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stopping early if it impacts against a solid surface. If the object would strike a creature

  • casting time the object strikes the target and stops moving. When the object strikes something
  • range the object and what it strikes each take 3d8 bludgeoning damage.
    At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher

  • components the maximum weight of objects that you can target with this spell increases by 5 pounds
  • duration and the damage increases by 1d8

for each slot level above 1st.;Psion

Artificer that creature must make a Dexterity saving throw. On a failed save

the spell deals an extra 1d8 psychic damage.;Psion

Artificer

S;Instantaneous;You create a sudden violent vortex that blasts outwards in a 30-foot cone

  • casting time the damage increases by 1d6 for each slot level above 3rd.;Psion
  • range

Artificer tossing characters and objects within the area. Creatures in the area take 3d6 bludgeoning damage and must succeed a Strength saving throw or be knocked 30 feet backward and 30 feet upward.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher

1;Launch Object;1st level transmutation;1 action;60 feet;S;Instantaneous;Choose one object weighing 1 to 5 pounds within range that isn't being worn or carried. The object flies in a straight line up to 90 feet in a direction you choose before falling to the ground 1;Launch Object;1st level transmutation;1 action;60 feet;S;Instantaneous;Choose one object weighing 1 to 5 pounds within range that isn't being worn or carried. The object flies in a straight line up to 90 feet in a direction you choose before falling to the ground
2;Psychic Drain;2nd level psionic;1 action;60 feet;S;Instantaneous;You draw on the psychic energy of another creature you can see to sustain yourself. The target must make a Charisma saving throw. On failure it takes 3d8 psychic damage and you gain temporary hit points equal to half the amount of psychic damage dealt and regain one expended psi point.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher
2;Psychic Drain;2nd level psionic;1 action;60 feet;S;Instantaneous;You draw on the psychic energy of another creature you can see to sustain yourself. The target must make a Charisma saving throw. On failure it takes 3d8 psychic damage and you gain temporary hit points equal to half the amount of psychic damage dealt and regain one expended psi point.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher
3;Vortex Blast;3rd level evocation;1 action;Self (30 ft cone);V 3;Vortex Blast;3rd level evocation;1 action;Self (30 ft cone);V