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Finger Guns

  • casting time 1 Bonus Action
  • range Self

  • components V, S
  • duration 1 Minute

You extend your forefinger and thumb, a dangerous gesture mimicking a gun. For the duration, you can use your action to make a ranged spell attack against one creature you can see within 60 feet of you, dealing 1d8 force damage on a hit.
Your finger gun doesn’t require ammunition, but it is considered to be a firearm for spells and effects that apply to firearms

Bard Cantrip

Frenzy

  • casting time 1 Action
  • range 120 Feet

  • components V, S, M
  • duration up to 1 minute

a drop of fresh blood

With a gesture, you reduce a crowd to base instinct and violence. Choose a point you can see within range. Each creature within 20 feet of that point must make a Wisdom saving throw. On a failed save, a creature is frenzied for the duration. When a creature is frenzied, it draws a melee weapon, if it has one.
A frenzied creature must use its action at the beginning of its turn to attack a creature within its reach. It uses a melee weapon, if it has one, or an improvised weapon or unarmed strike if it doesn’t. If multiple targets are within the creature’s reach,
it chooses its target randomly. If there is no target within the creature’s reach, it attacks itself, against its own AC, dealing damage as normal on a hit.
At the end of its turn, a frenzied creature can repeat its saving throw, ending the effect on itself early on a success.

Bard 6th

Free Throw

  • casting time 1 Action
  • range Self

  • components S, M
  • duration 1 Round

a scrap of pigskin

As part of the casting of this spell, you throw a handheld object weighing 5 pounds or less. For the duration of the spell, you choose the object’s exact trajectory, up to 150 feet of distance. The object can navigate around obstacles and corners, and ignores half and three-quarters cover if it is directed at a creature. If the object strikes a creature, that creature must make a Dexterity saving throw or take 4d4 bludgeoning damage, or half as much on a successful save. The object stops moving after striking a creature or object.

Bard 1 Level

Rumor

  • casting time 1 Action
  • range Self, 100 ft radius

  • components V, S
  • duration 1 Minute

You magically spread a rumor of 10 words or less. Any creature within range that is near three or more other creatures which speak the same language
as them believes that they hear the rumor being repeated by someone nearby. Different creatures hear the rumor from different people, so a concrete origin point is impossible to discern. Generally, creatures won’t be outright hostile upon hearing even the most vicious rumors, but hearing a rumor can affect their disposition positively or negatively.

Bard Level 1

Hangover

  • casting time 1 Action
  • range 30 ft

  • components V, S, M
  • duration Instantaneous

a tiny vial of strong liquor

You emit a drunken aura that quickly washes
away, leaving the feeling of an intense hangover. A creature you choose within range must succeed on
a Constitution saving throw or take 3d8 psychic damage. The target has disadvantage on Constitution saving throws it makes to maintain concentration on a spell due to this damage. Additionally, on a failed save, the target is poisoned until the start of your next turn.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

Bard 2nd Level

Abduct

  • casting time 1 Minute
  • range 1 Mile

  • components V, S, M
  • duration 1 Hour

a silver saucer

This spell teleports a creature to your location. Choose a creature within range that is known to you as the target of this spell. An unwilling creature can make a Charisma saving throw to resist this effect. The target is placed at a location of your choice within 30 feet of you. You choose if the target is sitting, standing, prone, or bound with nearby restraints. At the end of the spell’s duration, you can choose whether the target remains at your location or is teleported back to the location from which it was abducted.

Bard 7th Level

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