, +3 to hit.____Hit: 1d6 +1 Piercing dmg. Target must make DC 11 STR save or be knocked prone.
(STR: +7 _______ DEX: -1 _______ CON: +5) Perception +0 _____________________size: Huge
Trampling Charge: 20ft of movement, hit with Gore attack, DC 18 STR or be knocked prone. If prone, the Elephant can make one stomp attack as a bonus action.
Gore---Melee, +10 to hit.___Hit: 4d8 + 7 Piercing dmg.
Stomp---Melee, +10 to hit.___Hit: 4d10 +7 Bludgeoning dmg. *Target must be prone*
(STR -4,_________DEX +0,____________CON +0) Perception -1 _____________________size: Tiny
Bite---Melee, +0 to hit.___Hit: 1 poercing dmg.
(STR: +3 _______ DEX: +2 _______ CON: +1) Perception +3 _____________________size: Large
Keen Smell: Advantage of perception that rely on smell.
Pack Tactics: Advantage on attack if ally within 5ft of target.
Pounce: 20ft movement + claw. DC 13 STR save or knocked prone. Free Bite bonus action
Bite---Melee, +5 to hit.____Hit: 1d8 +3 Piercing dmg.
Claw---Melee, +5 to hit.___Hit: 1d6 + 3 Slashing dmg.
(STR +4,_________DEX +0,____________CON +1) Perception +3 _____________________size: Huge
Echolocation: Can't use it's blindsight while deafened.
Hold Breath: Can hold breath for 30minutes.
Keen Hearing: Advantage on Perception with hearing.
Bite--- Melee, +6 to hit.___Hit: 5d6 + 4 Piercing dmg.
(STR: +3 DEX: +2 CON: +2) Perception +3 __________________size: Medium
Multiattack: Can make two fist attacks.
Fist--- Melee, +5 to hit. Hit: 1d6 + 3 Bludgeoning
Rock--- Range(25/50), +5 to hit Hit: 1d6 + 3 Bludg.
(STR +2, DEX +1, CON +1) Perception +0_________________________Size: Large
Beak--- Melee, +4 to hit. Hit: 1d8 + 2 Slashing dmg
(STR -3, DEX +0, CON +1) Perception +1_______________________size: Tiny
Keen Smell: Advatage of Perception checks that rely on smell.
Bite--- Melee, +2 to hit. Hit: 1d4 -1 Piercing dmg.
(STR -1, DEX +2, CON +0) Perception +1 _____________________size: small
Pack Tactics: get Advantage on attack rolls if an ally is within 5ft of the target.
Bite--- Melee, +1 to hit. Hit: 1d4 -1 Piercing dmg.
(STR -1, DEX +0, CON +2) Perception +3 _____________________size: Medium
Keen Smell:
Bite--- Melee, +3 to hit.____Hit: 1d6 +2 Piercing dmg.
Claws--- Melee, +3 to hit.___Hit: 2d4 +2 Slaching dmg
(STR -1, DEX +2, CON -1) Perception +1 _____________________size: tiny
Echolocation: Can't use blindsight while deafened.
Keen hearing: Advantage on Perception with hearing
Bite--- Melee, +0 to hit. _____Hit: 1 Piercing dmg.
(STR -2, DEX +2, CON +0) Perception +4 _____________________size: small
Pack Tactics: Advantage on attack if ally is within 5ft of target.
Keen Sight: Advantage on Perception with sight
Beak--- Melee, +4 to hit. ____Hit: 1d4 +2 Piercing dmg.
(STR: +4 _______ DEX: +0 _______ CON: +3) Perception +3 _____________________size: Large
Keen Smell: Advantage of perception that rely on smell.
Multiattack: Can make two attacks, one bite, one claw.
Bite---Melee, +5 to hit.____Hit: 1d8 +4 Piercing dmg.
Claws--- Melee, +5 to hit.___Hit: 2d6 +4 Slashing dmg
(STR +3,_________DEX -1,____________CON +2) Perception -1 _____________________size: large
Bite--- Melee, +5 to hit. _____Hit: 1d4 Piercing dmg.
(STR -4,_________DEX +2,____________CON +0) Perception +3 _____________________size: tiny
Keen Smell: Advatage on Perception checks that rely on smell.
Claws--- Melee, +0 to hit. _____Hit: 1 Slashing dmg.
(STR +2,_________DEX +2,____________CON +1) Perception +0 _____________________size: Large
Constrict--- Melee, +4 to hit.___Hit: 1d8 + 2 Blugeoning dmg. Target is grappled (DC 14)
Bite--- Melee, +4 to hit. _____Hit: 1d6 +2 Piercing dmg.
(STR +2,_________DEX +2,____________CON +1) Perception -1 _____________________size: Tiny
Amphibious: Can breathe air and water.
Claw--- Melee, +0 to hit. _____Hit: 1 Bludgeoning dmg.
(STR +2,_________DEX +0,____________CON +1) Perception +0 _____________________size: Large
Bite--- Melee, +4 to hit.___Hit: 1d10 + 2 Piercing dmg. Target is grappled (DC 12)
Hold Breath: Can hold breathe for 15 minutes.
(STR +0, DEX +3, CON +0) Perception +2 _____________________size: Medium
Bite--- Melee, +2 to hit. _____Hit: 1d4 Piercing dmg.
(STR: +3 _______ DEX: +2 _______ CON: +2) Perception +3 _____________________size: Large
Keen Hearing and Smell: Advantage of perception that rely on smell and hearing.
Pack Tactics: Advantage on attack if ally within 5ft of target.
Bite---Melee, +5 to hit.____Hit: 2d6 +3 Piercing dmg. Target must make DC 13 STR save or be knocked prone.
(STR +4 ,_________DEX +0 ,____________CON +1) Perception +0 _____________________size: large
Hooves--- Melee, +6 to hit. _____Hit: 2d4 +4 Bludgeoning dmg.
(STR -2, DEX +2, CON +0) Perception +4 _____________________size: small
Keen Sight: Advantage on Perception with sight
Talons--- Melee, +4 to hit. ____Hit: 1d4 +2 Slashing dmg.
(STR: +3 _______ DEX: +0 _______ CON: +1) Perception +0 _____________________size: Large
Charge: move 20ft + and ram, target takes extra 2d6 damage. Target must make DC13 STR save or be knocked prone.
Ram---Melee, +5 to hit.___Hit: 1d6 +3 Bludgeoning dmg.
Hooves--- Melee, +5 to hit.___Hit: 2d4 +3 Bludgeoning dmg. *Target must be prone*
(STR: +6 _______ DEX: -1 _______ CON: +3) Perception +0 _____________________size: Huge
Trampling Charge: 20ft of movement, hit with Gore attack, DC 12 STR or be knocked prone. If prone, the Elephant can make one stomp attack as a bonus action.
Gore---Melee, +8 to hit.___Hit: 3d8 + 6 Piercing dmg.
Stomp---Melee, +8 to hit.___Hit: 3d10 +6 Bludgeoning dmg. *Target must be prone*
(STR: -1 _______ DEX: +0 _______ CON: +1) Perception -1 _____________________size: Medium
Charge: move 20ft + and attack, target takes extra 1d6 slashing. Target must make DC11 STR save or be knocked prone.
Relentless(1 per rest): if Boar takes 7 dmg or less would reduce Boar to 0, instead at 1hp.
Tusk--- Melee, +3 to hit.___Hit: 1d6 +1 Slashing dmg
(STR -3, DEX +4, CON +0) Perception +4 _____________________size: tiny
Flyby: Don't take oppurtunity attacks when flying.
Bite--- Melee, +6 to hit. ____Hit: 1 Piercing dmg. and 3d4 poison dmg.
(STR -5,_________DEX +1,____________CON -1) Stealth +3
Perception +1 _____________________size: Tiny
Amphibious: Can breathe air and water.
Standing Leap: 10ft long jump, 5ft high jump.
(STR: +1 _______ DEX: +0 _______ CON: +0) Perception +0 _____________________size: Medium
Charge: move 20ft + and attack, target takes extra 1d4 bludgeoning dmg. Target must make DC10 STR save or be knocked prone.
Sure footed: Advantage on Strength and Dexterity that would knock it prone.
Ram--- Melee, +3 to hit.___Hit: 1d4 +1 Bludgeoning dmg
(STR -3, DEX +3, CON -1) Perception +4 _____________________size: tiny
Keen Sight: Advantage on Perception with sight
Talons--- Melee, +5 to hit. ____Hit: 1 Slashing dmg.
(STR +4,_________DEX +1,____________CON +2) Perception +2 _____________________size: Large
Water Breathing: Sharks can only bring water.
Blood Frenzy: Advantage on attack if creature has been injured.
Bite--- Melee, +6 to hit.___Hit: 2d8 + 4 Piercing dmg.
(STR: -1 _______ DEX: +2 _______ CON: +0) Perception +3 _____________________size: Small
Keen Hearing and Smell: Advantage of perception that rely on smell and hearing.
Pack Tactics: Advantage on attack if ally within 5ft of target.
Bite---Melee, +1 to hit.____Hit: 1 Piercing dmg.
(STR: +0 _______ DEX: +1 _______ CON: +1) Perception +3 _____________________size: Medium
Pack Tactics: Advantage on attack if ally within 5ft of target.
Bite---Melee, +2 to hit.____Hit: 1d6 Piercing dmg.