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  • casting time you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw
  • range it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can

  • components and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action
  • duration it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move

the creature can use the Dodge action.;Cleric (Trickery)

Cleric M;Up to 1 minute;As an action

you can use your action to touch a willing creature other than yourself to give it advantage on Dexterity (Stealth) checks. This blessing lasts for 1 hour or until you use this feature again.;Cleric (Trickery)

Cleric

up to 1 minute;As an action

  • casting time or until you lose your concentration. The illusion appears in an unoccupied space that you can see within 30 feet of you. As a bonus action on your turn
  • range you can move the illusion up to 30 feet to a space you can see

  • components but it must remain within 120 feet of you.
    For the duration
  • duration you can cast spells as though you were in the illusion's space

but you must use your own senses. Additionally

Cleric you create a perfect illusion of yourself that lasts for 1 minute

2;Turn Undead;2nd Level Channel Divinity;1 action;30 feet;V 2;Turn Undead;2nd Level Channel Divinity;1 action;30 feet;V
1;Blessing of the Trickster;1st level Trickery Domain;1 action;Touch;S;1 hour;Starting when you choose this domain at 1st level 1;Blessing of the Trickster;1st level Trickery Domain;1 action;Touch;S;1 hour;Starting when you choose this domain at 1st level
2;Invoke Duplicity;2nd Level Channel Divinity;1 action;30 feet;-;Concentration 2;Invoke Duplicity;2nd Level Channel Divinity;1 action;30 feet;-;Concentration