With a flash of your hands you fling a number of playing cards charged with energy at your opponents. Make a ranged spell attack against a target within range.
On a hit, the target takes 1d8 force damage. Alternatively, you can target a space within range instead of a creature, each creature within 5 feet of that space must make a dexterity saving throw, taking 1d6 force damage on a failed save
You can throw 1 additional card at 5th level (2 cards), 11th level (3 cards) and at 17th level (4 cards)