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Task

  • casting time 1 Action
  • range 15 feet

  • components S
  • duration 1 hour

With a flick of your wrist, you magically complete a small and simple task, such as flipping a book page, buttering bread, or heating a cup of tea, without any physical interaction. The task can’t include anything that is intended to inflict a harmful effect on a creature and must be something you’d normally be able to accomplish without the use of magic. The spell fails if the target of the task has total cover from you.

If you cast this spell multiple times, you can have up to three tasks active at a time, and you can dismiss one of them as a bonus action.

Wizard Cantrip

Root Grab

  • casting time 1 Reaction
  • range 10 feet

  • components V, S
  • duration Instantaneous

You cause roots to reach out and grasp at the creature that provoked the opportunity attack, hindering its movement. The creature’s speed is reduced by 10 feet until the start of your next turn.

Wizard Cantrip

Retrieve

  • casting time Bonus Action
  • range 15 feet

  • components V
  • duration Instantaneous

You cause an object within range that isn’t being worn or carried to fly to your open hand. The object must weigh no more than 10 pounds or the spell fails.

Wizard Cantrip

Jolt

  • casting time Action
  • range 30 feet

  • components V, S
  • duration Instantaneous

A jolt of electricity springs from your hand towards a creature you can see within range. Make a ranged spell attack against the target. On a hit, the target takes 1d8 lightning damage.

Alternatively, you can target a machine within range and temporarily turn it on, allowing it to function as if it were whelmed by a spirit or permanently enchanted. Machines targeted by this spell stay powered for 18 seconds before turning back off. For a machine to function using this spell, it must still be in working condition.

The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Wizard Cantrip

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